r/Competitiveoverwatch • • 1h ago

General How are we feeling about Kiriko?

8 Upvotes

So Kiriko has made her way back to the meta after her season and half out of it, She is around 48-50% winrate in all ranks and regions, and got solid play time in OWCS Korea and Asia.

Now that is also in part because Doctrine and Ana both got nerfed recently, but she also did receive the large buff of 250hp.

Anyway, I think the interesting conversation here is if her design is improved from when she was last meta, I would like to think she has.

Over the last year she has lost TP range, tp cleanse, heal range, kunai size, suzu invulerability time, suzu range, and her hitbox was pretty severely nerfed.

In turn she has recieved faster ofuda firing rate and 250hp, and she now has a higher winrate than she did with all of the things above.

I feel that her current design direction has her playing closer to the battle and has removed a lot of pain points of the hero while actually increasing her overall power. I think this is a win from the balance team, even though everyone is upset at them right now, this is worth bringing up.


r/Competitiveoverwatch • • 1h ago

General Half of the issues with tanking in 5v5 can be summed up with 5 characters

0 Upvotes
  • Mauga: Makes every tank that isnt sigma miserable to play, delete him

  • Orisa: Makes every brawl and dive tank miserable to play, delete her

  • Zarya: Enables some of the most toxic FDPS metas, rework her

  • Zen: Auto tank diff button, nerf discord

  • Ana: Auto tank diff button, rework anti heal

A big problem with mauga and orisa is that they're wide tank counters in the tank class, which makes them the default tank diff swap, made worse by the fact that they're brain dead. No other tank makes tanking as miserable as these two, even when you're winning.

Zarya while not inherently toxic, stills enables some of the most revolting fdps metas in the game, which no one enjoys. I'm saying this as a primarily vendetta main.

Both zen and ana simply gain too much value from fucking over the tank. Ana especially has been doing this since her inception. If you dont have suzu or some form of self cleanse, GGs.

Everything else are literally small fries by comparison. I'm fine with general tank shredders like bastion, reaper, torb and to some extend sierra existing (I wish her gun had falloff, since she fires two pellets, it could be considered a shotgun and thus still fall in line with projectile shotgun weapons). That said, I do prefer more matchup dependent counters like Anran and Vendetta into dva, or Freja into hazard.

I'm also okay with tanks having disadvantageous matchups against specific tanks. Junker Queen into Reinhardt, or Ramattra into Roadhog. These are fine since they're not too one sided.

And before someone brings up format wars into this thread, yeah different formats have different design limitations and for 5v5, too much tank hate is one of them. 6v6 has a similar issues with burst AOE peeling tools like suzu or queen shout.

Either way, I hope something can be done about at least the first two heroes. Mauga has been stated to be a rework candidate, which is good news. I just hope we dont have to wait all to long to see something happen. They have already shown with both hog and sombra that they can address the issues with a heroes kit, I just hope they dont get caught up too much with preserving hero fantasy.


r/Competitiveoverwatch • • 1h ago

OWCS Dongsu apologizes for comments

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19 Upvotes

From what I've seen, he reviewed both T1/FLC and CR/ZETA games in the Asia group stage and made some comments about each player. He apparently was pretty harsh toward players like Stalk3r and ZEST which prompted these apologies. Feel free to add details if you've seen the original content.

(Honestly it seems like not many people even cared in the first place and it blew up mostly because he posted this)


r/Competitiveoverwatch • • 1h ago

General Overwatch dev's and Alec Dawson are hypocrites

0 Upvotes

They said they are not reverting ball movement nerf and are planning to do a broader "game wide pass on mobility", yet in the exact same patch they buffed cat movement speed. Which the hero already has the most broken movement in the game. How does that make any sense?


r/Competitiveoverwatch • • 2h ago

General Ranked modifiers are crazy

0 Upvotes

Im playing na gm tank and 5/6 of my games has a modifier. Not to mention, there is a huge skill disparity between teammates. It is impossible to set expectations of everyone knowing some are 5 tiers apart and the other the same rank as me. The worst part is, the modifiers rank gain/loss does not make sense. a consolation will let me lose 26% while an uphill will give 24%. Naturally with the games being lopsided these modifiers does not justify my ranked experience.


r/Competitiveoverwatch • • 2h ago

OWCS Am I the only one who doesn’t like the Asia finals format?

0 Upvotes

So first we need to have two group stages, then we have the seeding decider, then we can finally start the actual tournament but oh wait we can’t do that this week and have to wait an entire week before the tournament can actually start. Like why???


r/Competitiveoverwatch • • 2h ago

General Silver 5v5 / Platinum 5 6v6 Junker Queen looking for honest VOD feedback

3 Upvotes

I've been playing ranked for a little while now. I'm currently around Silver in 5v5 Role Queue, but I recently climbed to Platinum 5 in 6v6 Open Queue.

I mainly play Junker Queen, although I have some experience with Zarya and D.Va. I just feel much more comfortable and impactful on Junker Queen.

Personally, I consider myself an average tank player with plenty of room to improve.

Recently, I played a match with some friends where we lost, and they criticized my tank gameplay. They mentioned that I sometimes push too aggressively, don't peel enough for my supports, and focus too much on getting eliminations rather than protecting my team.

I think some of that criticism is fair, but I'm having trouble figuring out exactly what I should be doing differently.

I'd really appreciate an objective review of my gameplay, particularly regarding:

  • My positioning and engagement timing.

  • Whether I'm creating space effectively.

  • When I should be peeling for my supports.

  • Whether I'm being too aggressive or not aggressive enough.

  • Any bad habits that could hold me back from improving.

I'm open to constructive criticism, even if the mistakes are entirely on me. I genuinely want to become a better tank.

Replay code: KJCZJX

Thanks to anyone willing to take a look


r/Competitiveoverwatch • • 4h ago

General Aim Feels off? On Widow Maker Headshots are inconsistent Season 5 Update. Fix This!

14 Upvotes

They changed hit reg to server side ever since they changed high precision mouse input and changed hit boxes aim is inconsistent sometimes i hit shots that blow my mind others its three wiffs on a someone walking in a line they changed how it checks for your shot and the tick timing is server based no client now.


r/Competitiveoverwatch • • 5h ago

General Tracer Pulse Bomb Ping Issue(?)

0 Upvotes

Hiya!

First off, the clip is QP but I decided to post it here rather than the main sub since I feel like this sub is more serious and I'm not active on the other one. Let me know if that's a problem and I'll move it.

Last night I noticed my pulse bomb felt weird. I usually use it and then instantly recall or blink (like I'm doing in the clip attached) but as you can see the throwing action is delayed. I don't remember ever having issues with this before so I was wondering if anyone else has had this problem and whether they know what's causing it.

My main suspicion is ping (Im usually sitting between 60-80) but then why does the blink input happen before the ultimate input? Is that just how the code works? Also didn't notice any other problems with high ping in the games I played.

Thanks in advance! :)


r/Competitiveoverwatch • • 11h ago

General Why isn’t there a clear outline/indicator for the AOE of Doc’s ult?

160 Upvotes

Seriously I thought this would be fixed by now but whenever that thing comes out I run for the hills cause it will hit me on a separate KOTH submap but whenever I throw it out it somehow cannot hit the enemy players .5 meters away. What does this ult do? What is its range? Why can’t I have a clear indicator of that to make it more visually clear? Zen has an indicator. Ram has an indicator. But for some reason this guy just gets to throw out his random bullshit ball that seems to have its own will and shoots based on how funny the scenario would be.


r/Competitiveoverwatch • • 18h ago

General Doctrine help

8 Upvotes

Sorry idk if this is allowed here. But I don’t understand doctrines ult. I know how it works but I can’t use it well and I can’t find anything to tell me. I use it and die or it just does nothing because people can kite it. Ty in advance


r/Competitiveoverwatch • • 21h ago

General Sigma is very weak right now

0 Upvotes

He really sucks right now ,need a buff

Also he get his ass fvcked by litteraly the whole roster (zarya,winton,domina,doom,ram,rein,dmon,queen,orisa)

Honestly even mauga fvck him currently with his buff

Like buff sigma already hes been so at his worst state ever, so weak


r/Competitiveoverwatch • • 21h ago

General ¿New Junkerqueen tech against Mauga? (with the knife)

209 Upvotes

I found this today while playing a ranked game in Suravasa.

At the end of it I made a stupid play trying to slam the enemies, but I was stopped mid-air and couldn't travel far enough to do it.

I was so confused because it didn't make sense.

So I went to a custom game and discovered that, if timed correctly, Junker Queen can stop the distance Mauga travels when he is going for a slam.

IDK how it works, because it doesn't make sense. It's like plus + plus = negative??

or maybe it pulls Mauga to the ground and that's why he stops?

I recorded several attempts and it can be done consistently. Even if Mauga starts running, you can still throw your knife and it works like a charm.

I want the council to decide if it's useful or not (or maybe It was an already well known tech)


r/Competitiveoverwatch • • 1d ago

General Nothing about the upcoming 6v6 role queue experiment makes sense to me. Everyone knows it will fail. Is the intention to get a loud minority to finally shut up about it?

0 Upvotes

6v6 is a more casual game mode. We've seen the numbers and stats from the dev blog in July. From what I've gathered, 6v6 players actually enjoy open queue. They like flexing, they like the chaos, they like stacking main.

The 6v6 playerbase by and large didn't ask for huge changes to the format, they only asked for number tweaks. Both 6v6 quickplay hacked events failed according to Aaron. The 6v6 playerbase has been continuously growing so why do they feel the need mess with a format that is obviously working.

There's only one possible explanation: Popular streamers/content creators. The recent talk with flats and emongg made that clear. Popular streamers who prefer 6v6 like for the devs to put more time into it, there's nothing wrong with that. What I don't understand is why they've been asking for big changes like role queue when the game mode is doing great and is actually growing. There is nothing to be gained from reintroducing role queue into 6v6. I understand that they'll be running parallel queues for open and role lock but that makes the experiment even more dumb. If you'd replace 6v6 open queue right now with role queue it would be dead within a month because finding 4 tank players every single game creates a bottleneck that's been observed time and time again.

Open queue has issues but it's the perfect alternative to 5v5 role queue. You can't make a game that appeals to everyone and that's what they're trying to do. The game right now is doing phenomenally and has two distinctive main game modes that are doing great. You don't need to 'gather data'. You gather data when things are on a downturn and that's not happening right now with 6v6.

I guess this 'experiment' is just to show all those opinionated streamers that hey, role queue in 6v6 doesn't work, we tried it again so please finally shut up about it now.

This is just a huge waste of everyone's time in my opinion.


r/Competitiveoverwatch • • 1d ago

General Power budget and the balancing problems for Doctrine

27 Upvotes

His balancing is problematic because his power budget is allocated way to much to his drone and ultimate. I’ve played around 250 games with him, and I’ll be the first to admit he was very strong and needed a nerf.

Unfortunately he feels horrible to play now and yet feels oppressing from the enemy POV, even though his win rate is down from ~58% to ~48% in GM. Having to much power tied to those two abilities make the rest of his kit feel very bad, and it's not particularly fun for anyone on either team.

Tune down his ult, lower the attack speed value on drone and reduce the damage reduction % on dash. And to compensate restore his fire rate again and slightly increase the healing and damage output of primary fire.

I think it worth's to redesign his 2nd major perk aswell since one choice is always picked over the other. One idea could be choice to sacrifice 25 maximum health for 1 extra infusion charge, which would make way more sense from the vampire aspect and make his playstyle more dynamic aswell.


r/Competitiveoverwatch • • 1d ago

OWCS O2 Blast release all players

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116 Upvotes

r/Competitiveoverwatch • • 1d ago

General I feel like they will handle "Mobility Creep" nerfs in the worst way..

79 Upvotes

The balance team is now famous for nerfing/buffing the wrong parts of character's kit. Like making cat even more mobile, or making queen excell even better at brawly comps/maps.

So just like the ball and vendetta nerfs they might nerf other fun, muscle-memory-committed movement tech like say, shortening anran's dash, increasing cooldown on movements, removing freja tech to jump higher by using take-aim, Pharah fuel reduced, Doomfist block-cancel tech removed etc.

All this leads to is a lower skill ceiling for movement, less fun heroes, and everyone just standing around more often so hitscan heroes can hit their shots better, making us all stand on opposite sides of the map throwing rocks at eachother.

I also believe they will not tackle actual mobility creep compliants like jetpack-cat infinite flight or abundance of fuel, doctrine flying around while being almost unkillable, or Kiriko being the most survivable support with a TP cooldown shorter than most movement abilities and wallclimb.

They only nerf "around" them, like making kiriko TP shorter distance.

I think there's a lot more that people complain about than mobility, like soft CC & knockbacks, one-shot kill heroes, cassidy flashbang, tank buster heroes in 6v6, 6v6 roadhog (still the most banned hero in all my 6v6 grandmaster games) busted perks etc.

I might just be paranoid/overreacting, but I feel like no character is safe from getting gutted in one way or another now.

If I'm not having fun on the characters I love, with a devteam that laughs in the face of its community(wreckingball), I'm not sticking around, I'm gonna start playing deadlock incase the game kills itself next season lol.


r/Competitiveoverwatch • • 1d ago

OWCS #JusticeForCR

0 Upvotes

I think CR about to get format fu** in ideal world CR face FALCONS for Worlds Spot but the twist is
If Zeta wins They will chose CR because they’re better no matter what and if Falcons wins they confident against T1 So either way is Bad for us
Is their any solution for that why in Asia multiple occasions they made a format for teams to fu** each other over rather than fairness and integrity you allowed falcons to cheese qualification are they deserve it? Yeah but they didn’t face 1 team out of 3 and this team have a good matchup against them this is bad look


r/Competitiveoverwatch • • 1d ago

General How do I hit gm

2 Upvotes

After months of trying, I’m now masters on all roles, but I’m certain I can go much higher. I hit this solo Qing only, and I want to reach the top on my own. I feel like there isn’t much I can improve on- but this is clearly not true, as I’m so far from high champ. Should I just get private coaching? I’m not sure where to go from here, and any advice from people higher rank than me would be much appreciated. Also, if you are lower rank than me I would be very happy to help you and vod review you and get you up towards this top 5.% level, no matter who your fav charecter is- as I feel gamesense and knowledge of the game is one of my stronger suits . Thanks in advance,
If I just get out of junkratol I’ll be happy haha


r/Competitiveoverwatch • • 1d ago

General Overwatch Guides from the Korean Community

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24 Upvotes

Hey, I wanted to share something that might be useful to some of you.

There are quite a few detailed guides covering hero mechanics, advanced techniques, positioning, game sense, and more, so I figured some of you might find them interesting.

Table of Contents

1.Beginner's Guide 2.General Guides & Tips

3.Tank Guides & Tips 4.Damage Guides & Tips

5.Support Guides & Tips 6.Useful Information & References

How to Read the Guides

The guides are written in Korean, but you can use Google Chrome's built-in translation feature to read them in English.

Simply open the link in Chrome, right-click the page, and select "Translate to English."

Keep in mind that some Overwatch-specific terminology may not translate perfectly.

Guide Collection

https://gall.dcinside.com/mgallery/board/view/?id=overwatch2&no=1903034

There's a lot of useful stuff in there, especially if you're interested in learning more about specific heroes or improving your gameplay.

Figured it was worth sharing here!


r/Competitiveoverwatch • • 1d ago

General New Talon Logo Shown Off By @OverwatchDE

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98 Upvotes

Doctrine's VA Tashinga Bepete is part of a short playing a game of "This or That?", one of the questions being if he prefers Overwatch or Talon, but the logo for Talon isn't one we've seen before.

https://x.com/OverwatchDE/status/2121287037877719058/video/1?a=I_IKfrwu12eVpnfRNYQ&s=19


r/Competitiveoverwatch • • 1d ago

Blizzard Official On air talent for Guangzhou announced

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101 Upvotes

r/Competitiveoverwatch • • 1d ago

Blizzard Official Aaron Keller on Hudson role change

297 Upvotes

We’ve seen a lot of discussion about the role(DPS) of the Season 6 Hero. We understand that you were looking forward to another Support Hero next season and I hope that giving context for the decision will help players understand it, even as some of them are disappointed.

When we started work on the detective, he was a Support. But as time went on and the kit continued development we realized that it wasn’t working. Once we tested Hudson as a DPS, the turn around in our feelings for him was instantaneous and dramatic.

This decision ultimately wasn't whether we release a DPS or a Support hero, it was whether we release a great character or one we didn't believe in. Building Heroes for OW is as much of an art form as a technical challenge.

Game dev isn’t always straightforward. Sometimes we need to adapt to create the best version of something. The team is incredibly proud of this Hero. I hope you all feel the same way when he launches in Season 6.

From his X account.


r/Competitiveoverwatch • • 1d ago

General What's your favorite hero design era? (Gameplay and/or Thematic)

14 Upvotes

I feel like there's been a lot of discussion recently about how hero design has changed recently, and just to visualize I split up all the heroes into their approximate design eras.

Weirdly, I think my favorite generation of heroes might actually be the OW2 era, even though I think it's kind of hard to dispute that that the first generation is probably the best designed overall. I think it's interesting how the OW2 Goodman era has a lot of pro-centric heroes, I kind of think that they took a lot of what they learned with OWL and used it to make new heroes, super sleek designs that are engineered for explosive, exciting broadcasting with simple abilities to call. So many of the OW1 Goodman designs got reworked LOL.