r/DBDIdeas • • Jan 27 '21

Killer Idea: The Politician

19 Upvotes

Name: ?

Backstory: he lied and made promises to get elected, and it worked so well he just kept doing it

Ability: Incite Riot

- activating this ability forces Survivors to happily run toward their own demises

- while active, this ability makes 2 out of 4 Survivors turn on their friends and start attacking them

- any Survivor within 20 meters of Incite Riot enters a Brainwashed state and starts believing their self-destructive actions are vital to their survival

Drawbacks:

*a lifetime of consuming high-fat fast food makes him walk slower than the average Killer

*if a Survivor is caught in a locker during Incite Riot, they can escape by saying the Killer invited them to be there

*he denies responsibility for killing Survivors, so no points can be scored

*the Killer is perma-banned from social media

Memento: he rants and raves and all Survivors immediately die while the Killer is a safe distance away


r/DBDIdeas • • Nov 29 '16

Killer Concept: The Leper

16 Upvotes

The Leper

Clad in bandages and a bronzed mask, the thing's real visage is more horrifying than its facade. Worn, torn bandages have deteriorated to expose wrinkled, stubbed skin. Its hands do not look human, its accursed weapon chained to its wrist to keep it on. The thing feels no pain, its limbs and body long since taxed past that point. It hunts relentlessly, more vigorous in death than in life.

The Leper carries a heavy book in his left hand, written on with runes unfamiliar to man. His right hand has a pitchfork. Both have heavy chains attached, leading to manacles on his wrists. He has a bronze mask and bandages, though the bandages are worn in places to reveal gnarled, infected flesh.

Primary weapon: Pitchfork

The weapon used to haul away the dead is now used to hunt the living. Fitting.

Secondary: Madman's Sermon

The Leper tears off his mask to reveal his true, scarred face. Invigorated by the feel of wind and moisture on his skin, it launches into a terrifying sermon, devoted to his new master. The Entity whispers to its prophet.

Replaces Heartbeat sound with chanting. Leper slows to a stop. Survivors locations are pinged.

Perks

Lambs to the Slaughter: Sounds made by survivors are amplified.

Pillars of Salt: Survivors looking back at you will slow down.

The New God: The Sermon saps at hope and faith. Survivors have smaller skill check ranges.

Lore

Father McCullen was a priest on the Lazarus Leper Colony, and did his best to console the lepers. Then he caught it himself. Despairing at the treatment of they who were now his kind, and the absence of the God he so devoutly worshipped, McCullen led a rebellion against the staff of the colony. The Lepers would wither and die without the care of the nursing staff, including Father McCullen. Still, among the preserved corpses of the colony, you can occasionally hear a sermon, one not found in any book or scroll known to man.

Map: Lazarus Colony

The Lazarus colony isn't like the asylum. It has some tunnels running under it, and coffins strewn around the place. You can still find the old abbey, or the mess hall.


r/DBDIdeas • • Dec 06 '16

Survivor Idea: Priest

14 Upvotes

Father O'Flaherty  

Lore

  Even the Pious one strays from God's Grace. As he was deep in his thoughts, he heard a voice calling to him, pleading for a savior. Armed with his scriptures and prayer beads, he went off to find the ones who called to him. As soon as his foot steps outside of his hallowed church, he lost consciousness. When he wakes though, he finds himself in his study, but something is definitely wrong. Cross were inverted, chalice were bloodied and the windows were stained with blood. This was his sanctuary no more, this is purgatory.

 

Design: An orthodox looking man in his 30s wearing a priest set of clothing.

 

Perk 1: Holier than Thou.

 

His holy presence leave a mark for fellow survivor to follow whenever they want to. (Mechanic works like how killer can see survivor's run prints, this work only for fellow survivor where they can track where this character is.)

 

Perk 2: Pray

 

When he is being hooked, he can slow the time it takes for the entity to manifest. Prolong the time if the character doesn't attempt to get off the hook by a percentage. If the killer is there to stay by him during his prayer, the killer will get disoriented the longer he listens to the prayer. (Mechanic works like the wiggle sequence where the killer will get disoriented)

 

Perk 3: Divine Intervention

 

There's no need for flashlight when you have god's grace to guide you. With the use of his prayer beads and cross, he can temporarily shine bright light to blind the killer. (Mechanic works like a flashlight but has cooldown and duration)

  Tier 1: 4 second duration on use, 60 second cooldown, small beam of light.

  Tier 2: 6 second duration on use, 50 second cooldown, moderate beam of light.

  Tier 3: 8 second duration on use, 40 second cooldown, wide beam of light.

 

Note: It will go on a cooldown even if the shine duration isn't fully used.

 

  Since some people seems to like this idea, I thought of a revamped idea for him.

  This time I played around the idea of a beacon based survivor that can rescue other survivor and even bring others to him.

  Any feedback on the character is very appreciated.


r/DBDIdeas • • Apr 27 '21

Chapter Idea: The Tragedy of the Troupe

12 Upvotes

Killer: The Ringleader

Attributes: 32m Terror Radius, Medium height, 4.6m/s.

Appearance: The Ringleader, female, wears a long, gray tailcoat with an orange bowtie and a circular brimmed hat, carrying a walking cane. Her face is shrouded with black smoke, only showing a jagged orange smile and beady orange eyes.

Power: The Troupe Master (Cycle through the powers with the normal button, and use them with the active ability button)

  • The Marching Band: Ringleader moves forward at 5m/s for at least 5s, twirling her baton to rambunctious circus music. Can be held up to 10s. Afterward, suffer a 3-5s stun (depending on duration) of moving at 4m/s with no ability to hit.

  • Drum Roll: Ringleader slows to to .6m/s while she uses her cane as a drumstick, miming playing a drum. Every second held, she gains 5 meters on the drum. When released, survivors scream, revealing their auras for 10s while Ringleader suffers a 4s stun. Max range of 50 meters. -Phantom of the Circus: RL launches a Phantom that deals one health state or break pallets. Range is 5 meters. If landed on a survivor, RL suffers both the normal stun and a 1.5s stun on top of that. Cooldown 30s.

  • Grand Performance: After every 5 hits, RL can use every ability at once, playing the drum, launching two Phantoms, and Marching. Can be active for 12s, with a 7s stun following.

Perks: -Human Cannon: Start the trial with 3 tokens, Max 3/4/5. When stunned, consume two tokens and move at 5m/s for 2s. Gain tokens by hooking. -Hat Trick: Every 4/3/2 hits, inflicts Deep Wounds and a random effect; Exhaustion for 10s (if not downing them), Mangled until healed, or Blindness for 120s. Activates only on basic attacks. -Hex: Encore!: For every complete generator, gain a token. For every token, block gens for 10/12/15s. At four tokens, every survivor is injured for a health state. When the exit gates are powered, do not show the gates to survivors and block them for 60s or until totem is cleansed. Totem is shown within 20m during endgame.

Backstory:

Ringleader was born into a traveling circus, her mother dying during child birth. She had no father, so they named her the Ringleader.

Growing up, she had a taste for the finer things in life, including theatre and opera.

One day, she met a man, who she fell in love with. She brought him to her troupe, who then killed him. Then, she learned the truth of her troupe, and their real shows.

And she loved it.

Performances became more gory and secretive, with RL and her troupe abducting audience members to play in her game of death.

Soon, she fell in love with one particular man, and invited him to a game. Unwittingly, he joined in, witnessing the gore, and that was the last performance the Troupe ever performed.

—————————

Survivor: Jack Collington

Attributes: Normal at rest breathing, loud injured breathing, quieter than normal crouching breathing.

Perks:

  • Tragedy: Whenever hooked or killed, gain a token. Token 1-3 grants teammates a 2-3-4% Haste effect within 64m of you, or your death site. Token 4 instantly heals teammates within 64m.

  • Comedy: For every 10s in a chase, gain a token, Max 3 tokens. Every token grants you a 1% Haste boost for 120s. Every token also grants teammates outside of 24m a 3% Haste boost, up to 3/6/9%.

  • Convincing Act: Going near a pallet or window vault allows you to feint it, creating a fake vaulting noise. Activated by using the secondary action button. Cooldown 25/20/15s.

Backstory:

A true thespian, Jack was always drawn to drama, the theater, and everything included. Somewhere along the way, he met a woman, who invited him to a play. Her jubilant nature matched his, and her love for the circus enrapturing, he never expected her true nature.

They played around for a while, and she eventually told him about her troupe, inviting him to the ‘grandest play he would ever see,’ she said.

He came, not knowing what would happen, and he left, one stray match used for his cigars leaving a bitter mark on the world.

As he slumped against the tree, blood leaking from his chest, he heard the crunch of a leaf. Turning, he saw the maniacal smile of her, and he began stumbling away.

She caught him minutes later, following the blood trail, and swore vengeance on him. He accepted his death, warm breath escaping his body as she had her way with him.

But soon, the cold fog wrapped through the woods, the Ringleader jerking back in confusion. The Troupe Leader stumbled back, breaking away from the dying man, the fog wrapping around him. And soon, it crept to her, whispering promises of glory and grandeur.

And with one least weary blink, his eyes were filled with a horrible creature, entrapping the murderer. As his blood leaked, soaking into the musty grass, and he remembered was her laughing.

Appearance: Jack wears a simple dark blue jester costume, with jingling bells and purple tights, fit with classy tap dance shoes. His hair is smooth and waved to the side, or completely covered with an alternate headgear that completes his outfit.


r/DBDIdeas • • Dec 01 '16

Killer Concept: The Veteran

12 Upvotes

John Spencer went to war when he was barely eighteen. He lost many friends. Saw many horrors. Many of the atrocities he watched while his own hands did the deed.

The man came back, but John Spencer died there. He would be haunted by his past, until finally, homeless and desolate, he found an old service rifle and put it to use.

He wears a bloody, torn uniform, complete with helmet. His eyes gleam red under the helmet, and obvious bullet holes are visible in places.

Killer Weapon: An old service rifle, its body and firing mechanism deteriorated beyond repair. The bayonet, however, is coated in rust and blood, as sharp as ever. He breaks pallets with two buttstrokes, instead.

Mori: The Veteran draws an old service pistol from his jacket pocket, and pushes it into the survivor's mouth, wrestling with them to force it in. He fires off the pistol directly into their head.

Item: Dog tags. The Veteran marks out a specific survivor in his sight for death. Afterwards, he can see the survivor's aura for a short time, but must slow to a stop and perform an animation, with audible cue.

Perks:

Thousand Mile Stare. When looking directly at a survivor, you become more determined and move slightly faster.

Shell Shock: Gain a burst of speed after destroying a pallet.

Survivor's Guilt: Your presence reminds Survivors of who they're leaving behind For every survivor who has been sacrificed, opening the exits takes 10% longer. If a survivor is currently hooked, opening the exit gates takes 50% longer +the previous stat.


r/DBDIdeas • • Nov 29 '16

[DLC Suggestion] The Blood Carnival

12 Upvotes

The Trickster

“The first time I encountered this devilish… thing, it’s grin alone was enough to paralyze me on the spot. There was no resemblance of who, or what, this thing was before The Entity got it within its clutches. He tricks you with false security then hits you with his big red hammer, drags you to one of his hooks, or worse, into his dreaded circus tent.” -Unknown Journal

The Trickster’s tall, slouched stature makes it harder to see his wicked grin, big red nose, and bloodstained wig. He wears a stereotypical clown costume, with rips where he had been whipped by the other performers of the circus.

Chester Lancaster, or as many knew him, Chester the Jester, was the reckless clown of Madame Bandersnatch's Travelling Circus. He never wanted to be a clown, but when his closest friend from university ruined his reputation, he could no longer become what he had always wanted: an inventor.

The entertainers he worked with for the circus had abused him both physically and mentally, until one afternoon he finally snapped. During one of their biggest shows of the year, he set flame to the circus tent and massacred dozens of innocent people.

[M1] Weapon of Choice

  • The Trickster uses a large red hammer as his main weapon, smashing the survivors like they were "Test Your Strength" games, and he wanted to hit the bell at the top.

[M2] Secondary Ability

  • The Trickster can create a balloon animal that has its own terror radius, which could be used to scare away or herd survivors. If the survivors come across the balloon animal, they can simply interact with it and pop it (slightly faster than sabotaging), giving the killer an audio cue. He can have a total of three balloons at once, which recharge after 60/50/35s.

Killer Perks

  • Jack in the Box: The Trickster can boobytrap 1/2/3 generators or chests, causing the survivor to scream which gives the killer a visual cue from up to 24/36/48m away. The survivor also loses 5/10/15% of their progress on the interaction after being scared.

  • Psychotic Laugh: The Trickster's heartbeat has a 10/20/30% chance to be replaced by a maniacal laugh, revealing one survivor within the terror radius for 1/2/3s.

  • Manipulator: When a hooked survivor looks at another survivor, the survivor's aura is revealed for 0.5/1/1.5s.

Ashton Clark

"I came across another lost soul in this dreaded hell of a place. I meant to ask him his name, but it wasn't of utmost importance. He seems to have an endless amount of hope, distributing it out to calm the others." -Unknown Journal

Ashton looks oddly similar to Dwight, but with a more hopeful stance, blonde hair, and no glasses.

Ashton Clark was always the class clown at Wayland Academy, a private boarding school for privileged children. He always seemed to be able to lighten people's days.

One afternoon, on their way to the zoo to observe the behaviors of animals first hand, the school bus broke down. Everyone began to panic, but Ashton couldn't seem to cheer them up. He'd thought he'd seen one of his closest friends wander off into the woods, so he went after him. The problem was, he never found his way back out.

Survivor Perks

  • Friends to the End (Name Credit to MysteryGeol!): Every time you rescue a survivor from a hook, you and that survivor gain a 5/10/15% increase in generator repair and sabotaging speed. When repairing within a 3/6/10 meter range of a survivor you have rescued, gain an extra 10% increase in repair speed.

  • Rescue Artist (Credit to MysteryGeol!): After unhooking a survivor, you and that survivor gain 5/8/10% movement speed for 3/5/8 seconds.

  • Calming Stature: While within a 4/6/8 meter range with other survivors, the survivors, and your breathing becomes 15/30/40% quieter, even when injured. Once the survivors leave the range of the effect, they are given the equivalent of Lightweight II for 6/8/10 seconds.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRmRMlm5odvPb2kPvOZylELTIl5LDvBMrSoy9plXSXvJhL12NbOCg:www.wallpapersxl.com/wallpapers/1280x720/people/583344/people-abandoned-circus-other-tree-583344.jpg


r/DBDIdeas • • Dec 04 '16

Chapter: An Evil Among Space and Time

11 Upvotes

Killer

Name: The Walker

Bio: Nobody knows who they are or what their motive is, but it attacks and hunts down specific people until they die. It does not give up. It followed it's latest target into the woods.

I have found a beast beyond my imagination. Its movements impossible, it seemingly teleports around. While it will attack anyone who gets in its way, it seems to hunt down another person I had met relentlessly. -Benedict Baker

Appearance: A tall and slender humanoid. Completely black with bright red unblinking eyes. It can bend its own shadow into its weapon of choice.

Basic Attack: A normal attack with it's shadow. While short ranged, it attacks incredibly fast.

Mouse 2: Can travel to a parallel universe of the map. This parallel universe will be identical to the original, except pallets are not present, and survivors can not be seen. Scratch marks can however be seen. A slight noise plays while nearby a survivor. If the survivor is close enough, they can hear The Walker go in and out of the universes.


Perks

Smart Scent: Blood marks are replaced with dark scratch marks. The scratch marks last 0.25/0.5/1 seconds before disappearing.

A terrifying anomaly that makes me keep myself as far from it's shadow as possible -Benedict Baker

Entity Call: Can call the entity for assistance. When a survivor is hooked, any survivor within a 8/16/32 meter range can be one hit for 10 seconds. 30 second cool down.

It seems the Entity makes me weaker if I witness someone be placed on those hooks. The Entity's powers are something to be feared. -Benedict Baker

Heart Attack: When chasing a survivor, they can not hear any audio for 2/3/5 seconds. Their movement is slowed by 50% for 1 second. 70/55/40 second cool down.

When I was chased, I suddenly felt my heart stop. I had to trudge forward, fighting it. Somehow though, he had snuck up on me. Like I couldn't hear it coming -Benedict Baker


Survivor

Name: Vincent Castello

Bio: A music lover and aspiring guitar player. He is talented in making noises sound exactly how he wants them. He has always loved working alone.

Story: A college teen who had seen too much. His roommate had been murdered by The Walker. The Walker targeted Vincent next, causing him to flee. He drove away, seemingly losing him, but The Walker appeared in front of his car. Vincent swerved into a forest and was forced to run inside. He has not been seen since.


Perks

Sound Bomb: You may rig a generator or hook to make a delayed loud noise. The delay is 2/4/6 seconds. The killer will see the noise like a failed skill check. Cool down of 60 seconds. If it is available, the noise of a failed skill check can be delayed.

This should work...

Lone Wolf: If no survivors are within a 24/16/8 meters, get 10% bonus to all actions. If survivors are within those ranges, get a -10% debuff.

Just leave me the hell alone!

Breath Control: Years of practice with woodwind and brass instruments have taught you how to control your breath and muscles. Noises made are 10/15/20% quieter while running.

Breathe in, and breathe out


New Map: Winterville Community College

A large building with many rooms and desks. Many landmarks exists around the two story building.

Gym: Large open area with a chest. Very open area so not good for escaping.

Principal's Office: Small room with one desk. Entrance to basement can be found here. Chance of generator.

Cafeteria: Similar to the cornfields with rows of desks. Plenty of pallets, but it's hard to switch rows when you go down one. Chance of generator.

Dorm Room: A blood covered room where Vincent's roommate was killed. Chance of a generator.

Basic Classroom: Toppled over desks, teachers desk can have a pallet. Can have a generator. Usually have 2-3 exits. Can have the basement.

Courtyard: Open area with a few trees. A lunch table in the middle. Benches are scattered around with pallets. Always has a generator. Usually near the cafeteria. Always connects to classrooms.

Crashed School Bus: A classroom with a bus crashed into a wall. Always on the edge of the map. A chest can be found in the bus.

Secret Pathway: A tunnel that connects two otherwise unconnected classrooms. Slender and no obstacles. Entrances are windows.

Janitor's Closet: Can have a chest. Also has a hook no matter what.

Auditorium: Mostly destroyed stage area. Several theater props act as obstacles.


r/DBDIdeas • • Jun 21 '21

New Chapter: Legacy of a Bloodline

10 Upvotes

New Killer: The Crawler

Design: Long black hair covering the eyes, with only shreds of clothes on and their chest torn open, with their ribcage exposed. Constantly making wailing/crying noises.

Weapon: With her hand cut off, The Crawler uses her exposed bone that's extruding out her hand to hit survivors

Backstory: To sum it up, this is Rin Yamoaka's mother, returned from the dead to exact revenge on her husband for killing her and Rin.

Bio: A terrifying killer, able to use her power, Yamoaka's Vengence, to get the jump on survivors and damage them at high speeds

Her personal perks, A Mother's Calling, Vengeance, and Hex:Furious Bloodline, allow her to exact her punishment on those who've wronged her, while also being able to apply pressure

A Mother's Calling: You can recognize fear when you see it, and you are drawn to those who are petrified by it. Whenever a Survibor has not been hit in the last 120 seconds, their aura is revealed to you for 5/6/7 seconds

Vengeance: You arrived in the Fog for one reason and one reason only, and nothing will get in the way. When a Survivor takes a protection hit for the Obsession, they will scream intermittently for 8/9/10 seconds, and suffer from the oblivious status effect for 8/9/10 seconds.

Hex:Furious Bloodline: When a Survivor stuns or blinds you in any way, receive 1 token. 1 token- get 5/6/7% haste for 5 seconds after the stun. 5 tokens-The survivor that stuns you is exposed. 10 tokens - All survivors are exposed and can be killed by your own hand

Power-Yamoaka's Revenge: Use the active ability button to begin a Crawl on the floor, ceiling, or walls, which boosts your speed. While Crawling, you are Undetectable. Press the Ability while Crawling to perform a Leap. This can be used to jump from wall to wall, or hit a Survivor off of a wall. Hitting a Survivor with a Leap injures them and puts them in deep wound.

Mori: As the Survivor runs away, The Crawler crawls on the ground towards them, leaps up and stabs them through the chest while screaming, then begins weeping with her hands covering her eyes. The only exception is with this Chapter's Survivor, where instead of crying, she laughs profusely.

Survivor: Haru Yamaoka

Design: Wears a bloody businessman suit, Thick glasses, short hair, stressed out body language

Backstory: This is Rin's father, sentenced to live in a infinite loop of torture from the combined forced of his daughter and wife.

Bio: A murderous businessman, now forced to become the murdered in the Entity's games

His personal perks:Trade-In, Advanced Sabotage, and Smart Business ensure that the Killer fails his objectives while succeeding at yours.

Trade-In: When you pick up another Survivors item, it automatically regains 40/50/60% charge

Advanced Sabotage:While using a toolbox, instantly Mark a hook for 40/50/60 seconds. When a killer tries to hook a Survivor on it, the Killer is stunned and drops the Survivor

Smart Business: Every time you search a chest, you are guaranteed a toolbox with a 40/50/60% chance for it to have an add on with it


r/DBDIdeas • • Feb 15 '21

Killer Idea

10 Upvotes

Name - The Haint Real Name- Jimmy "JuJu" Laveaux

Backstory - Born in the bayous of Louisiana as Jimmy Moss, he enjoyed the natural beauty of the swamp. When he was 13 his family moved to New Orleans and changed their last names in hopes of starting a tourist attraction. Jimmy helped his family with the tourist trap. At age 26 he took over the family business. One faithful Mardi Gras, a group of drunken skeptical tourist walked in and began to belittle him and his establishment. They demanded authentic voodoo and they would leave, "Give us your best scare... Non of the hokey carny stuff." CCTV shows the group being ushered to a back room. The shrunken heads of the tourist where all that remains of that night.

This killer has a small terror radius, but has a lullaby that can be heard at normal range.

Power- Voodoo Curse: Generators and pallets can be cursed. Cursed pallets break on use and cursed gens will explode on use. Curse can be used on 3 pallets and 3 gens.

Teachables- Slight Return: when the gates are opened, for a brief time channel the Rougarou (fov decrease, speed increase, can't use abilities, flashlights and firecrackers lose their effect). (Was my original power idea) Pins and Needles: You have a voodoo doll of your obsession, pricking it will make them scream and highlight their position. Will activate when the hatch is unlocked or 1 gen remains. Friends on the Other Side (hex): increase the sound of startled wildlife. When a dieing player in vicinity of a Raven, a buzzard will circle them.


r/DBDIdeas • • Dec 12 '16

Chapter Idea: Lost Colony

10 Upvotes

Based off of American Horror Story Season Six.

Killer

The Butcher:

I came across another killer today, and this one struck me the most as this thing seemed to know where I was. Again and again, she's found me, and again and again, I become more struck with terror and caution... I can only imagine how the Entity claimed her." -Benedict Baker

Lore:

Thomasin White was married to the Governor of an eighteen-hundreds southern colony. She and her husband were happy until that one night... Once her husband was found disemboweled on the colony's outskirts, the townsfolk rebelled, and blamed her for the death. Once the torches were set ablaze and pitchforks went into the sky, she was banished out into the woods, left to starve to death. She wandered into the fog, looking for shelter, and wound up back at her colony. Out of rage, she disemboweled and murdered many, and burned her son at the stake. When the other colonists came to find them, they only found Thomasin, and she was hanged. When the deed was done and she was set to be buried, she was missing..

Appearance:

The Butcher is a tall, plump women, has grey hair and is light-skinned. She wears a colonial dress and has been seen with blood, possibly human, on her face. Weapon: The Butcher uses a Cleaver as her main weapon.

Power:

Cleaver Throw: Right clicking will allow you to throw your weapon. If it hits a running survivor, it will down them (as this would require skill) but grant the survivor a slightly faster wiggle time to escape your grasp. Once the Cleaver is thrown, the Butcher will lift her left hand, and bring it telepathically, similar to how the Nurse blinks.

Perks:

Eye of The Entity: When a survivor fails a skill check, see their auras for 4/5/6 seconds within a 24/48/64 meter range. "Out of fear, my hand slipped, and even though I managed to escape, she still found me, and hung me up upon the hook." - Benedict Baker

Not Safe From Me: You gain an obsession. For each time you let them escape, you gain a token which gains an additional 10/15/20 additional speed for all actions (vaulting, pallet breaking, attack cooldowns).

"At first I was surprised that she let me go, only to see the others fall around me faster then ever before." -Benedict Baker

Adaptable Mind: The perks that unlock Aura reading abilities are increased by 25/30/35 percent. (Nurse's Calling, Eye of The Entity, etc.)*

"I am the queen of every hive. I am the fire on every hill. I am the shield over every head. I am the spear of battle. Who but I am both the tree and the lightning that strikes it?" - The Butcher

Survivor

Shelby Miller:

Lore: Shelby Miller moved across the country after her husband and baby were killed in a vicious attack. As this took a toll on her, she endured years of therapy, and ended up being deemed "stable" and was out living peacefully again. One night, she found a cleaver stuck into her front door, and began to run out of her house into the woods, stark with terror that it was the same people who killer her husband and son. She wandered too far..

Appearance:

A blond, long haired woman who typically wears jeans and a sweater. A very simple everyday look is the look Shelby likes best.

Perks:

Foreseen Danger: Every 80/60/40 seconds see the aura of the killer for 3/4/5 seconds.

"I'm not crazy! I know what I saw!" -Shelby Miller

Will to Survive: It takes the Entity 15/30/45 percent longer to take you on the hook and gives you a 5/10/15 percent chance to escape on the hook.

"I don't want to die!" -Shelby Miller

Tracker: See the killer's tracks for 10/15/20 seconds after they makes them.

"I think I'm starting to get an idea how they work!" -Shelby Miller

Map:

Shaker Mansion:

A large, decrepit, rustic house with a basement, upstairs floor with a spiral staircase, chandelier and rooms throughout. There is a cornfield on the side of the house, and a ruined police car at the front.

Thoughts would be appreciated!


r/DBDIdeas • • Dec 04 '16

[Killer Concept] The Faceless

10 Upvotes

Get to the Insanity Status part at very least, that is the core mechanic

Visuals: tall figure, with only it's mask being visible from beneath it's black robes. Robes look a bit bloated with some hardly noticable movements underneath them.

Stats: much slower than normal Killers, but faster than nurse by a tiny bit. Terror radius is about 50-70% of normal - no red glow. Can't attack survivors until special requirements are met (see Ability), still can grab them during actions. Can float over pallets with a speed of not sprinting survivor without breaking it (still much slower than a sprinting survivor).

Ability - True Form: The Faceless removes his mask and opens his robes during 2-3 second period of time (1-2 seconds to go back to his normal form). After doing this he becomes shorter, while from darkness under his robes many tentacle like arms extend in different directions. Mask reveals a single sharp claw with bright red liquid dripping of it.

Standart red glow is back, terror radius is normal now, The Faceless can now attack and break pallets. On hit survivors get Insanity status, indicated in status bar for The Faceless, but not other survivors. If survivor didn't have the Insanity when hit, The Faceless get's stunned for 2-4 seconds (like Nurse).

Insanity status: survivor effected by Insanity see other survivors and normal form of The Faceless as a True Form Faceless with no red glow. For them every other survivor get's a 50-70% terror radius. Survivors under Insanity can still perform any actions and be healed by other survivors. Since True Form Faceless has a red glow, he can still be distinguished from other survivors when in it.

The Faceless can know if survivor has Insanity effect on him, since he will get a special sound effect when seeing such survivor. He can attack such survivors even in his normal form.

Possible add-ons:

Very rare - 1-2 survivors start with Insanity

Rare/Uncommon - Insanity decreases healing/repair speed like Hillbilly's chainsaw add-ons do, but a slightly less effective

Uncommon/Rare - Faster form switch

Perks:

Asocial - can see survivors performing a co-op action (2 or more doing the same action) in range of 20/30/40

Tagged - for each survivor hit for the first time, gain a stack. Each stack increases your vaulting speed vaulting 3/5/7%.

Сontagious Madness - first survivor to see you is now Mad. Survivors who get in 10m range of a Mad survivor, also become Mad. Mad survivors have a chance of a random Killer sound queue playing each 60-40/50-30/40-20 seconds. Max Mad survivors 2/3/4

That is it. What do you think?

P.S. Have in mind it is just a concept, so I have no idea how UP or OP it might turn out. Feel free to suggest changes


r/DBDIdeas • • May 24 '21

How does Judge Death sound for a killer

Post image
9 Upvotes

r/DBDIdeas • • Apr 13 '21

Killer Idea: The Magician

9 Upvotes

The Magician

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The Magician is a scheming killer, able to deceive the survivors by creating realistic copies of himself and manipulating his terror radius.

His personal Perks, Sleight of Hand, Hex: Showman, and Partner in Crime, allow him to slow Survivor progress and divide their efforts.

He is focused on luring survivors out of hiding or creating a false sense of security to surprise survivors.

Difficulty rating: Hard

Base speed: 4.6 m

Height: Tall

--------------------------

Weapon: The Scepter

The scepter is the primary weapon of the Magician. An ancient gnarled wood handle with a weighted gem, used for channeling illusions or bludgeoning survivors.

* When hitting a survivor, he wipes the blood off onto his cloak.

--------------------------

Power: Master Illusionist

Illusions created by Misdirection and Seeing Double are indistinguishable in appearance from the Magician. Illusions emit a Terror Radius of 24 metres and the Magician gains undetectable for their duration. Hitting a survivor while undetectable causes active illusions to dissipate.

SPECIAL ABILITY: Seeing Double

The Magician starts the Trial with 4 tokens

Press and hold the Power button consume tokens to create an illusory Magician. The illusion lasts 5 seconds per token consumed. If used while stationary, the illusory Magician will stand in place and swivel randomly. If used while moving, illusory Magicians will continue moving in a straight line. Illusions can pass through walls. If the Illusion comes in contact with a survivor, it will immediately dissipate.

Once the Illusion dissipates, Tokens will begin recharging.

SPECIAL ABILITY: Misdirection

Press and hold the Active Ability button to perform Misdirection, creating an illusory terror radius at a targeted generator that gradually increases in intensity for the next 10 seconds.

Misdirection can only be activated when not on cool-down (45 seconds)

--------------------------

Perks:

Sleight of Hand:

Your skillful attacks serve as a distraction for your clever tricks.

Start the Trial with 2/3/4 tokens

Hitting a Survivor with a Basic Attack consumes 1 Token and causes any item they are holding to be reduced to a similar item of the next-lower rarity. All add-ons remain attached.

Hex: Showman:

You thrill the Entity and are rewarded for your masterful performance.

Each time you hook a Survivor other than the previously hooked survivor, Hex: Showman gains a Token up to 4. When a Survivor is hooked, 1 random Generator per Token begins regressing and suffers an additional Progression loss of 1/2/3% per Token.

* Triggers a difficult Skill Check if the selected Generators are currently being repaired.

* Failing the Skill Check results in an additional Progression loss of 1/2/3 % per Token

Hooking the same Survivor consecutively consumes all Tokens.

Partner In Crime:

You become Obsessed with one Survivor

When the Obsession is within 24 metres of the Killer, all other survivors within 8 meters of the Obsession are revealed.

The Obsession gains a 15 % bonus to all cooperative action speeds.

“Lets give a hand to my lovely assistant!”

--------------------------

Memento Mori:

The Magician chants a spell while waving his sceptre over the survivor and then over his hat. He reaches in and starts tugging forcefully from within his hat as the survivor screams and writhes on the ground. On the third tug, he pulls his arm free from the hat with a beating heart in hand and the survivor gasps and clutches their chest before going still.

Love feedback, let me know what y'all think!


r/DBDIdeas • • Apr 07 '21

License survivor duo (supernatural)

9 Upvotes

Would Sam and Dean from supernatural be a good duo for dead by daylight kinda like Steve and Nancy for stranger things, idk what perks they would have but I just think it would be cool and they do fit very well with others like ash and bill.


r/DBDIdeas • • Mar 09 '21

Killer Idea - The Bogeyman

9 Upvotes

The Bogeyman

--------------------

A spindly shadow figure with wispy smoke coming off his body, and bright red eyes. His arms are too long and hands are clawed. He has a malicious smile with too many jagged teeth. He's appears skittish and walks with a lurch almost like tiptoeing.

Power - Monster in the Closet

--------------------

The Bogeyman passively instills Terror in his victims within his Terror Radius. Terror is more rapidly gained during a chase or when using Creep. Terror slowly decreases outside of the Terror Radius.

Press the Interact button to enter or exit a locker and gain the Undetectable status.

Press and hold the Active Ability button when inside a locker to teleport to another highlighted locker. Teleporting to an occupied locker will cause the survivor to scream and exit the locker. Teleporting before the meter is fully charged will cause an audible queue for survivors within 12 meters of the targeted locker.

Creep:

When in a locker, press and hold the Power Button to fill the Terror meters of nearby survivors and inflict tiered stack-able effects. Exiting a locker will consume the Terror meters of survivors within 12 meters.

Tier 1: Skill checks occur 15 % more frequently while repairing, healing, or sabotaging. Item consumption is increased by 50 %. When Tier 1 is consumed, affected survivors will scream and reveal their location to The Bogeyman.

Tier 2: Slightly shortens the time between the Skill Check Warning sound and the Skill Check. Failing a skill check while using a medkit or toolbox consumes 2 additional charges. When Tier 2 is consumed, affected survivors suffer from Hindered for 8 seconds and are highlighted by Killer Instinct for 4 seconds. If any survivors are in Tier 2, the Bogeyman can be heard heavily breathing within 4 meters.

Tier 3: Skill checks occur 30% more frequently. Great Skill Checks cannot be performed while in Tier 3. Lockers within 12 meters will occasionally partially open and close. When Tier 3 is consumed, affected survivors suffer from Exposed for 16 seconds. The Bogeyman suffers no cool-down from missed standard attacks for 16 seconds. If any survivors are in Tier 3, the Bogeyman will occasionally peek out of his locker.

Perks

------------------

Nyctophobia:

You become obsessed with one Survivor.

Hooking a survivor causes them to become the Obsession.

The Obsession constantly hears a close terror radius and suffers an 3/5/7 % penalty to Repairing, Sabotaging, Healing, and Cleansing speeds when further than 8 meters from another survivor.

“They say don’t be afraid of the dark. But its hard not to be when you’ve seen what lies within.”

Lights Out:

Your time in the dark has increased your sensitivity to the light. You become blinded by flashlights 30/40/50 % faster. A successful blind consumes the flashlight and the survivor’s vision is moderately darkened for 40/50/60 seconds.

“Even the stars will flicker and fade, but the dark is eternal.”

Paranoia:

Survivors who remain outside of the Killer’s Terror Radius for 45/30/15 seconds hear random auditory cues while repairing, healing, sabotaging, or cleansing. These can be footsteps, a locker opening, a survivor screaming, a vault sound, or a skill check noise. Failed skill checks within 3 seconds of an auditory cue suffer an additional 3 % regression penalty.

“Did you hear that?”

Mori

-----------------

The Bogeyman climbs on top of the survivor, and puts a hand over the survivor’s mouth as he whispers in their ear. The survivor screams and thrashes as black veins spread across their body and their eyes go black before dying.

Additional details

-----------------

Base speed: 4.2 m

Height: Tall

Difficulty: Hard

Biography:

The Bogeyman, El Cuco, Der schwarze Mann, L'uomo nero… Every culture has something like him. A scary story to keep their children in line. Most of the time they are just that, a story. But there are real monsters in the world. Monsters like Samuel Collins. Even as a child he loved to frighten others. Hiding behind doors or in cupboards. It was exciting. The anticipation was almost as thrilling as the scare itself. But in one fateful moment his game changed...

He watched the couple strolling down the street and  decided he’d lie in wait at the next alley and have his fun. He lunged from the shadow and the young lady screamed, but the gentleman she was with wasn’t so easily scared. He whipped out a switchblade and held it to Samuel’s throat. In that instant, Samuel finally felt what he had been missing. Real fear. His own mortality laid out front of him, held in this mans hands. At the lady’s insistence, the man let him go and Samuel scurried back into the shadows. After that night his normal routine became trivial, dull... He wanted to see real fear. His tricks became more malicious. He practised on the local animals. Cats were particularly difficult to sneak up on. But he learned how to mask his presence. Only on occasion would his excitement give him away as he lurked in the dark. Eventually though animals lost their thrill. They didn’t beg, they didn’t cry. They didn’t have the same light in their eyes. But Samuel was too scared to risk picking a target like the man in the alley. He couldn’t face himself in that way again. So he settled for a happy medium.

Children had a special innocence, an internal light untainted by the world. He would watch from a distance, picking his target carefully. For quite some time he got away with his nightly terrorizing. He’d hide in the closet or under the bed and whisper horrific things and claw at anything exposed to the dark. Parents don’t believe their kids enough. “It’s just a nightmare”, “There’s nobody outside your window”, “There’s no such thing as monsters”. But all it took was one slip. Samuel was cocky, he’d done this dozens of times. The girl’s father was tired, he’d been working long hours and had just settled into bed for the night. Samuel didn’t think he’d actually check under her bed, so he had no plan for the face staring at him silhouetted against the dim light. In an instant the man grabbed his daughter and ran. Samuel scrambled to the window, but wasn’t fast enough and the man rounded the corner, shotgun in hand. Samuel didn’t even feel the blast. Only the chill as he began to slip from his body. At first he was terrified watching the blood soaking his shirt, but as his vision darkened he had a realization. How exciting it must be to watch the light leave someone’s eyes. As the world closed in around him, he heard whispers from a dark place. A welcoming place for something like him.

Let me know what y'all think. I appreciate any feedback.


r/DBDIdeas • • Dec 11 '16

The Dullahan (Killer)

9 Upvotes

http://orig05.deviantart.net/88de/f/2010/126/3/f/3fd931a214e696d6fb0b1aaf45b8838d.jpg [for those who don't know what a Dullahan is] But keeping consistency of Dullahan lore he uses a whip instead of a great sword. The whip is a human spine.

Ability : You lash your whip in front of you after a very brief wind up. This can go over pallets and windows. If you hit a survivor, they get injured (obviously). If they're already injured, instead of wiping your weapon you drag the survivor to you and instantly pick them up. His addon's can increase range or decrease wind up time (at the cost of the other). His super rare perk could allow you to instantly kill one by beheading them if injured or that can be his/ her mori - similar to Myers.

Perk A. You love how the survivors scream, the more you injure survivors, the quicker you go. 1%/2%/3% per hit on survivors, but it doesn't stack if you hit the same survivor more than once / can be stacked / doubles if you strike the same one multiple times. Duration is 3/5/7 seconds, starting after you cleanse your whip.

What I mean by the ranks is that rank 1 does nothing if you hit the same one multiple times. You get the bonus once per survivor. Rank 2 let's you get the bonus again if you hit him or her multiple times through the match. Rank 3 doubles the bonus if you hit them more than once in a match, and can be reapplied.

Perk B : Hang from the Gallows. After you sacrifice a survivor, the hook doesn't break. Instead it gets empowered. When another survivor is hooked on the same one, increases the bleed out rate by 3/6/9% and rescue attempts take 10/15/20% longer. at max rank, your hooks become immune to sabotaging (creating a counter to sabotaging)

Perk C : Sense of dread. As you kill more survivors, it creates a sense of dread for the remaining survivors, your terror radius is increased by 3/6/9% but the survivor's sight range is decreased by 5/10/15%. They'll know you're coming quicker, but they won't know from where. This also ties into how dullahans hate onlookers staring at them when they're not his prey. In Dullahan lore, he douses them with blood as punishment.

As every killer has its niche, the Dullahan's niche is that he can easily deal with windows and pallet-training. You need to learn how to time your pallet drops instead of dropping it and staring / taunting him because he can wind up his ability and hit you. The way to counter it is to just drop the pallet and not stay and force him to break it. You want to just keep moving.


r/DBDIdeas • • Dec 01 '16

The Shifter (Killer Idea)

9 Upvotes

The shapeless Entity has waited too long in the shadows as its minions fail over and over again. It its formless condition, the Entity can only do so much. Breaking off a part of itself, and giving it sentience, the Entity created the Shifter, dedicated only to serving its new master. Unable to keep its own shape anything more than a blob of black, twisted goo, the Shifter uses the memory of the killers to take their shape, and uses these temporary skins to punish the survivors for their impudence.

In its base form, the Shifter is just a black blob that can move around, but cannot interact with anything or anyone. It can transform into any of the killers for 30 seconds, with all of their normal abilities.

Power: Hold down the right button to become one of 3 monsters, which are randomly selected in the background at match start. As you hold down the button, your character will quickly change into these killers, alternating quickly behind them. The longer you hold down the button, the slower these will alternate, giving you better control over which one it lands on, for when you release the button, you become that killer immediately. The longest you can hold the button to slow the process down is 3.5 seconds. After becoming the new killer, the Shifter will take 1.5 seconds to look at its hands and down at its feet (as if it's checking out its new body). Cooldown: 5 seconds

When in "Void" form, you can see the survivors' outlines wherever they are, but you move at their walking speed.

Perks Frustration: After 30 seconds without spotting a survivor, increase your speed by 5%, and continue to increase every by 5% every 10 seconds, until you spot a survivor, at which time your speed will reset.

Sacrificial Speed: When a survivor is sacrificed on a hook, gain a 20% speed boost for 10 seconds

To make sure they don't just pick one killer at the beginning and never switch throughout the whole game: After 30 seconds in "killer" mode, your speed will be reduced by 10% every 25 seconds.


r/DBDIdeas • • Jun 04 '21

The Attraction. (Yes it's another SpringTrap concept.. How original :D )

8 Upvotes

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The Attraction

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The Attraction is a slower killer on average, being that he is restricted in movement within the suit that brought down his legacy. However, he can make up for this lack of speed with his power.

His teachable perks, 'Never-ending Rage' , 'I Always Come Back' , and 'Experienced Technician' allow him to increase his ability to start and end chases faster, challenge their concentration while healing and repairing, and to tamper with generators to slow survivors down.

Difficulty rating: Hard

Base speed: 4.3 m/s or 4.4 m/s

Height: Tall

--------------------------

Weapon: Bloody Shank
The Bloody Shank is the primary weapon of the Attraction. A simple, time worn and rusting knife used throughout many years of killings, brings 'happy memories' to the Attraction.

* After hitting a survivor, the Attraction shakes the knife to the side, and formulating a human-mechanical laugh. This animation has a 1/4 chance of having a second animation, where he laughs, and you hear some springlocks and mechanical parts snap and he coughs a few times. These coughs last past his stun, but that's hopefully.

Speaking of snaps, while walking around, you will occasionally/ somewhat frequently hear snaps of metal.

--------------------------

Killer Power: Mechanical Readjustment

Holding down the ability button will charge up your 'Rage Ability'. After a few seconds (undetermined), you can release the button, and enter the 'Rage state'

Rage State: During this period, vaulting speed and the speed at which you break pallets is reduced by 8%. Walking speed is increased by 8%. The duration of the stun from a pallet is increased by 8%. The duration of the stun after missing an attack is increased by 1 1/2 seconds.

- Scratch marks of survivors in a chase with you stay visible for 2 more seconds. Survivors who escape a chase with you without taking a hit gain a slight bonus of bloodpoints to the amount they would normally receive.

When you hit a survivor while in the 'Rage State', your recovery speed for that attack is increased by 8%.

The 'Rage State' ends when: You down a survivor, or after the timer of 25 seconds expires. (25 seconds is the base time, can be raised and lowered by add-ons) - - When the 'Rage State' ends, you enter a recovery state. This recovery causes your screen to blacken around the sides (Like Legion when their power ends, yet not as violently dark) , your movement speed is significantly hindered and you are unable to perform any action.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Side info: The Attraction's animation after hitting a survivor but not downing them involves him having a minor spasm with the metal parts snapping. When he hits a lunge attack, this animation duration is slightly increased. After downing a survivor, he has a spasm, but begins 'performing', where he'll look left to right while waving, before quickly snapping back with a crunch. (Just to show how the suit and him are within a constant battle, I guess)

--------------------------

Perks:

Never-Ending Rage:

Years of being locked away have increased your hatred for humanity.

Your terror-radius is increased by 5/10/15 meters. Walking speed while not in a chase is increased by 4/6/8 percent. When a survivor rescues a survivor from a hook, their aura is revealed to you for 4/5/6 seconds. If in a chase, and a survivor (from anywhere on the map, doesn't need to be within the chase) unhooks a survivor, break actions (kicking a generator, breaking pallets or breakable walls) , and vaulting speeds are increased by 4/5/6 percent for 6/7/8 seconds. (The aura of the survivor who unhooked another survivor is still revealed to you)

I Always Come Back:

After waiting for so long to strike back, you will not let this opportunity slip away. You ensure that no one will escape from you.

After a survivor escapes a chase with you, they leave scratch marks while walking and crouching for 4/5/6 seconds, or 5/6/7 seconds. IM UNSURE. Has a cooldown of 30? seconds.

While a survivor is repairing a generator or healing another survivor within your terror-radius, the chances of a skill check occurring is increased by 8/10/12 percent. The size of those skill checks are decreased by 4/6/8 percent.

Experienced Technician:

Your knowledge of electronics aids you in the realm of The Entity.

While next to a generator, at the distance in which you would be able to damage it, you can press your secondary action button to perform the 'Tamper' action. While a generator is 'tampered', you are still able to damage the generator, however it would lose it's 'tampered' status. Generator which are 'tampered' have their auras shown to you in cactus-green.

Repair speed for generators that are 'tampered' is decreased by 4/6/8 percent, until the generator is no longer 'tampered'. Within the first 10 seconds of a survivor repairing a 'tampered' generator, they are given one difficult skill check. If they were to hit this skill check, the generator will instantly be given 5% progression, and the generator loses it's 'tampered' status. If the survivor misses this skill check, the generator explodes, instantly losing 13/15/17 percent of the maximum repair progress, and loses it's 'tampered' status. When this occurs, the auras of all survivors working on that generator when it exploded are revealed to you for 6/8/10 seconds.

A generator can only be 'tampered' once, cannot stack by doing it multiple times. (You can still 'tamper' that same generator more than once per Trial, however, only when the generator does not have the 'tampered' status.

Upon 'tampering' a generator, 'Experienced Technician' goes on cooldown for 105/90/60 seconds.

--------------------------

Memento Mori:

The Attraction picks up the downed survivor by the head with his right hand, and lifts them up. He then grabs their right shoulder, and moves his right hand to their left shoulder, and opens the suits mouth. This prompts the survivor to scream upon seeing his face, and also to hit the Attraction on his arm to try and fight back, but not even the slightest of movement from it. Then, he inserts the front part of their skull into the suits mouth and chomps down. He pulls their head out by grabbing their head on both sides, and then crushes their skull from the sides with his hands. He finishes the animation by slamming the survivor into the ground, and has a mechanical spasm before reseting.

---------------------------------------------

This was a lot more in-depth than I thought. I used aspects from a few peoples SpringTrap ideas, but then spun it around and kind of just messed about with ideas. Hope you liked it, would love to hear feedback. :D


r/DBDIdeas • • May 02 '21

So, I’ve been thinking of a DOOM chapter for Dead by Daylight , and this is what I currently have in mind.

8 Upvotes

Map: Lazarus Labs, UAC Mars Facility

Survivor: Olivia Pierce

A UAC scientist turned cult leader, Olivia Pierce was the head of the Mars branch of a demonic cult. The demons she served sought to absorb her Earth and Mars, promising to make her a god in return for her service. When The Slayer was awakened, she had to bring an Argent accumulator (a hand-held rod containing the equivalent energy of several nuclear reactors) to the top of the UAC’s energy conversion tower, to force open a portal from Hell to Mars, and vice versa. The Slayer eventually found a way to cut off the energy source supplying the portal and jumped into an arena to face the mastermind behind this invasion... just to find Olivia, injured and bloodied, standing before him. As she gave her final words, she was absorbed by the current dark lord of Hell, the Aranea Imperatrix. Upon the Imperatrix’ defeat, Olivia’s soul was approached by The Entity. It offered her life and a body and a chance to make right what she did wrong. Olivia accepted. She is now in the Entity’s realm and partakes in trials as a form of reparation for her ritual sacrifices, release of demons onto several thousand people, and brainwashing several of her coworkers.

Perks:

It Was Me= You attempted to dodge blame for your actions and inaction back at the UAC. Now you’re here. If you miss 3 out of the first 7/6/5 skill checks since the perk’s last activation or the beginning of the trial, the generator you are working on will be blocked by the entity for 20 seconds or the survivor you are healing will receive the progress for one unmodified great skill check. [Basically, if you’re bad at skill checks, use this perk so that some good comes out of it. Other survivors are less likely to be screwed over by your bad skill checks since they can’t work on the gen any longer than you can. And the killer can’t kick the gen and make the situation any worse.]

May I Rot in Hell= There is no correcting your past wrongs. You can’t give back the lives you took and convinced others to take. Especially since you aren’t in your own world anymore. So, it’s time to focus on the lives you can save right now and in the moments to come. When someone takes a protection hit for you, this perk activates. You see the aura of the survivor who took the hit. Upon healing that survivor, your healing speed is increased by 10/20/30%. This perk deactivates when you stop healing the survivor. You can only see one survivor’s aura per activation. [This one I came up with just now as a third perk. Any modifications or replacement would be welcome.]

Even Greater Sacrifices= A deep connection with The Entity unlocks potential in your and other survivors’ aura reading ability. The killer becomes obsessed with a survivor. If the obsession is being chased, all other survivors at least 36/25/15 meters from the obsession see the obsession’s aura [or the aura of the nearest generator, please give feedback on which]. If a survivor other than the obsession is being chased, the obsession sees the chased survivor’s aura [or the aura of the nearest generator, again give feedback]. [This is so that those players who just sit around all game and don’t do gens cus they’re scared know when to GET ON A GEN! If unoccupied players don’t do gens when this perk is active, they are genuinely bad teammates.]

Killer: The Archvile

Power: Flame Wall= Press the active ability button to erect a solid wall of Argent Plasma that lasts 30 seconds. Only one wall may be active at a time. The wall is impassable to even the Archvile, but can be artificially destroyed by dashing into it with Dead Hard or dropping a pallet onto the wall.

Perks: [These I came up with on the spot]

Rage= An undying rage, only surpassed by your fear of The Slayer, pulses in your ignited claws. Damaging a generator will super heat the metal for 10/20/30 seconds. During this period, noise generated by survivors repairing the generator will be increased by 8 meters and survivors’ repair speeds will be decreased by 4%. Achieving a great skill check will cause the survivor to scream, but the progression bonus is still applied.

Brutal= Your demonic brutality makes short work of obstacles. Destroying a pallet will only remove 1 tier of blood lust if you have accumulated blood lust. Destroy pallets 5/8/10% faster if you have accumulated blood lust. [Yes, I’m aware that this could easily be confused for Brutal Strength.]

Without Mercy= You can’t take the time to enjoy your kills when more victims are making progress. Killing a survivor by your own hands takes 70/60/50% less time to activate and perform these kills in 80% the time.

A necessary killer, The Archvile was obtained under... less than ideal conditions. With survivors losing hope more quickly than it can be replenished by more survivors, and several killers taking more encouragement to sacrifice (either due to morals or monotony), The Entity became desperate. It needed another killer that would sacrifice without hesitation or question. A killer without morals. Then Davoth, the Dark Lord of Hell, approached The Entity with a proposal. The Entity would get its killer and a survivor, but Hell would receive a small part of the hope and power gained from the sacrifices. With its supply depleting, The Entity could not hold out for a better opportunity. Sustenance has never been more abundant, even with the tax set by Davoth. But this just means that Davoth is taking food from an animal that rightfully caught its prey.


r/DBDIdeas • • Dec 06 '16

Survivor Idea

8 Upvotes

Survivor Name: Nelli Murasawa

Occupation: Detective Apprentice

Description: Black hair, bob cut, leather boots, jeans, dress overalls, trench coat, newsboy cap, somewhat physically fit, brown eyes, average height.

Background: Nelli grew up in a suburban neighborhood and was taught martial arts which gave her the drive for action. Watching many detective shows as a child led her to major in criminology and pursue a police career. Curiosity has led Nelli to the Entity. After her superior had dropped the case of mysterious disappearances, she persisted and continued on her own.

Perk 1: Tumble

While running, the survivor can press the m1 button to tumble a straight 5m line towards the direction they are facing. It'll take 60/50/40seconds for the survivor to build up enough stamina for another tumble. Tumble makes some noise.

Perk 2: Note Taker

Looking at the killer for 8/6/4 seconds reveals 2/3/4 perks they possess. Killer perks will be show in orange as smaller icons forever after note taking has been completed. Survivors within 3m can also look at your notes.

The killer will be notified that they've been investigated.

Perk 3: Forensics

Whenever a survivor interact with the killer(get hit, hooked, trapped), the player can go into the area where the survivor interacted to find footprints of the killer in a 3/5/7m radius. The evidence disappears in 30 seconds if the player doesn't find it or the player leaves after investigating.

Tbh just want to tumble like danksouls3

edited: bolds

edited again to space out things


r/DBDIdeas • • Dec 03 '16

delete the nurse

8 Upvotes

title


r/DBDIdeas • • Dec 03 '16

Killer Concept - The Wolf

8 Upvotes

The Wolf.

A bulky, disfigured man. Arms and legs are long and dangly, with claws on his fingers. Slower than a normal killer (101% Survivor movement speed). Power is the ability shift into full wolf form, which is shorter (slightly shorter than survivor, probably about survivor crouching height), faster (115% move speed, compared to normal killer's 110%), but can't perform actions other than break pallets (Can't vault or carry survivors). Transformation is always signaled by a long howl at the moon.

Weapon : Claw : "Did he graft these monstrosities into his flesh? Or did they become one with him as he perform his dreadful deeds?" - Benedict Baker

Power : Fang : "The fang of the wolf that fed on far to much human flesh, still dripping with blood from a fresh kill..." -Benedict Baker

2 Mori animations. In human form, picks up the survivor by ramming his hand through them, and guts them with his other hand. In wolf form, pounces on them, flips them over, and rips out their throat. Wolf form Mori can only be performed via addons.

Perks : Scent of Blood : Blood drives you into a frenzy, after injuring a survivor, get blinded for 2/3/4 seconds (that you can't attack during, just move or channel your ability), but gaining 5/8/10% movespeed and 10/15/20% missed attack cooldown reduction for 10/15/20 seconds. Effectively, after injuring a survivor, you have a bit of downtime, but have a long duration of enhanced speed and missed attack cooldown. I saw no reason to put successful attack cooldown on it, because.... well... it blinds/pacifies you for 2-4 seconds. Still will work even after you down them. Its sort of an anti-machine gun build, where you get one hit, and get massively increased speed to try and ensure the second hit after giving them a chance to run for a bit.

Perk 2 : Thrill of the Hunt : While your obsession is injured/downed/hooked (Does not persist after being sacrificed fully), your senses are enhanced, and all survivor produced noises become 25%/50%/50% louder at a 12/24/48M range, and you gain a 2/4/6% move speed boost.

Perk 3 : Terror's Calling : While channeling your power, Terror radius increases 10/20/30%, and while channeling/while channeling/always skillchecks performed within the terror radius have no great skill check zone, and 5/10/15% reduced good skill check zone. Does not modify Decisive Strike's area.

Final perk is something to sort of provide an alternative gameplay. Channels pretty much always come with an announcement of sorts anyway, and massive terror radius amp, with the removal of great skill checks, provides a powerful synergy for stalling out the game when comboed with several other terror radius amping mods. It also massive boost the odds of people failing skill checks when comboed with a few other mods, acting as a pseudo detection perk by making people far more likely to fail while in the radius, which, if comboed with Distressing, is 49 Meters during the channel, while Unnerving Presence further reduces the successful skillcheck zone by 15%, resulting in a 30% reduced zone. Agitation means that you sustain a wider terror radius after grabbing someone, again, helping boost the failure rate. The trade-off being that you announce yourself far in advance, although, a nearly map wide terror radius means people can't always trust that heartbeat for proximity.


r/DBDIdeas • • Nov 30 '16

Daniel Hunters, The Detective

8 Upvotes

Backstory: Hunters sat at his desk with four files in front of him. Jake Park, Meg Thomas, Claudette Morel, And Dwight Fairfield all missing without a trace. Everyone thought these were textbook lost in the woods cases, but Hunters knew something was wrong. Daniel at first thought It could have possibly been their own fault people do get lost in the woods from time to time, but that was until yet another case of a young women named Nea went missing. Same setting, same situation, and no clues in sight. Something sinister was happening in these woods yet no one else could see it. Maybe the long working nights was getting to Hunters, maybe he's just become paranoid of the world in general. Although Daniel became a detective out of a sense of duty, He vowed to bring justice all of the innocent lives that have been affected by crime. Its possible all of these victims are already dead, but they still have families waiting for them, hoping they will return safe and sound. If Hunters can give them some sort of closure that will be enough for him. On his way home Hunters was lost in thought, how will he go about investigating this case? The woods is the primary setting but he is not close to any of the last known location of the victims. He could afford the trip to some locations it seems Jake Parks mother is looking for anyone who can help find her son. Just then Hunters car broke down in the middle of the road. Right next to the woods. Hunters sighed as he got out of the car and walked to the side near the woods. He felt around his pocket looking for his phone to call a pick up truck, but the more he searched a heavy drowsiness hit him. As Hunters hit the ground a black shadow hovered over him. Two weeks later Daniel Hunters name was added to the missing case files.

Perks: Insight: Daniel has worked many murder cases before he knows how a killers mind works because of this he can see red scratch marks left by killers just as killers can with survivors. This perks mimics the wraiths bloodhound ability by its action and progression. It can be used to track the killer after they perform an action or attack and possibly avoid them.

To Protect and Serve: If Daniel is injured, but goes out of his way to save a hooked survivor a timer begins. if he is hit within 5 seconds of preforming the action he will go into an adrenaline rush. He will not be downed immediately instead he will have 15/30/45 seconds to run and once his time is up he will enter the downed state and the killer will be able to see his location. considering added a small speed boost to the adrenaline rush. Daniel will earn blood points once he is down for his save.

Get away from them!: When Daniel is within 8 meters of a survivor their running speed is increased by 50/100/150% once The survivors is not within 8 meters they will have a 4 second timer until the speed boost is gone. This is meant for Daniel to become the easier target so the killer will chase him instead of the other survivors. Daniel will earn altruistic points once hit.

I would love feedback on the character and how to make the perks better! To balance Daniels protector play style I feel like his altruism points should be doubled since he will regularly be in harms way.


r/DBDIdeas • • Jun 15 '22

Stranger Things Volume 2 Concept

7 Upvotes

The cursed town of Hawkins is home to many horrors. As the Upside Down bleeds into this town more and more, more monsters and heroes emerge.

NEW KILLER: THE CURSE

Move Speed: 4.1/Terror Radius: 28/Height: Medium

The psychic monster known as Vecna, this high level spell caster specializes in psychological attacks and isolation.

POWER: Vecna's Curse- After a short channel, a survivor can be pulled into the Mindscape. While in the Mindscape survivors leave a body in the real world and cannot interact with objectives or other survivors. Pallets used in the dreamscape aren't used in the real world and will respawn for different Mindscapes. Vecna can only attack survivors that are in the Mindscape. Only two survivors can be in the mindscape at a time.

SPECIAL POWER: Join Me- While in the Mindscape survivors are always exposed. If a survivor is downed while in the Mindscape The Curse is able to mori them, killing them in the real world.

SPECIAL POWER: Running Up that Hill- When in a trial with The Curse, cassette players spawn at locations across the map. When a survivor is pulled into the dreamscape a tape spawns, any survivor holding a cassette player can see the aura of this tape. Survivors trapped in the Mindscape have their aura's revealed to all other survivors. Other survivors can perform a RESCUE action once they have a cassette player and the survivor's cassette tape, rescuing them from the Mindscape.

PERKS

Grand Plan: Every action has a greater purpose, every failure is an opportunity - For every generator that is completed Grand Plan gains 1/2/3 tokens. For each token, you gain an 2% missed attack cooldown reduction and a 1% successful attack cooldown reduction. - "You are better than they are. Superior. That is why you frighten them."

Scourge Hook: Grim Mercy: Sometimes death is the greatest mercy - While on a scourge hook, hook progress is gained 25%/50%/100% faster for the first hook state. - "It's time... for your suffering to end."

Hex: Hive Mind: You're aware of everything within your domain. - While this hex is active any survivors within 6/8/10 meters of a dull totem or 1/2/3 meters of a hook have their auras revealed to you. - "Nothing will happen to you. Nothing that you don't deserve."

NEW SURVIVOR: Robin Buckley- A sarcastic and intelligent wallflower with a sharp wit and curious mind. Robin's teachable perks allow her to keep herself informed, keep her team informed, and discoverer what others may miss.

PERKS

Espionage: You have a way of uncovering secrets - After completing a generator espionage activates. For 6/8/10 seconds, while empty handed, press the active ability button to reveal the killer's aura. - "I cracked the code."

Communication: You know that that best way to survive is to share information - When ever the killer can see another survivor's aura while within 50/100/150 meters, you can see the killer's aura. Whenever the killer can see your aura, the killer's aura is revealed to all other survivors. - "I'm fluent in four languages."

Wits About: You always keep your wits about you, ready to solve any problems. - When another survivor is placed on the hook you see the auras of all regressing generators and hex totems for 3/4/5 seconds.

NEW SURVIVOR: Eddie Munson- an unapologetic outcast thrust into a world of chaos and terror. Eddie projects fearlessness but values self preservation.

PERKS

Freak: Being an outcast only strengthens your resolve. - While injured your aura cannot be read by survivors or killers. You gain 2% haste when not within 30/20/10 meters of another survivor - "It's forced conformity. That's what's killing the kids."

Stroke of Luck: Sometimes escape is possible with just a little bit of luck - When you stun the killer the stun lasts for 20/40/60% longer. - "This is my year. I can feel it."

Coward: Survival comes first - When you begin a chase you run at 150% speed for 3 seconds. You become exhausted for 60/50/40 seconds afterwards. - "There is no shame in running."

NEW MAP: The Kreel House- A dilapidated house caught between two dimensions. Rifts scattered across the property serve as gates between the two worlds, the two houses.

(This was largely inspired by Das Food's video abt a second Stranger Things chapter. I loved all the ideas so i decided to flesh it out a bit more.)


r/DBDIdeas • • Aug 01 '21

Open Chat for All Players

7 Upvotes

Hey, why has this game been out for 5 years and Console players still do not have the ability to use text chat in game lobby and after the game? This seems like a really easy feature to add that would bring the two communities together. If you don't want us talking to each other stop queueing us with each other. This concludes my TedTalk.