r/CompetitiveHalo • • Mar 04 '24

Opinion Hot Take: If you can't beat a 4-stack as a solo queuer, you don't deserve to climb.

0 Upvotes

I say this as someone who is hardstuck Diamond because I am genuinely bad at aiming. As a Diamond player who almost exclusively solo queues, I regularly get matched against either All Diamond 4-stacks, or the 3 Diamond, 1 Plat 4-stacks trying to carry a friend, or the occasional Onyx 159x player giving a leg up to his buddies before he can no longer continue playing with them.

MOST times I match against a 4-stack, I feel like the game is winnable. They may have better teamwork/more consistent comms, but the thing you, as an individual, have to remember:

They got to the rank they're at by playing together. You got to that rank alone. This means, on an INDIVIDUAL level, you are better than the 4 players on the other team. And, unless Matchmaking's diceroller decided to give you inferior teammates, there's a good chance your teammates are better than them to.

As long as you focus on the game's objective AND what each other are doing, you can, and should, defeat the 4-stack of similarly ranked players...because if they were 4 exclusively solo queuers, they wouldn't have climbed to be in your lobby.

Show them back to where they belong.


r/CompetitiveHalo • • Dec 04 '23

Opinion Infinite’s within striking distance of being one of the best competitive Halo titles, but 343’s commitment to Extraction represents a step in the wrong direction.

9 Upvotes

Feedback regarding Extraction as a competitive gametype has been mostly negative. Rather than abandon it, 343 has opted to change it. This is a net positive step, but I worry it’s indicative of stubborn commitment to a preconceived vision for the mode’s future rather than a decision made in accord with player preferences. Even if the upcoming changes to the mode are well-received, I still think its addition to competitive play is basically self-sabotage for HCS Year 3. Here’s why:

My personal favorite competitive Halo title was Halo 2. In retrospect I find it remarkable that it only had 11 competitive gametypes played on five maps, Midship, Lockout, Warlock, Sanctuary, and Beaver Creek. One of the principal reasons competitive Halo 2 was so successful and beloved is that players looked forward to playing every single gametype in the pool. Practically speaking, there weren’t any gametypes that players loathed, and each of them was very good. Whether your favorite competitive Halo is CE, 3, or 5 (because it sure as hell isn’t 4, which, fittingly enough, we have to thank for birthing Extraction), I’m sure you feel similarly about their gametype pools as well.

Replication of this dynamic in Infinite’s competitive play should be of the highest priority for 343, and, in my view, any countervailing strategy is profoundly foolish. Ranked/HCS already has five game modes: CTF, Ball, KOTH, Strongholds, Slayer. KOTH and Strongholds specifically are already “zone control” modes, the former “concentrated,” the latter “diffuse” (Extraction is, um, both concentrated and diffuse? Neither?). Everyone already likes these modes. In adding a controversial and arguably redundant mode, 343 is effectively giving players reasons to dislike watching and playing competitive Infinite. Needless to say, this should be the opposite of their goal.

Other directions exist to keep things dynamic and fresh in Year 3, however. As mentioned, we have five modes, and the five game series is the standard for HCS Championship Bracket play. One step in the right direction, I think most would agree, would be to have one game of each mode per series, with Slayers reserved for Game 5. Furthermore, rather than adding Extraction as a new mode, Slayer itself could be revitalized by moving away from slow and standoffish gameplay on large maps (which often doesn’t reach 50 kills) and toward fast and furious gameplay on small maps where teams with more slaying power are clear favorites to win (like Warlock TS in Halo 2 or Amplified TS in Halo 3).

Suggestions like this are certainly more easily said than done, but 343 only needs 3 or 4 gametypes for each mode to achieve such a scheme, and, auspiciously for them, they have an extraordinary tool at their disposal: Forge. Infinite’s core gameplay has been regarded as fundamentally strong since launch, and Ranked and the HCS have been bright spots in the game’s troubled history. Competitive play is one of Infinite’s greatest strengths, and Forge is Infinite’s single greatest strength. Thus, I think it’s criminally negligent if synergies between the two aren’t exploited to the maximum extent possible.

Saying Forge should be leveraged more for competitive play doesn’t magically make competition-grade maps appear in the world, I recognize. But given what we’ve seen accomplished in assorted social playlists (Tenrai, Community Doubles, etc.), I refuse to believe that enough maps to populate a portion of a 14-20 game pool is an infeasible goal. Exploitation of Forge represents a path forward that’s currently available to 343 to endow Infinite with one the best competitive gametype pools in the entire series, and, with the addition of the Bandit, I think Infinite’s clearly within striking distance of being one of the series’ best competitive titles. 343 needs to abandon their insistence on the addition of superfluous equipment and modes and seriously focus on strategies that might actually, dramatically improve the quality of their product.


r/CompetitiveHalo • • Oct 07 '24

HCS Some of y’all got some real green colored glasses Spoiler

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1 Upvotes

r/CompetitiveHalo • • Jul 18 '22

Discussion: are you excited for the possibility of the dmr to take place over the br on competitive?

2 Upvotes

As per title: are you excited, or you think the current state of the br is fine and don't want a metà change if there ever be one? My opinion is the dmr as starting weapon is needed and the br should be a powerful pick up, but with some changes


r/CompetitiveHalo • • Jan 11 '22

Discussion: Back to Basics (HCS)

67 Upvotes

"Slow is steady, steady is smooth, smooth is fast." It's something we should take into consideration when rebuilding the competitive aspect of a new game. To make it easy on the community, new players, and the competitive drive in general of the game we should simplify the Sandbox.

Starting maps with less helps us understand what we are placing and how it affects the meta. By throwing everything new in a game onto competitive maps makes tweaking far more difficult. Needless to say, it would force a lot more coordination and team shooting with fewer things being brought into every fight.

For example of changes:

  • Grenades spawn less often.

  • Grenades have bigger/less blast radius.

  • Mangler spawns less often.

  • Mangler has less ammo.

  • Utility placement changes.

  • Remove w/e...

"All I want is balancing in Halo. I don’t care for a BR only comp scene but also don’t care for obviously abusable sandbox elements. BALANCING is the word of the day people. These clique debates are lame" - @Lucid_TW

It's a difficult dynamic and there is no better test than the community pitching in together to solve it. Bring together the best changes that make the game as competitive and skill-driven as possible. I wonder what you guys would like to see changed? I think it would help a lot if we simplified things just a little.

(I know u/Tashi343 and crew work super hard and are always looking for feedback.)

-- Edit: What a rollercoaster. My first controversial thread. Happy to see people for and against. Just to clarify I'm not hating, only suggesting. It's not as if I want to keep competitive basic, but use it as a starting point. Keep it up fam. Added a quote from Lucid seen today.


r/CompetitiveHalo • • Jul 11 '22

Discussion: The reason why viewership/player counts is low is because mouse and keyboard isn't viable at the highest competitive level. Change my mind.

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0 Upvotes

r/CompetitiveHalo • • Jun 13 '22

Discussion: Couldn't agree more with Frosty

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0 Upvotes

r/CompetitiveHalo • • Aug 14 '23

Opinion Worst Ranking system in FPS history NSFW

0 Upvotes

I have never experienced this inaccurate of a ranking system before, I would argue the social MM is superior to this garbage.

-consistently puts you in unwinnable games. You a great player? Who cares? We'll give you bots that all go negative and don't clean up kills -cheating? Rewarded. Why bother doing all that practice when you can just boost your way to the top? Sounds fun. -competition? Forget about it. We'll either give you extremely trash enemies or the opposite, we won't even try to put you in fair matches that are competitive.

Great gameplay but holy shit this is trash. The amount of good games you'll have in Ranked are non-existent basically, maybe 1 out of 20 will actually be intense and exciting matches that test your skills.

Even if you ignore the common 3v4, stack vs solo, desync ridden online experience you have to imagine this is easily the worst system I can remember.


r/CompetitiveHalo • • Sep 01 '22

Discussion: The failure to balance controller and KBM has severely hindered the competitive scene.

0 Upvotes

Just want to start a discussion on the health and longevity of the comp scene given the poor state the game is in. Are there any KBM comp players even in the scene at all? Doesn’t seem smart to exclude a huge portion of FPS players. Infinite as a whole makes me super sad considering all the missed opportunities. Looking forward to what forge can do for the games health.


r/CompetitiveHalo • • Sep 19 '25

HCS WHY OPTIC IS LOOSING

5 Upvotes

Here is the problem with Optic and why they are not winning anymore:

  • THEY ARENT PLAYING THE GAME ENOUGH

SR, Faze, all of them are scrimming more than Optic and is on the game more. Look at each players stats on HaloDataHive… they don’t fcking play at all almost compared to SR, Faze, Envy etc.

If u compare it to start of the year - they played much more and suprise suprise they won 2 Majors.

Most of all it’s Formal. If u look at HaloDataHive Formal is rarely on and doesn’t plays 8s MM or anything which he did at the start of the year. Just scrims.

  • Bound also doesn’t play a lot compared to what they did in the start of the year.

  • Legend and Renegade plays the most And does performs the best at LAN (what a coincidence)

All on SR is on and plays EVERY DAY AND NIGHT NOW.

If ur not willing to even get on the game every day and play for a couple hours … u will loose. The math always wins.

Peace


r/CompetitiveHalo • • Nov 08 '23

Opinion I updated the Halo Top 25 players list based on the first 2 years of Infinte. Discuss!

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5 Upvotes

r/CompetitiveHalo • • May 30 '24

Discussion: Why isn't StelluR considered the Goat of Halo Infinite?

0 Upvotes

Title. From an outsiders perspective, he has been overlooked from day one and doesn't get the credit he deserves imo. If there is a fantasy draft of all the current pros, I'm taking StelluR with the 1st pick.


r/CompetitiveHalo • • Apr 22 '23

Opinion I'd rather have Bazaar than the pit

0 Upvotes

The BR and spawn trap is ridiculous in Infinites style of the pit. When the BR is just as good as the sniper in tower and sword than you know the BR is busted. At least in Bazaar your don't get spawn trapped and can spawn on bulldog. Maybe if you could shoot the enemy's feet in the tower 90s like you could in H3 it'd be less suffocating.


r/CompetitiveHalo • • Jan 24 '23

HCS: Roadmap tomorrow 👀

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1 Upvotes

r/CompetitiveHalo • • Mar 13 '23

Discussion: I don’t like the nerfed footsteps

0 Upvotes

This is a terrible decision for 4v4 halo. Getting constantly shot in the back or side when before I was ready for it is so annoying.


r/CompetitiveHalo • • Jan 13 '25

Discussion Increase the time to switch directions while strafing.

0 Upvotes

343 Increase the time to switch directions while strafing. It would make up close gun fights a lot better and less random and it would also get rid of all the jiggle peaking. Just reduce the aim assist by 15% on all guns to compensate. Then the game would take way more skill and it would be less cringe.


r/CompetitiveHalo • • Oct 05 '25

Discussion Confirmed: Snip3down still the most handsome Halo player of all time

1 Upvotes

I mean this in the straightest way possible haha. Dude looks good pause


r/CompetitiveHalo • • Feb 04 '24

Discussion: Feels like some people are never happy

2 Upvotes

For the past year I’ve been reading posts about how the matchmaking in Infinite is too tight and every game shouldn’t be a nail biter. I agreed that this was not always enjoyable and spend a lot of my time playing casually. But now people are complaining about having too many games where they are dominating and the next getting slaughtered.

It seems like people will never be happy. If you don’t want every game to be close then some are going to be lopsided victories/losses and vice versa.


r/CompetitiveHalo • • Mar 29 '26

Meme Piggy will not be denied in 2026

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0 Upvotes

r/CompetitiveHalo • • Aug 20 '24

Opinion Took a 6 month break, nothing has changed

6 Upvotes

I thought ranked would be different after a break but nope, hit reg is still terrible, servers feel like LAN on one game and feel like I'm on Mars the next. 4 stacks are still smurfing and boosting with randos from Xbox LFG and people still rage quit like little babies, wasting everyones time.

The experience becomes unbearable after just a few games...


r/CompetitiveHalo • • Jan 27 '25

HCS Formal and Optic

0 Upvotes

After watching the past couple weeks of these off season tourneys, I can’t help but think Formal is not a leader at all. He complains about his previous squad all year last season. Then he forms the “god squad” and can’t even bother to play a single off season tourney. He is not a leader at all, he leads from the back. Commanding others to bring him a trophy. Honestly lost respect for Formal. He should just retire from Halo if he can’t bother to join a single a tourney as of yet. The rest of his team is grinding and working hard while he sits back and plays Marvel Rivals. Truly a sad display of leadership.


r/CompetitiveHalo • • Mar 02 '26

Discussion LastShot, I think many would argue, is the undisputed best player in the league right now. Had there been another esports player that's been so obviously dominant?

7 Upvotes

New to esports, looking to learn


r/CompetitiveHalo • • Sep 21 '24

Discussion: Shout out to all the smurfs, how do you feel about killing your own game? Spoiler

0 Upvotes

There's no reason gold players with less than 100 matchmaking games along with 2 platinum teammates, should be in a diamond only lobby. We all get it.."you want to play with your friends" and yes you're good players, just not in your own lobbies lol. If the wait times are too long in the higher lobbies, well... I hope they become even longer. Thanks for killing your own game. May the wait times be to long to find a match and the next game's (Halo 7) arrival be short. Not 343's fault entirely. It's the alternate account abuser's that put the nail in the coffin for the ranked community. Enjoy the lobby simulator!


r/CompetitiveHalo • • Mar 04 '24

Opinion Solo queing out of platinum is impossible with all the smurfs and parties

0 Upvotes

Platinum just seems to have such a wide variety of players and ill have streaks where i get garbage teammates vs a 4 stack all going +10 kda. I dont care what people say platinum is ridiculous in the difference in skill level. When i was in diamond i atleast felt there were consistent games and everyone felt like diamond level players so if i lost i accepted it. But i cannot accept this bs where my teammates are clearly silver level players going up against platinum smurfs who are diamond onyx level. Its just impossible.