r/BrawlStarsCompetitive • u/Alanixon521 • Feb 07 '25
Misc What do you think, who outdrafted who?
Mortis 1st pick and Lou last pick, I don't know the bans but that is kinda not important here
r/BrawlStarsCompetitive • u/Alanixon521 • Feb 07 '25
Mortis 1st pick and Lou last pick, I don't know the bans but that is kinda not important here
r/BrawlStarsCompetitive • u/Gadzerinho • Jan 19 '25
r/BrawlStarsCompetitive • u/reauthorizedeoeks • Mar 21 '24
Thoughts?
r/BrawlStarsCompetitive • u/[deleted] • May 13 '23
Thoughts? Be polite.
r/BrawlStarsCompetitive • u/chrislovesgod • Sep 01 '24
Hi guys, I post a clip just to clarify what I mean.
The problem is, I think especially for a 5.5" device like mine, the hypercharge button is a bit intrusive while playing in the right lane. I can't see my ammo, I can't see my life, I can't see even enemies that are approaching me.
I need the Hypercharge button to be big but also accessible, I tried other positions but this is the best to be fast and this big radius is needed. The big button helps me a lot because hypercharges are usually used right before super, so they need to be a fast trigger but it doesn't need it doesn't need precision because doesn't require aim, so, reducing the size of the botton is not a good option as I can press fast in a large zone without caring if it's precise or not.
A solution that I would love can be to make it atleast more transparent while hypercharge is not active, to make possible to see through it. Charged hypercharge can remain the same, as the few second while is charged would way more manageable rather than the whole match with a cosntant point right on you.
It would be nice if they will do this little change, what do you think about it? Anyone else found it annoying or it is just me?
r/BrawlStarsCompetitive • u/Dragolitron • Aug 03 '25
Original Video - https://youtu.be/LTnm3Lq2UxI?si=qvdwmxx426y1d54h
Previously when Maisie received a damage buff, or two, Bobby was vastly overrating Maisie and even ranked her as high as S tier. When in reality everyone overrated her as she wasn't reliable as a tank counter as increasing the damage doesn't solve Maisies problem at hitting her shots. Even SpenLC called him out in his videos and the only reason Maisie was used at all in pro play is because NA sucks.
Now Bobby is doing the same thing again but with Emz. He claims "Emz is a really good counter to those healer comps especially in hot zone, Berry comps and Poco comps" which is a wild take. Even when Poco was meta from the gadget rework, no one used Emz to counter him and no one especially uses Emz to counter Berry when Berry has a dash mechanic from his super.
Bobby even goes as far as to claim Emz is a better anti tank than CHESTER. Which is simply wrong. Chester is much more reliable as he can actually fight tanks at close range and still has a much stronger hyper when compared to Emz.
Bobby just isn't a good player, his takes aren't good either and his region is terrible. Brawlers like Emz and Maisie only thrive in such environments.
Off topic but I hope Toxic Lotus will win the brawl cup this year. They took down the best of NA and SA.
r/BrawlStarsCompetitive • u/TheNinjaRed7 • Jul 19 '22
Recently i have seen people saying that ash is a top meta brawler, 60% of those times in the main sub, here too but like hard to find
For ash to be top meta, he has to be very hard to counter or uncounterable
However, ash not only has 1, has many counters, specially since he is short range, and a Tank
I will list all the ash counters(from hard to soft-counter), hope this helps yours:
Frank
Gale
Emz
Darryl
Spike
Griff
Amber(in a very open map, with the fewer walls as possible, or to cut bushes in double swoosh)
Crow(same as amber, except the slow cancels him, and if byron-ash is played, jump on byron, and force ash to chase you)
Rico(on maps with many walls, the super can eat ash, but on the open ash has chances to dodge, hunt, swarm with super and engage)
Colette(and the ash swarm can annoy her, so not at all)
I found that many players don't know to pick or pick things like jessie, nita, tara that are very easy to use, at the cost of being bad, and then they allow ash to get in range, and since they have brawlers weak to Ash they lose, probably this is why some
On an account in Mythic 1-2, i saw A LOT of people running Ash straight at the first pick, then i pick one of the counters(mostly Frank, Gale or Emz), and they end doing absolutely nothing in the match
However, i find my teammates struggling to face ash, i suggested a teammate to play gale against the enemy first pick ash, but he never laned against the ash, he was going against the Bo and spike from the enemy(that can deal with him with ease). Then he would only attack ash once ash was already close to him, also he never used the super to stun ash, he just spammed the tornado for some reason SMH. Ignore this
In my main acc, however, i don't see him at first picks, but rather as picks when there are no tank counters, then he shines as a powerful 5-6th pick, and still don't see very often.
And to finish, he was very banned in monthlies(14 times if not wrong) and picked 5 times, but compared with the rest of most pickeds and banneds is not THAT much
Im not saying ash is bad, but he is not the best brawler or top 5-10 as many people think, he has his deserved position at top 15-20 brawler, and during my power league L2 grind barely saw him, and half the time he was played he lost bc of counters picked after/before him.
r/BrawlStarsCompetitive • u/MeanResponsibility66 • Jul 24 '24
+ New gears and hypercharge. Feedback is welcome
r/BrawlStarsCompetitive • u/[deleted] • Sep 23 '24
sorry to all darryl mains, but the recent so-called darryl "rework" was a complete mistake and there's nothing else to it.
they could 've just made his super charge in 20 sec or do smth more creative or tune down his other stats , or make his super uninterruptible by stuns etc, but instead they just simply give him 2 super uses without even thinking about nerfing his other aspects, lets compare him to other short-ranged brawlers.

fang,for example, if he misses his super he's pretty much dead, and there's no dmg reduction and his hp isn't even that high, melodie for example, she can also get across the map very quickly, but her hp and survivability isn't even close to darryl, not to mention she doesn't have any dmg reduction other than a gadget , buzz does have a gadget that insta-charge his super, but he also has terrible range ,and he is the only assassin whose super can be interrupted by knockbacks, you see what im getting here?
the issue is, giving 2 supers for him would completely remove the risk of missing a super, before a bad super by darryl would literally make him end up in a bad position and everyone would keep a good distance and shoot him down, but now , you have a backup super just in case your opponents dodged your first , in other words, he can always leave opponents with no option but to fight .
i agree that there are many tanks that are suffering (bull,primo etc), but i believe darryl should have his other stats tuned down to make things right, lily got another ammo and that made her op, let alone another super....
r/BrawlStarsCompetitive • u/_ThatsMp3_ • Oct 28 '22
As everyone knows, Otis was the most banned brawler and one of the highest picked brawler in the monthly finals. He also has one of the lowest win rate, I'm quite sure he had like a 30% win rate which is terrible for a brawler that is actually considered the best brawler in the game, especially because the previous best brawlers had a very high win rate.
So here comes up my question: "Why Otis is considered the best brawler in the game?". Now I'm being honest, I still find him completely garbage: his shots are equally hard to hit, his gadgets are still trash, his super I still don't find the reason to use it from long range, you only get 1.6k damage and the silence is irrelevant on top of being hard to land and wasting it is huge since without it Otis is easily counterable. I agree that the star power is completely broken but tbh it makes the brawler, without it Otis is easily top 5 worst brawler.
I don't have him to lv 11, I could easily do that but I won't for a reason. I played PL on legendary 2 and other than the fact that he has such a low play rate, and low ban rate, I have a 100% lose rate with him on my team and like a 75% win rate against him. Also watching the monthly finals I don't find Otis particularly helpful, he is just there, he does nothing I've once saw him played in KO winning but he felt that Otis did nothing, he just got carried by his teammates.
I also remember when I played club league on my second account on master, I played with one of my clubmates and a random, the draft ended up with the enemy having Bonnie rico (Map: Hard Rock Mine) and Otis lv 10 and 11 and my team was Carl (me) Bo and the random I forgot what he picked but it was a bad pick. Leaving the fact that I completely carried that match, literally it was a 1v3 at that point we've won (2-1). Proves my point even more, the enemy were 3 40k players while me 50k, and my 2 teammates at 25-30k. If Otis is considered the best brawler then they would easily won since I cannot outskill 3 above average players alone.
When a brawler is the best usually it's because he can easily deal with every brawler in the game, I don't find that to be true with Otis. Common brawler like Bea easily defeats an Otis, Griff easily defeats him, Max, Gene... Tbh every brawler can deal with otis except tanks and assassins. He doesn't counter the meta, actually the meta counter Otis.
In my opinion pros are just dumb at this point, non pros really shouldn't play Otis at all even if you're up against triple assassins, you better pick surge or gale.
r/BrawlStarsCompetitive • u/OddSeaweed8899 • Jan 07 '24
Shut up! For the love of god shut up! Who cares! Haven’t seen a post about the meta in a positive way. I miss posts about metas on maps and lanes and people. If you don’t like the game. Don’t play it! Don’t like kit! Wow! Hate fang hypercharge! Ok! Nothing competitive about complaining 🤷♀️ feels ironic complaining about complaints but you get it <3
r/BrawlStarsCompetitive • u/Dependent_Bet_3614 • Apr 19 '25
While some people warmed up to it, and others hate it to this day, I really enjoyed Brawl Hockey. Saying it was luck was a skill issue tbh, positioning was everything, and as for the “dominant team loses last second” complaints, this is the exact same problem as Gem Grab. One lucky buzz super, a gene pull, a tara pull, a cocoon, anything. It was just around so long we don't care.
Brawl Hockey felt like fast paced normal BB, you can’t just corner the ball, or hand it over, and although I still prefer brawl ball, I would take it any day over Cleaning Duty.
this shit is just a clone to all the other modes like this, and all of those were just knockoff siege without robots. I hate it, I hate it, call it a skill issue, but the trash spawning is LITERALLY randomized. like how is this competitive
r/BrawlStarsCompetitive • u/mercy_thee • Apr 07 '26
mid gadgets, no easy way to close distance, even with buffies hes going down the tierlists day by day
r/BrawlStarsCompetitive • u/Maleficent-Foot4913 • Jul 14 '24
r/BrawlStarsCompetitive • u/Nothingchilly • Feb 15 '26
Hot take(maybe?)
In my opinion, buffies do not increase skill expression in any way.
This is because buffies cannot even be picked in any manner, thus just being something you buy and forget about, unlike gadgets or starpowers which (usually) give you a choice, thus requiring strategy and an understanding of the matchup and objective to make the better choice.
Feel free to voice your opinions since i might not have the best understanding of the game
r/BrawlStarsCompetitive • u/[deleted] • Nov 05 '25
Surely after almost 7 years of global release I'm still maintain as the best marksmen in the game.
r/BrawlStarsCompetitive • u/SpacesBar • Aug 26 '25
r/BrawlStarsCompetitive • u/Pewdpo • Oct 05 '25
Ever since cordelius was released, introducing the shadow realm, with it became the possibility to sneak up on people without any time to react. Now obviosly using his super as a invis tool wasn't really worth it because the time in the realm without anyone dying is too long for it to be viable (except in showdown), but there were some times where he could appear right on top of another weak enemy and get a double kill, doesn't look very fair to me.
Now with Lily this problem was increased by 10x. Not only is the duration of the vanish gadget short enough that you can accually use it to sneak up on people, but also, it's a gadget, there's no way to avoid that, you can't just not feed a super like with cord for example.
Players have shown their disliking of Lily ever since release due to this very gadget, and as a way to nerf it while also adressing this problem cord has + he being very hard to track down at times, i suggest showing a shadow version of all the players in the shadow realm, making it impossible to get attacked without any time to react.
A similar version of this could be done for the other end (making brawlers in the shadow realm see what's happening in the normal world) to balance out the big disadvantage this change would make, but since both Lily and Cordelius are very meta brawlers right now, i wouldn't expect this being necessary, now with this, dealing with their broken mechanics should be more doable.
r/BrawlStarsCompetitive • u/PRAWNREADYYYY • Jan 23 '26
I feel like both star powers were good in competitive, but now screeching solo got an indirect buff, so I’m wondering if it’s the better one now.
r/BrawlStarsCompetitive • u/Sad-Relation1714 • Nov 14 '25
After the nerfs, kit has been forgotten. Like I get that they nerfed his hyper and super charge rate, but he still can make crazy team wipes once he gets that hyper. The fact that it hasn't been reworked to be more fair is actually one of the main things that made the balance changes disappointing for me (the balance changes that reworked kenjis and ollies hyper)
r/BrawlStarsCompetitive • u/Dragolitron • Mar 17 '26
Lily is the only assassin that can counter Emz. Her gadget and hypercharge have carried Lily for awhile. Lily while not uncounterable just isn't healthy, her vanish is simply mind games and gives her way too much pressure, when used correctly its a disgusting tool that helps Lily approach and escape. Her hypercharge is well thought out I'll give credit for that much but it makes her one of the biggest gem grab demons and too strong in 1v1s for how cheap it is. The fact that she has never gotten nerfed is frustrating especially since shes under the radar with buffies in the meta.
Otis imo has never been a bad anti aggro before his damage buff, he just fails to provide something new to the table, what can he do that Cord and Charlie can't? Till this day he's still a very strong anti aggro partly because the meta has shifted in his favor and his stats are overtuned with Ink Refills. Otis has a really fucked up design, he doesn't exist without his one star power, and how is such a simple brawler in mythic rarity? I could even see Otis passing off as a super rare brawler or at most an epic.
Of course, Lily and Otis aren't exactly the best brawlers in the game, but every balance change they go under the radar and it might stay that way with so many buffies in the meta. I ban them quite a bit in rank since they both soft counter Emz and a few other brawlers I use. I am bias here but brawlers like Bull and Bibi have some counter play.
r/BrawlStarsCompetitive • u/JJ_GamesYR-YT • Sep 08 '24
Rarely ever see him being picked.
r/BrawlStarsCompetitive • u/HetSpookslot • Nov 04 '25
Think about it. Edgar has the shortest range in the game and relies on his super to do anything. He's got below average health for an assassin and the only way to increase it is by using Hardcore, which is the worse gadget.
Kenji on the other hand: -Has one of the highest HP out of any assassin (Lily and Fang are slightly higher) -Can easily approach, fall back and outrange his enemies -Has a broken heal gadget -Has a (broken in the right scenario) shield star power -Lifesteal also applies to super
Also, back when he got 25% additional damage with his Hypercharge he would heal even more from his attacks (more than Edgar). Not to mention the fact that he could easily hit both slices of course.
r/BrawlStarsCompetitive • u/Spiritual-Quote6557 • Nov 17 '21
This might seem like an immediate downvote to you, but please hear me out first. I'm seeing a lot of people complaining that the update is an F.U to F2P players. I'm going to explain why this is a misconception and why it's actually a long-term boost to F2P and a decrease in P2W progression.
First things first, I need to get this out of the way. This hurts the F2P's in the first weeks. I'm very aware of this, as a P2W can max out a brawler first, where a F2P would likely need a lot of gold to buy the PP in the shop with gold (That's what I did).
But soon, as Club Leagues come, F2P gets a big boost. Club Leagues (CL) give massive rewards, greatly eclipsing the PP on the Brawl Pass. And most importantly, you can get these for FREE. Even Golden Tickets are more F2P than meets the eye. Consider this: Every 70 days, you can buy a total of 40 GT's. Now tell me --- would you rather pay 150 gems for that or 3000 Star Points? Simply being in Gold 1 in PL will still give you a net of 1500 SP, where 150 gems will take around 2 seasons without buying the pass.
The increase in needed progression may seem bad for F2P, but really, the ratio of the P2W PP to the F2P PP is going to be less noticeable then ever.
Take this with a grain of salt as the update hasn't even been out for a day. Let me know what your opinion is in the comments!
r/BrawlStarsCompetitive • u/Seabound_lover • Feb 01 '25
The self-mute does nothing but harm him, and it's not like he could get out loads of damage in that time anyway.
Plus, when his opponents are hypnotised, he doesn't have the damage output to take them down quickly enough before they recover! And he can't even chain supers as enemies can attack between hypnoses, and he feels squishy even though he has so much health.
His main attack isn't great either. Feels too slow and like it doesn't do enough damage.