r/COM98 • • Aug 27 '16

I suppose I can help with 3D Effects if needed.

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0 Upvotes

r/COM98 • • Aug 02 '16

Technical shit that can get in the way

4 Upvotes
  1. straying from the beaten path

If not Unity or GameMaker, use something along those lines. Both of the industry guys I know would strongly recommend Unity, whether its 2d or 3d. People who are snobs against Unity have good reasons, but I don't think they apply to a project like this, where Unity is proven. No matter what platform you pick, it will take shits on your chest, you have to be able to google for insights & fixes. Using esoteric shit can be a massive time waste.

2) fragile tech

In non-trivial projects, weakly-typed languages like JS, python, and lua make code more brittle, error-prone, resistant to change, and more often than the alternative, indecipherable. This is the #1 reason your passwords get stolen. Being able to read and change code quickly is extremely important. Unity is strong on this, it's C#/.NET, compiled with a good type system, targets shitloads of platforms, and there are tons of high quality libs and tooling. Also, don't fucking use C or C++. Some of these choices are made for you by the tools, but I'm still right

3) being too dirty

  • if I get source access and see big blocks of code commented out I'm going to murder your whole fuckin family

  • code review each other and be cruel, be abusive

  1. being too clean

  • don't you dare try to make anything reusable outside the feature-complete game, make your dream framework on your own dime. I promise to hurt you

  • don't even think about unit testing, continuous whatever, build servers, etc. yet

  • hit big targets first. don't develop or test on mac or linux. mac & linux are for fat gross heaps of shit, worry about them later

  • gotta go fast. speed beats code quality

  1. weak communication

I recommend:

  • (free) set up a slack for team chat

  • (free) set up a trello org for project management and keep the boards tidy

  • (free) set up a bitbucket org, bitbucket is for sharing & storing code

these for both remote and local team members. you won't need email


r/COM98 • • Aug 02 '16

Any non-linux users want to team up with me and program (2) mini games that can be pitched to be included/tweaked for COM98? I dont want to wait.

1 Upvotes

While MDE is planning out the game, does anyone else want to dive in and work on a mini-game that can be tied into MDE's project? We can get the base work done and then start tweaking it to tie into whatever COM98's story/theme is later on. (It can be rewritten as well depending on SDK). I am familiar with Pygame, Love2D and I got a Wacom tablet so I can start doodling ( http://imgur.com/a/JcUYs ) as I am not that great of an artist. I have about 1 hour dedicated to work on this every early morning.


r/COM98 • • Sep 03 '16

Unreal tournament intro.Something similar might work well with the mde type of humor,music and look

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0 Upvotes

r/COM98 • • Sep 09 '16

If you're interested in chiptune music this guy has been my favorite for a long time

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1 Upvotes

r/COM98 • • Jul 28 '16

willing to contribute music, any of these released songs can be used or I can write something specific for your needs

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1 Upvotes

r/COM98 • • Jul 29 '16

Concept Art - Black Dragon Over Var Felona

2 Upvotes

r/COM98 • • Jan 05 '17

MDE has given up or forgotten (KICKSTARTER CRAP ALL OVER AGAIN)

2 Upvotes

But it looks like you guys haven't. You have lots of ideas, why not have this sub make a game of its own


r/COM98 • • Aug 21 '17

[ᴍɪʟʟɪᴏɴ ᴅᴏʟʟᴀʀ ᴇxᴛʀᴇᴍᴇ] Charls's Amiga Video Game System HD

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3 Upvotes

r/COM98 • • Jul 25 '18

The interplay of light, smoke and wardrobe make for impactful imagery

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17 Upvotes

r/COM98 • • Jul 03 '18

Here's a Story I never finished Called "Digital Afterlife" I wrote from a year ago

5 Upvotes

Just remembered about and thought it could be of use. No layers of irony in this story, feel free to add it

After my journy through the wastes of a formal hedonistic world turned nihilistic I had finally made it to the Plutocrats palace. atleast a mile high. the former 300 elite that used to rule this world and molded it to their whim resided here. I stand before a massive wall once heavily guarded but now covered in vines and moss I climb the vines that cover the concrete wall that surround the the courtyard and palace the wall was massive but doesn't even compare to the Palace, My view atop could see a mosaic partially reclaimed by nature covering the massive courtyard in front of the palace entrence. A depiction of lucifer granting the apple to Eve from the biblical story of Adam and Eve, behind her is a glow of light, surrounding the mosaic is a chain link shattering, implying she hase been enlightened and freed

I climb the other side of the wall and plant my boots on the ground and begin to make my way to the main entrence, I climb the stairs comparable to the Capital building of D.C and reach the top, I'm met with a massive door at least 9 feet tall made of metal. I read a faint paint that reads "Lucifers chosen blood" I look to the right and find a intercom next to it, out of curiosity I place my ear to it and press the button, nothing but static. I refocus my attention to the door. I drop my backpack and carefuly take out the explosives I had lugged around with me for months. exhousting. the explosives are homemade. made with learned teachings that are designed to demolish strong material such as metals. I then take out a bottle of adhesive and a paintbrush, I begin to paint a line on both sides of the metal door and one line in the center and begin to place the explosives, one by one with three on each strip of adhesive. Finally done I equip my back pack again and make my way to the courtyard mosaic and pull out the detonator, an old Nokia, something that was just before my time but would be considered ancient by children of today

I start the routine to detonate the explosvies, I hear the old beeps and bloops of pressing the keypad that I had memorised and instantly met with a almost ear shattering blast and shockwave that shook the ground and brought my body to the mosaic, covering my head to protect myself from small debris. despite the ringing in my ear I hear the echo moving through the city that used to be the world capital despite the ringing in my ear and begin to bring myself back to my feet, I turn around and see a huge ploom of smoke, debris and dust travel down the steps, Covering my mouth and nose with my scarf I hastily move up the steps and back to the door and find my explosives had done the job, it had wrecked a hole through the entrence and walls to the side of it, I move with exciting pace, in the midst of my excitement I trip on a piece of rubble from the destoryed entrence and find myself on the floor of the main lobby of the palace

it resembled a time capsule from the early 1900's, dark wood flooring with gold, black and red decorations spread throughout, I look up, now realising there is what almost seems like a never ending look upwards, a circular atrium reaching the very top of the mile high palace. although the gigantic atrium opening lets in natural light it shows nothing but the overcast thats been plaguing the past week, along the atrium are the almost infinite amount of floors, imagining the sight from one of those floors must be amazing I thought.

shaken out of my awe I remember the possible threats and sling my pump action shotgun from my back and get in to a ready position. my immediate focus was the large stair case that lead up to a platform atop whitch then split in to 2 more staircases leading to the second floor. my boots creating a squeak echo through the empty lobby as i walk towards the stairs until my stomach sinks, I hear more creeks and echoes that arn't mine coming from my right, only possible direction was the hallway. "Impossible How could anyone still be here?" I thought to myself anxiously. I force the stock of my weapon to my and point my shotgun and line my eyes with the iron sights towards the hallway but now realising im too open "I could be outnumbered!" I thought I look around and quickly make my way towards a sitting area to my left and take cover behind a large black sectional couch shape like a L

_____________________________________________________________________________________________________________________________

Here's another part of the story where the MC was supposed to find the room full of Human-Animal Chimeras

The creature was unfathomable, an abomination to nature, pink skin like a pig with a body similar to it, thick, thick patchs of hairs ranging from light blonde to black. the abomination flopped its body, smacking sounds of its skin hitting the floor resonated with the hallway, the way it moved was similar to a walrus but as if it was disabled, animalistic moaning but a hint of a man came from its mouth where it was located on its somewhat gorilla shaped head, long peach fuzz like hair surrounded his head leaving its smooth light pink skin face exposed. showing its proportional round cloudy white eyes directly next to its pig like nose and a monster-like unrecognizable mouth under it,


r/COM98 • • Sep 02 '16

Explain to me- Mde skunkworks?

1 Upvotes

r/COM98 • • Jul 21 '16

Places to learn more about game development

1 Upvotes

https://www.reddit.com/r/gamedev/ https://www.reddit.com/r/gamedevtutorials/ you can can go onto 4chan's video game generals then find amatuer game dev general as well, they seem to have some good stuff (not sure how faggy all these places really are, you'll just have to find out!)


r/COM98 • • Jul 21 '16

The weapon

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1 Upvotes

r/COM98 • • Jul 07 '16

Meltdown has a place for you as a schizophrenic HIV+ transsexual chinese-latino stim-addicted LA hooker with implanted mirrorshades and a bad attitude.

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7 Upvotes

r/COM98 • • Mar 20 '18

Devils' Castle; Magic of Incight.

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7 Upvotes

r/COM98 • • Dec 29 '16

Great game I used to play, nailed level design and cyberpunk aesthetic while giving engaging gameplay

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2 Upvotes

r/COM98 • • Aug 31 '16

Ambiance Loop Thing

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2 Upvotes

r/COM98 • • Aug 23 '16

Biggest difference between in-game and cinematic graphics?

2 Upvotes

I've recently started playing Warcraft 3 for the first time (I played WoW when I was younger and now play Dota 2 so I got curious). I think in terms of gameplay it really holds up, but I can't say the same for the graphics. To add insult to injury, they have these pre-rendered cutscenes that look nothing like the cartoonish in-game graphics.

So onto my question: What games are the worst offenders of this practice? What games looked so incredible in their trailers or cutscenes, only to disappoint you with blocky, poorly animated in-game graphics?


r/COM98 • • Aug 20 '16

Cyberpunk, Postmodernism, and Beyond Part 1

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2 Upvotes

r/COM98 • • Aug 14 '16

Possible COM98 subplot

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2 Upvotes

r/COM98 • • Aug 01 '16

The game should be made Love2D instead of Unreal or Unity or whatever....

0 Upvotes

It can export to shit Android too.


r/COM98 • • Feb 28 '18

DJ Boring - Winona

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2 Upvotes

r/COM98 • • Mar 01 '17

so what kind of game is it?

2 Upvotes

who do you play as, what do you do, what are the goals, what are the mechanics?

is it an adventure game, a first person shooter, a platformer or something else?

what is the setting? is it set in a futuristic world?


r/COM98 • • Aug 06 '16

Difficulty in Videogames

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10 Upvotes