r/CodingHelp • • Feb 14 '26

[Python] i seriously just cannot understand this...

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93 Upvotes

So I'm really new to coding, and I just cannot understand this. I am using a payed website that helps me learn with activities and stuff but I mean, if I don't understand how can I do it? I've researched this for more than 4 hours today and just cannot understand.

I do not understand DEF, what comes after it, RETURN AREA, or what comes under the #...

Could someone please explain?


r/CodingHelp • • Jan 22 '22

[Quick Guide] How to post my question in discord group?

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2 Upvotes

r/CodingHelp • • Dec 18 '22

[Open Source] Help me learn to code.

1 Upvotes

Is there anyone willing to help me learn to code. I am very motivated to learn and am willing to help you in any way it pay if you require it.


r/CodingHelp • • Feb 26 '22

[Random] Can some tell me what’s wrong it says there’s a empty if statement but it’s not empty

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1 Upvotes

r/CodingHelp • • May 13 '22

[Request Coders] I want to learn code but I'm not sure how.

1 Upvotes

I've been wanting to learn coding for a while and now I've decided to start learning but... I kinda don't know where or how to start, (I live in Portugal but mostly talk English so if there is a like online course or something similar please let me know). One big thing is that i learn fast, like, very fast, so i don't need to be baby seated i just want to know what is a good way to learn how to code. i am taking anything useful


r/CodingHelp • • Feb 20 '26

[How to] Is there an app or website to check my code?

1 Upvotes

Sometimes my code will say 0 errors within whatever platform I'm using. I'm still in school so the platform I work on changes a lot. However 0 errors and it won't work. I used to run my code through chatgpt just to see what the error was, usually a typo somewhere, but I don't like using chatgpt for various reasons. Is there any non-AI things I can use?


r/CodingHelp • • Feb 03 '25

[Python] Which AI Chatbot is best for coding

0 Upvotes

I am writing code for python. As I develop the code:

Chatgpt plus forgets what I asked it to add previously to the code, or pits a placeholder.

Claude pro stops mid generation.

I need to write a huge chunk of code reliably, what would you suggest?


r/CodingHelp • • Dec 09 '22

[Javascript] Help for my son

0 Upvotes

My son is 8 and is homeschooled. He's taking coding this year, but he's gotten stuck on loops. He's just not understanding how they work, especially nested loops. I've tried downloading Algorithm City to see if a fresh perspective would help explain it better, but he's still having trouble. Can anyone maybe explain it simply to me? If I can understand it, maybe I can help him to understand it. Or, maybe there are other resources I could use to help him? Whatever tips you've got helps.


r/CodingHelp • • 12d ago

[C++] WHAT am i doing wrong theres like 500+ lines of code and millions of errors (C++ code drone aeronamics) ⬇️⬇️I put the code below

0 Upvotes

/**

* Multi-rotor drone aerodynamics simulation

* Models forces, moments, propeller dynamics, and 6-DOF rigid body motion

* with simplified atmospheric and induced velocity effects.

*

* Intended for educational / numerical experimentation use.

*/

#include <iostream>

#include <vector>

#include <array>

#include <cmath>

#include <iomanip>

#include <fstream>

#include <stdexcept>

#include <algorithm>

#include <numeric>

#include <random>

#include <chrono>

#ifndef M_PI

#define M_PI 3.14159265358979323846

#endif

// ---------------------------------------------------------------------------

// Constants & utility

// ---------------------------------------------------------------------------

constexpr double g = 9.80665; // m/s²

constexpr double rho0 = 1.225; // kg/m³ sea-level density

constexpr double R_earth = 6371000.0; // m

constexpr double T0 = 288.15; // K

constexpr double L = 0.0065; // K/m temperature lapse

constexpr double R_specific = 287.05; // J/(kg·K)

inline double deg2rad(double d) { return d * M_PI / 180.0; }

inline double rad2deg(double r) { return r * 180.0 / M_PI; }

inline double clamp(double v, double lo, double hi) {

return std::max(lo, std::min(v, hi));

}

// ---------------------------------------------------------------------------

// 3-D vector (lightweight)

// ---------------------------------------------------------------------------

struct Vec3 {

double x = 0.0, y = 0.0, z = 0.0;

Vec3() = default;

Vec3(double x_, double y_, double z_) : x(x_), y(y_), z(z_) {}

Vec3 operator+(const Vec3& o) const { return {x + o.x, y + o.y, z + o.z}; }

Vec3 operator-(const Vec3& o) const { return {x - o.x, y - o.y, z - o.z}; }

Vec3 operator*(double s) const { return {x * s, y * s, z * s}; }

Vec3 operator/(double s) const { return {x / s, y / s, z / s}; }

Vec3& operator+=(const Vec3& o) { x += o.x; y += o.y; z += o.z; return *this; }

Vec3& operator-=(const Vec3& o) { x -= o.x; y -= o.y; z -= o.z; return *this; }

Vec3& operator*=(double s) { x *= s; y *= s; z *= s; return *this; }

double norm() const { return std::sqrt(x*x + y*y + z*z); }

double norm2() const { return x*x + y*y + z*z; }

Vec3 normalized() const {

double n = norm();

return n > 1e-12 ? (*this)/n : Vec3{0,0,0};

}

double dot(const Vec3& o) const { return x*o.x + y*o.y + z*o.z; }

Vec3 cross(const Vec3& o) const {

return {y*o.z - z*o.y, z*o.x - x*o.z, x*o.y - y*o.x};

}

};

inline Vec3 operator*(double s, const Vec3& v) { return v * s; }

std::ostream& operator<<(std::ostream& os, const Vec3& v) {

os << std::fixed << std::setprecision(4)

<< "(" << v.x << ", " << v.y << ", " << v.z << ")";

return os;

}

// ---------------------------------------------------------------------------

// Atmosphere model (ISA troposphere approximation)

// ---------------------------------------------------------------------------

struct Atmosphere {

static double density(double altitude) {

// altitude in meters above MSL

if (altitude < 0.0) altitude = 0.0;

double T = T0 - L * altitude;

double p = 101325.0 * std::pow(T / T0, g / (R_specific * L));

return p / (R_specific * T);

}

static double temperature(double altitude) {

return T0 - L * std::max(0.0, altitude);

}

static double speedOfSound(double altitude) {

return std::sqrt(1.4 * R_specific * temperature(altitude));

}

};

// ---------------------------------------------------------------------------

// Propeller / rotor model (blade-element momentum theory simplified)

// ---------------------------------------------------------------------------

struct Rotor {

double radius; // m

double chord; // m (mean)

int numBlades;

double pitch; // rad (collective)

double rpm; // revolutions per minute

double Ct_coeff; // empirical thrust coefficient scale

double Cq_coeff; // torque coefficient scale

Vec3 position; // body-frame position relative to CoM

Vec3 axis; // unit vector of rotation axis (body frame)

bool clockwise; // rotation direction

Rotor(double r, double c, int n, double p, const Vec3& pos, const Vec3& ax, bool cw)

: radius(r), chord(c), numBlades(n), pitch(p), rpm(0.0),

Ct_coeff(0.12), Cq_coeff(0.008),

position(pos), axis(ax.normalized()), clockwise(cw) {}

// Angular velocity in rad/s

double omega() const { return rpm * 2.0 * M_PI / 60.0; }

// Disk area

double area() const { return M_PI * radius * radius; }

// Advance ratio / induced velocity estimation (very simplified)

double inducedVelocity(double v_axial, double rho) const {

// Momentum theory: T = 2 * rho * A * vi * (v + vi)

// Solve quadratic for vi given thrust estimate

double T_est = thrust(rho, v_axial); // circular dependency resolved iteratively later

double a = 2.0 * rho * area();

double disc = v_axial*v_axial + 2.0*T_est / a;

return 0.5 * (-v_axial + std::sqrt(std::max(0.0, disc)));

}

// Thrust (body axis direction)

double thrust(double rho, double v_axial) const {

double Om = omega();

double tip_speed = Om * radius;

// Simplified: Ct ≈ k * (pitch - alpha0) * (1 - something*mu)

double Ct = Ct_coeff * pitch * (1.0 - 0.15 * std::abs(v_axial) / (tip_speed + 1e-6));

Ct = clamp(Ct, 0.0, 0.25);

return Ct * rho * area() * tip_speed * tip_speed;

}

// Torque about rotor axis

double torque(double rho, double v_axial) const {

double Om = omega();

double tip_speed = Om * radius;

double Cq = Cq_coeff * pitch * (1.0 + 0.3 * std::abs(v_axial)/(tip_speed+1e-6));

Cq = clamp(Cq, 0.0, 0.03);

return Cq * rho * area() * radius * tip_speed * tip_speed;

}

// Force & moment contribution in body frame

void forcesAndMoments(double rho, const Vec3& bodyVel, const Vec3& bodyOmega,

Vec3& F_out, Vec3& M_out) const {

// Relative axial velocity (projection of velocity onto rotor axis)

Vec3 relVel = bodyVel + bodyOmega.cross(position);

double v_ax = relVel.dot(axis);

double T = thrust(rho, v_ax);

double Q = torque(rho, v_ax);

// Thrust force along axis

Vec3 F = axis * T;

// Reaction torque opposite to rotation

double sign = clockwise ? 1.0 : -1.0;

Vec3 M_torque = axis * (Q * sign);

// Moment due to force offset from CoM

Vec3 M_force = position.cross(F);

F_out = F;

M_out = M_torque + M_force;

}

};

// ---------------------------------------------------------------------------

// Rigid-body 6-DOF state

// ---------------------------------------------------------------------------

struct State {

Vec3 pos; // inertial position (NED-ish: x North, y East, z Down)

Vec3 vel; // inertial velocity

Vec3 euler; // roll, pitch, yaw (rad)

Vec3 omega; // body angular rates (p,q,r)

State() = default;

};

// Direction cosine matrix (body to inertial) from Euler angles (ZYX)

struct DCM {

std::array<std::array<double,3>,3> m;

static DCM fromEuler(const Vec3& e) {

double cphi = std::cos(e.x), sphi = std::sin(e.x);

double cth = std::cos(e.y), sth = std::sin(e.y);

double cpsi = std::cos(e.z), spsi = std::sin(e.z);

DCM d;

// ZYX rotation

d.m[0][0] = cth*cpsi;

d.m[0][1] = cth*spsi;

d.m[0][2] = -sth;

d.m[1][0] = sphi*sth*cpsi - cphi*spsi;

d.m[1][1] = sphi*sth*spsi + cphi*cpsi;

d.m[1][2] = sphi*cth;

d.m[2][0] = cphi*sth*cpsi + sphi*spsi;

d.m[2][1] = cphi*sth*spsi - sphi*cpsi;

d.m[2][2] = cphi*cth;

return d;

}

Vec3 transform(const Vec3& v) const {

return {

m[0][0]*v.x + m[0][1]*v.y + m[0][2]*v.z,

m[1][0]*v.x + m[1][1]*v.y + m[1][2]*v.z,

m[2][0]*v.x + m[2][1]*v.y + m[2][2]*v.z

};

}

Vec3 inverseTransform(const Vec3& v) const {

// transpose because orthonormal

return {

m[0][0]*v.x + m[1][0]*v.y + m[2][0]*v.z,

m[0][1]*v.x + m[1][1]*v.y + m[2][1]*v.z,

m[0][2]*v.x + m[1][2]*v.y + m[2][2]*v.z

};

}

};

// ---------------------------------------------------------------------------

// Drone configuration

// ---------------------------------------------------------------------------

struct Drone {

double mass;

Vec3 inertia; // principal moments (Ixx, Iyy, Izz)

std::vector<Rotor> rotors;

double Cd_body; // body drag coefficient

double refArea; // reference area for body drag

double armLength;

Drone(double m, const Vec3& I, double arm)

: mass(m), inertia(I), Cd_body(0.8), refArea(0.05), armLength(arm)

{

// X configuration, 4 rotors

// Front-right, rear-left clockwise; others counter-clockwise

double a = arm * std::cos(M_PI/4.0);

rotors.emplace_back(0.12, 0.025, 2, deg2rad(12.0),

Vec3{ a, a, 0.02}, Vec3{0,0,-1}, true); // FR

rotors.emplace_back(0.12, 0.025, 2, deg2rad(12.0),

Vec3{-a, a, 0.02}, Vec3{0,0,-1}, false); // FL

rotors.emplace_back(0.12, 0.025, 2, deg2rad(12.0),

Vec3{-a, -a, 0.02}, Vec3{0,0,-1}, true); // RL

rotors.emplace_back(0.12, 0.025, 2, deg2rad(12.0),

Vec3{ a, -a, 0.02}, Vec3{0,0,-1}, false); // RR

}

void setRPMs(const std::array<double,4>& rpms) {

for (size_t i = 0; i < 4; ++i) rotors[i].rpm = rpms[i];

}

// Compute total force & moment in body frame

void computeForcesMoments(const State& s, double rho,

Vec3& F_body, Vec3& M_body) const {

F_body = {0,0,0};

M_body = {0,0,0};

// Rotor contributions

for (const auto& r : rotors) {

Vec3 Fr, Mr;

r.forcesAndMoments(rho, s.vel, s.omega, Fr, Mr); // NOTE: using inertial vel!

F_body += Fr;

M_body += Mr;

}

// Body aerodynamic drag (simple quadratic, opposite to velocity)

// Transform inertial velocity to body frame

DCM dcm = DCM::fromEuler(s.euler);

Vec3 vel_body = dcm.inverseTransform(s.vel);

double v = vel_body.norm();

if (v > 1e-3) {

Vec3 drag_dir = vel_body.normalized() * (-1.0);

double q = 0.5 * rho * v * v;

F_body += drag_dir * (q * Cd_body * refArea);

}

// Gravity in body frame

Vec3 g_inertial{0, 0, g}; // NED: +z down

Vec3 g_body = dcm.inverseTransform(g_inertial);

F_body += g_body * mass;

}

};

// ---------------------------------------------------------------------------

// Numerical integration (RK4)

// ---------------------------------------------------------------------------

struct Derivatives {

Vec3 dpos;

Vec3 dvel;

Vec3 deuler;

Vec3 domega;

};

Derivatives computeDerivatives(const Drone& drone, const State& s, double rho) {

Derivatives d;

// Position derivative = velocity

d.dpos = s.vel;

// Force & moment

Vec3 Fb, Mb;

drone.computeForcesMoments(s, rho, Fb, Mb);

// Acceleration in inertial frame

DCM dcm = DCM::fromEuler(s.euler);

Vec3 F_inertial = dcm.transform(Fb);

d.dvel = F_inertial / drone.mass;

// Euler angle rates (kinematic equations)

double phi = s.euler.x, th = s.euler.y;

double p = s.omega.x, q = s.omega.y, r = s.omega.z;

d.deuler.x = p + std::sin(phi)*std::tan(th)*q + std::cos(phi)*std::tan(th)*r;

d.deuler.y = std::cos(phi)*q - std::sin(phi)*r;

d.deuler.z = (std::sin(phi)/std::cos(th))*q + (std::cos(phi)/std::cos(th))*r;

// Angular acceleration (Euler equations for principal axes)

// I * domega = M - omega × (I omega)

Vec3 Iomega{drone.inertia.x * p, drone.inertia.y * q, drone.inertia.z * r};

Vec3 gyro = s.omega.cross(Iomega);

d.domega.x = (Mb.x - gyro.x) / drone.inertia.x;

d.domega.y = (Mb.y - gyro.y) / drone.inertia.y;

d.domega.z = (Mb.z - gyro.z) / drone.inertia.z;

return d;

}

State rk4Step(const Drone& drone, const State& s, double dt, double rho) {

auto addScaled = [](const State& a, const Derivatives& d, double k) {

State r = a;

r.pos += d.dpos * k;

r.vel += d.dvel * k;

r.euler += d.deuler * k;

r.omega += d.domega * k;

return r;

};

Derivatives k1 = computeDerivatives(drone, s, rho);

State s2 = addScaled(s, k1, dt*0.5);

Derivatives k2 = computeDerivatives(drone, s2, rho);

State s3 = addScaled(s, k2, dt*0.5);

Derivatives k3 = computeDerivatives(drone, s3, rho);

State s4 = addScaled(s, k3, dt);

Derivatives k4 = computeDerivatives(drone, s4, rho);

State next = s;

next.pos += (k1.dpos + 2.0*k2.dpos + 2.0*k3.dpos + k4.dpos) * (dt/6.0);

next.vel += (k1.dvel + 2.0*k2.dvel + 2.0*k3.dvel + k4.dvel) * (dt/6.0);

next.euler += (k1.deuler + 2.0*k2.deuler + 2.0*k3.deuler + k4.deuler) * (dt/6.0);

next.omega += (k1.domega + 2.0*k2.domega + 2.0*k3.domega + k4.domega) * (dt/6.0);

// Keep yaw in [-pi, pi]

while (next.euler.z > M_PI) next.euler.z -= 2.0*M_PI;

while (next.euler.z < -M_PI) next.euler.z += 2.0*M_PI;

return next;

}

// ---------------------------------------------------------------------------

// Simple attitude / altitude controller (PID-ish)

// ---------------------------------------------------------------------------

struct Controller {

double targetAlt = 5.0;

double targetYaw = 0.0;

double hoverRPM = 4500.0;

// gains

double Kp_alt = 800.0, Kd_alt = 400.0;

double Kp_att = 120.0, Kd_att = 40.0;

double Kp_yaw = 60.0, Kd_yaw = 25.0;

std::array<double,4> update(const State& s, double dt) {

// Altitude error (NED: z positive down → altitude = -pos.z)

double alt = -s.pos.z;

double alt_err = targetAlt - alt;

double vz = -s.vel.z; // climb rate positive up

double thrust_cmd = hoverRPM + Kp_alt * alt_err - Kd_alt * vz;

// Attitude: simple PD on roll/pitch, yaw rate damping

double roll_err = 0.0 - s.euler.x;

double pitch_err = 0.0 - s.euler.y;

double yaw_err = targetYaw - s.euler.z;

// wrap yaw error

while (yaw_err > M_PI) yaw_err -= 2*M_PI;

while (yaw_err < -M_PI) yaw_err += 2*M_PI;

double droll = Kp_att * roll_err - Kd_att * s.omega.x;

double dpitch = Kp_att * pitch_err - Kd_att * s.omega.y;

double dyaw = Kp_yaw * yaw_err - Kd_yaw * s.omega.z;

// Mixer (X configuration)

// FR, FL, RL, RR

std::array<double,4> rpm;

rpm[0] = thrust_cmd - droll + dpitch - dyaw; // FR

rpm[1] = thrust_cmd + droll + dpitch + dyaw; // FL

rpm[2] = thrust_cmd + droll - dpitch - dyaw; // RL

rpm[3] = thrust_cmd - droll - dpitch + dyaw; // RR

for (auto& r : rpm) r = clamp(r, 1000.0, 9000.0);

return rpm;

}

};

// ---------------------------------------------------------------------------

// Main simulation

// ---------------------------------------------------------------------------

int main() {

std::cout << "=== Drone Aerodynamics Simulation ===\n\n";

// Create a 1.2 kg quadrotor with ~0.25 m arm

Drone drone(1.2, Vec3{0.015, 0.015, 0.025}, 0.25);

State state;

state.pos = {0.0, 0.0, -0.1}; // start almost on ground

state.vel = {0,0,0};

state.euler = {0.05, -0.03, 0.1}; // small initial attitude error

state.omega = {0,0,0};

Controller ctrl;

ctrl.targetAlt = 8.0;

ctrl.hoverRPM = 4800.0; // approximate hover

const double dt = 0.002; // 500 Hz

const double t_end = 12.0;

double t = 0.0;

std::ofstream log("drone_log.csv");

log << "t,x,y,z,vx,vy,vz,roll,pitch,yaw,p,q,r,rpm0,rpm1,rpm2,rpm3,rho\n";

std::cout << std::fixed << std::setprecision(3);

std::cout << "Time Alt Roll Pitch Yaw |V| RPMs\n";

std::cout << "----------------------------------------------------------\n";

int step = 0;

while (t < t_end) {

double rho = Atmosphere::density(-state.pos.z); // altitude = -z

auto rpms = ctrl.update(state, dt);

drone.setRPMs(rpms);

state = rk4Step(drone, state, dt, rho);

// Ground collision (simple)

if (state.pos.z > 0.0) {

state.pos.z = 0.0;

state.vel.z = std::min(0.0, state.vel.z);

// crude friction

state.vel.x *= 0.8;

state.vel.y *= 0.8;

state.omega *= 0.5;

}

if (step % 250 == 0) { // print every 0.5 s

double alt = -state.pos.z;

double spd = state.vel.norm();

std::cout << std::setw(5) << t

<< " " << std::setw(6) << alt

<< " " << std::setw(6) << rad2deg(state.euler.x)

<< " " << std::setw(6) << rad2deg(state.euler.y)

<< " " << std::setw(6) << rad2deg(state.euler.z)

<< " " << std::setw(5) << spd

<< " [" << int(rpms[0]) << "," << int(rpms[1])

<< "," << int(rpms[2]) << "," << int(rpms[3]) << "]\n";

}

log << t << ","

<< state.pos.x << "," << state.pos.y << "," << state.pos.z << ","

<< state.vel.x << "," << state.vel.y << "," << state.vel.z << ","

<< state.euler.x << "," << state.euler.y << "," << state.euler.z << ","

<< state.omega.x << "," << state.omega.y << "," << state.omega.z << ","

<< rpms[0] << "," << rpms[1] << "," << rpms[2] << "," << rpms[3] << ","

<< rho << "\n";

t += dt;

++step;

}

log.close();

std::cout << "\nSimulation finished. Log written to drone_log.csv\n";

std::cout << "Final altitude : " << -state.pos.z << " m\n";

std::cout << "Final attitude : roll=" << rad2deg(state.euler.x)

<< "° pitch=" << rad2deg(state.euler.y)

<< "° yaw=" << rad2deg(state.euler.z) << "°\n";

return 0;

}


r/CodingHelp • • Jan 03 '22

[Python] Can anyone help me with this ?

Post image
0 Upvotes

r/CodingHelp • • Sep 26 '21

[C++] I hope you guys can see this well and that this isn’t a stupid question. If I put too many characters as my first entry, the rest of the questions pop up instead of one by one. I’m so lost as to what to do next and am unsure what to search the internet for. Please help!

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0 Upvotes

r/CodingHelp • • Aug 30 '25

[Random] Is coding easy to learn?

10 Upvotes

Many people that I have met told me that the most easiest thing that a person can learn very fast is coding and then just start earning money as a freelancer or can even apply for jobs. I don't know if by coding they meant html/css but besides this, are the rest of the languages easy to learn?


r/CodingHelp • • Nov 12 '22

[HTML] Coding☺️

1 Upvotes

To anyone how can help. I’ve a HTML website template and I’m was trying to change the sidebar but it didn’t work so I deleted it but the code is coming up in the template but I think I should leave it there for no reason at all, what does anyone think. ☺️


r/CodingHelp • • 29d ago

[Random] Need help deciding a website to use

0 Upvotes

What is the best site to use to build full stack website codes of my own. What website is best to be able to build and test all my code in one place


r/CodingHelp • • Jul 19 '26

[How to] How do desktop applications implement monthly/yearly subscriptions securely?

0 Upvotes

Hi everyone,

I'm developing a desktop application in Python that I plan to rent out on a monthly, quarterly, and yearly subscription.

I'm trying to figure out the best way to manage license expiration. How can I prevent users from using the software once their subscription has expired? What tools, services, or libraries would you recommend? If possible, I'd prefer free or open-source solutions.

Another concern is piracy. I know it's impossible to make software completely crack-proof, but I'd like to make it as difficult as reasonably possible.

Has anyone here built a subscription-based desktop application before? I'd really appreciate it if you could share how you implemented licensing, subscription validation, and anti-piracy measures, or recommend any good resources or best practices.

Thanks so much for your help!


r/CodingHelp • • Sep 14 '21

[Python] I don’t know what to do anymore I’ve tried everything that I know and nothing has worked. I really need help

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0 Upvotes

r/CodingHelp • • Sep 25 '21

[Javascript] Have I suddenly forgotten how to write for loops or is there something else going on?

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5 Upvotes

r/CodingHelp • • Jun 02 '25

[Random] Looking for someone to Code a mobile/web app.

0 Upvotes

I’m looking for someone with coding experience to code an app for mobile/web. I’m extremely confident in this app to do well, and i’m looking for a coding partner to tie everything together. If anyone would be interested comment or dm. Willing to share my ideas there.


r/CodingHelp • • May 01 '24

[Request Coders] Help me With NSFW Coding question NSFW

0 Upvotes

I have Question related to Coding But Of NSFW nature, I don't wanna Get Banned, SO if anyone can help me Pls DM me.


r/CodingHelp • • May 24 '24

[HTML] I know nothing about coding but am learning via CHATGPT.

0 Upvotes

I am making a code with ChatGPT HTML for a project tracker for my company to help track the work my employees do … but ChatGPT just makes it complicated does the code but when I ask to add more it just acts weird. Anyone have any ideas or ways to help ?


r/CodingHelp • • Apr 19 '26

[Random] Advice for anyone just joining, funny subreddit though. 😂

0 Upvotes

A subreddit to help with coding sounded amazing, but takes down my post about asking for useful sources for my project. 🤣 Something ain't adding up~ Mods are weird here, but community was helpful and gave lots of sources and advice that I'm glad I used BEFORE it was removed. Rule #10, posts/comments can't be oriented around ChatGPT or other similar bots without self effort on the users part. Me asking for sources and literally saying I stopped using ChatGPT isn't self effort? The flip is your definition of the term then? I know this will most likely be deleted, has nothing to do with coding, temporary advice that will be taken down I assume.. though I don't see anything in the rules saying it HAS to be coding?Just letting other newbies know to REALLY be careful with wording and how you yourself describe your own efforts, lest you get modded on. 😭 Other than that, it's a great place to get sources to improve, so definitely use it! ✨


r/CodingHelp • • May 06 '25

[Random] What AI is best to help with coding?

0 Upvotes

I’m an amateur coder. I need LLMs to help me with bigger projects and stuff in languages that I haven’t used before. I’m trying to make a webgame rn and I have been using chatGPT but i’m starting to hit a wall. Does anyone know if Deepseek is better than ChatGPT? Or if claude is better, or any others.


r/CodingHelp • • Jan 16 '26

[HTML] What is the biggest problem for computer scientists and coders you can think of?

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It can be anything at all. what key problem can you think of that could be solved by someone else? Is there a coding service you wish existed? A coding focused product?


r/CodingHelp • • May 29 '25

[Python] I wanna get into coding. Maybe Reddit will help...?

0 Upvotes

Yo redditors, I just begun coding not too long ago and started out with Lua. Now I'm currently learning Python 3 on Codecademy and spending a little bit of time on Futurecoder. Do you have any better ways for me to learn? Anything quicker that just covers the basics? Also, what's a recommended platform to start hacking with? Let's see if Reddit can handle this... EDIT * I wrote the title of the post wrong Correction: I wanna get into hacking. Maybe Reddit will help...?