r/WorldOfTrollcraft • • Jul 02 '26

Thanks for having me

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285 Upvotes

r/WorldOfTrollcraft • • May 06 '26

Transmog Farraki Transmog Think-Tank

208 Upvotes

Hello there! I would love some input by this lovely community for a transmog similar to this design by *Mr Ogre Man's* Warcraft 3 mod.

Personally, have ideas for the helmet, the wrists and the boots, but the shoulders and legs/waist elude me!

I feel like I've scoured WoWhead's dressing room for similar pieces, and I think having Other peoples' opinions added would do me better than ramming my head into the wall again!


r/WorldOfTrollcraft • • Jul 15 '26

art Amani troll Druid art by Jackson Heath

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191 Upvotes

Here’s some concept art I made for my Amani troll Druid, Tashani. Literally when are we getting playable Amani! The armor is based off of the Amani renown set.


r/WorldOfTrollcraft • • Apr 11 '26

Zanzil the Outcast Lore

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186 Upvotes

Many years ago, the Gurubashi tribe cast out one of their own—an eccentric troll named Zanzil. Though the exact reasons for his exile remain uncertain, it’s widely believed that his dangerous habit of giving potent, mind-altering concoctions to others played a major role. These brews would grant immense strength but at the cost of clarity, leaving their victims in a zombie-like state. Even among the fierce Gurubashi, Zanzil’s madness proved too extreme. Zanzil continued his experiments in the Ruins of Aboraz, using his infamous "Zanzil's Mixture" to subjugate nearly every creature around him, including naga, Yenniku, and Chucky "Ten Thumbs." After capturing Yenniku, Zanzil seized control of his body and will, then sent him to sway the Skullsplitter tribe into joining his cause. However, adventurers were able to recover Yenniku's soul using a Soul Gem. Zanzil's ambition was clear—he sought to rally all the troll tribes of Stranglethorn Vale under his banner, beginning with the Skullsplitters. Following the defeat of the Gurubashi priests and their blood god, Zanzil was eventually brought back into the fold. Recruited by the spirit of Jin'do, he aided in the dark resurrection of Zul'Gurub’s former leaders, attempting to bring back High Priestess Jeklik and High Priest Venoxis with his elixirs. While the resurrection of Jeklik was thwarted, Venoxis returned successfully. As the Zandalari allied with the Gurubashi to restore their former power, a renewed assault began on Stranglethorn. Zanzil traveled to the Cape, where he transformed the residents of Hardwrench Hideaway and the Explorers' League Digsite into voodoo zombies by poisoning their food supplies. Ultimately, Zanzil met his end in Zul'Gurub, unable to reclaim his place in the empire he once sought to serve.


r/WorldOfTrollcraft • • Apr 08 '26

Difference between Witch Doctors and Shamans Lore

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171 Upvotes

The main difference between Witch Doctors and Shamans lies in their approach to magic, sources of power, and cultural roles. Witch doctors rely on dark magic, Juju and Voodoo for manipulation, while shamans seek to maintain balance with the natural world by harnessing the elements and connecting to the spirits.

Witch Doctors:

Witch doctors draw power from dark magic and mojo, which is a form of spiritual energy. They practice Voodoo and manipulate both the body and spirit using toxins, curses, blood magic, poisons, and alchemical concoctions. Their magic often involves rituals to either enhance their allies’ abilities or curse their enemies. Witch doctors serve as healers, alchemists, and curse casters, using their power for both beneficial and harmful purposes depending on their intentions. Voodoo is not just a system of magic; it is a religious practice that deeply influences troll culture, social structure, and even their perception of the world. Trolls engage in voodoo rituals to summon and gain favor from the Loa, using their spiritual power for various purposes, from healing and blessings to curses. The Loa are seen as active, influential spirits in the trolls' daily lives, and maintaining a strong connection with them is essential for survival and success.

Shamans:

Shamans, such as those in Orc cultures under Thrall, draw their power from the elements earth, fire, water, air and their ancestors. Their magic is focused on achieving harmony with nature and its forces. Acting as spiritual guides, they command elemental forces and communicate with ancestral spirits, ensuring balance between nature and their tribe. Unlike other mystics, shamans engage with the chaotic and often hostile elements, which are in constant turmoil. Their role is to restore balance, mediating between the elements and using totems to channel their power to protect allies or punish foes.


r/WorldOfTrollcraft • • May 01 '26

The Farraki Tribes Dark Voodoo Lore

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133 Upvotes

The Farraki were part of the Gurubashi Empire before the Sundering. After being stranded in the desert of Tanaris, they adapted to their harsh environment, becoming sand trolls. Their capital, Zul'Farrak, stands as a testament to their resilience. To survive, they embraced blood magic and necromancy, practices that allowed them to raise their dead and utilize their ancestors' strength. Unlike other troll tribes, the Farraki's fallen spirits are not overseen by Bwonsamdi but are instead bound to serve under the control of Witch Doctor Zum'rah. Like most troll tribes, the Farraki worship a pantheon of loa rather than a single deity. Among these are Mueh'zala, a dangerous loa associated with death; Shadra; and Kimbul. In addition to these loa, the Farraki also revere Gahz'rilla, a massive hydra treated as a godlike figure. Their rituals often involve sacrifices, as they believe such offerings bring them favor and strength. This uncertain relationship has shaped a culture that relies as much on necromancy as it does on the spiritual favor of the loa.


r/WorldOfTrollcraft • • Apr 21 '26

Jin'do the Hexxer Atal'ai Witch Doctor Lore

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133 Upvotes

Jin'do the Hexxer was once a mighty witch doctor among the Gurubashi trolls, his powers born from dark rituals and a deep understanding of the spirit world. From the moment he first tapped into the power of the spirits, he was destined for greatness—or, as it turned out, ruin. Ambitious and ruthless, Jin'do's thirst for power would ultimately lead him down a path of betrayal, manipulation, and destruction. Jin'do’s story begins in the city of Zul'Gurub, where he rose to prominence as a witch doctor and a master of spiritual magic. His knowledge of the magic arts and his ability to manipulate the spirits around him made him a feared and respected leader among his people. However, his power was not enough. The shadow of Hakkar, the Loa of Blood, loomed large over his ambitions. In his pursuit of ever-greater power, Jin'do turned to Hakkar, the Soulflayer, a bloodthirsty god with the power to corrupt and control. Driven by an unrelenting desire to see his name carved into the annals of history, Jin'do used his dark magic to enslave several high priests of the Zandalari tribe, including Jeklik, Venoxis, Mar'li, Thekal, and Arlokk, binding them to Hakkar’s will. With these priests at his side, Jin'do sought to summon the Soulflayer into Azeroth, threatening to unleash chaos upon the world. But the plan did not go as Jin'do had hoped. Eventually adventurers from across Azeroth, rose up to stop him. Together, they fought their way through Zul'Gurub, confronting the twisted priests of Hakkar and ultimately slaying Jin'do in battle. His defeat seemed like the end of the Hakkari’s reign of terror, but it was only the beginning of Jin'do’s dark journey. In the spirit world, Jin'do’s body lay broken, but his spirit refused to rest. He burned with shame and regret at his failure, and his desire for power continued to consume him. Over the years, he fed on the souls of the dead, growing stronger with each spirit he devoured. His mastery over the spirits allowed him to slowly rebuild his power, preparing for his return to the mortal realm. When he finally emerged, Jin'do was no longer the same. He had taken the title of “Godbreaker,” having managed to imprison Hakkar himself using spiritual chains. He stripped the power of the Soulflayer and siphoned it into himself, growing more powerful than ever before. With the strength of a god at his command, Jin'do believed that he was invincible. But Jin'do’s arrogance would be his downfall. In his quest to break Hakkar and claim the Soulflayer’s power for himself, Jin'do inadvertently set in motion his own destruction. Adventurers who ventured into Zul'Gurub to confront him were forced to destroy the spiritual chains holding Hakkar captive. As they shattered the chains, the Soulflayer, now freed from Jin'do's control, turned upon his captor. With a single, devastating strike, Hakkar utterly destroyed Jin'do, leaving only the broken corpse of the once-great witch doctor. But even in death, Jin'do's legacy did not fade. His ambition and his manipulations had forever altered the fate of the troll race. His role in the revival of Hakkar’s influence and his twisted quest for power left a stain on the history of Zul'Gurub. Hakkar, now free, promised to deal with the adventurers who had dared to defy him, ensuring that the threat of the Soulflayer was far from over. Jin'do's life was a tragic tale of ambition unchecked by morality, of a troll who sought to control forces beyond his comprehension, and of a leader whose arrogance led to his downfall. His rise to power and his ultimate destruction serve as a cautionary tale of the dangers of unchecked ambition, reminding all who hear his story that no matter how strong one becomes, there is always a price to pay for tampering with the forces of darkness.


r/WorldOfTrollcraft • • Feb 28 '21

art Return of the Dinomancer: now with 100% more tusk! by Harkale-Linai

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130 Upvotes

r/WorldOfTrollcraft • • Oct 30 '25

Please give us Troll houses in Midnight!

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122 Upvotes

Heh, lemme tell ya, mon — I be burnin’ inside wit’ how much I be wantin’ a proper Troll-style house in Midnight, ya hear? All da carvings, da mojo — it be callin’ to me spirit, mon! Please give it to us Mighty Loa at Blizzard!


r/WorldOfTrollcraft • • Nov 04 '25

I would love a Witch Doctor Transmog

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114 Upvotes

I absolutely love this outfit! It would be amazing to have in World of Warcraft.


r/WorldOfTrollcraft • • Nov 04 '25

We need more Bwonsamdi in World of Warcraft!

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112 Upvotes

Bwonsamdi is such a fun character, inspired by the Vodou Lwa Baron Samedi. I can’t get enough of his charm and mischief!


r/WorldOfTrollcraft • • Jul 07 '26

discussion Dire troll anatomy

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105 Upvotes

In my years in wow AND playing trolls i have had thoughts... are dire trolls born or are they all MADE.. the breaker from isle of thunder we know was made but what of other dire trolls?


r/WorldOfTrollcraft • • Dec 05 '25

Transmog Taz'dingo!

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104 Upvotes

r/WorldOfTrollcraft • • Oct 16 '20

Humor/meme I'm sorry but I had to do it. This is the way. (From r/wow!)

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101 Upvotes

r/WorldOfTrollcraft • • Jan 12 '21

art Final Vol'jin, King of Spades by Frenone

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100 Upvotes

r/WorldOfTrollcraft • • 21d ago

art "The Beast of Stranglethorn" by Bobalor (Me)

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99 Upvotes

The jungle troll in a series of troll art I'm gonna be making over the next few weeks, thought you guys would like it :)


r/WorldOfTrollcraft • • Apr 28 '26

art Amani Troll

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98 Upvotes

r/WorldOfTrollcraft • • Apr 15 '21

art Elemental Shaman, art by me

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95 Upvotes

r/WorldOfTrollcraft • • Dec 07 '25

Harnessing E’ko: The Power of Juju Lore

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94 Upvotes

Within the mystic traditions of the troll tribes—juju is regarded as a powerful and enigmatic form of spiritual magic. Deeply embedded in troll culture, juju derives its strength from E’ko, the vital essence that exists within all living beings. Upon death, some creatures release fragments of this energy, and skilled witch doctors can channel it into tangible forms, crafting potent charms and ritualistic fetishes. Juju is far more than just a residue of death; it is a force deliberately shaped through chants, rites, and intent. Troll witch doctors use incantations to bind e’ko into objects, resulting in juju with a wide range of effects. Unconventional materials, such as crab mucus and scorpion venom, have been referred to as juju by practitioners like Bom’bay, hinting at its diverse and unpredictable nature. Yet juju holds a dangerous edge. The rogue witch doctor Zalazane, once of the Echo Isles, tainted the natural flow of magic in Durotar by scattering Ju-Ju Heaps—corrupted relics that contaminated the land, twisted native creatures, and empowered dark magic. These blighted constructs underscore the destructive potential of juju when bent to malevolent will. The Shadowpine trolls exploited juju to raise the dead, revealing its use in sinister necromantic rituals. Whether in life or undeath, trolls frequently carry juju into battle, solidifying its role as a central—and feared—element of their spiritual practice. Juju symbolizes the primal convergence of life, death, and magic—an echo of the spirit world that lies just beneath the surface of the mortal realm.


r/WorldOfTrollcraft • • May 22 '21

fluff I was looking at my archives and I found this selfie I took with Vol’Jin, the day before he got killed on the Broken Shore. I miss you so much, Vol’Jin!

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94 Upvotes

r/WorldOfTrollcraft • • May 06 '23

Transmog Bwonsamdi's soul hunter

92 Upvotes

r/WorldOfTrollcraft • • Aug 09 '21

fluff When the boys ask if you wanna come hang out and kill Alliance pigs in PvP

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91 Upvotes

r/WorldOfTrollcraft • • May 13 '26

Amani Magi

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88 Upvotes

r/WorldOfTrollcraft • • Apr 07 '26

Troll Hexxer Lore

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87 Upvotes

Among the trolls, hexers stand as some of the most feared practitioners of troll mysticism—figures who blur the line between ritual performance and dangerous magic. Rooted in the ancient traditions of Voodoo, hexers specialize in curses, spirit-binding, and debilitating magic, drawing power from unseen forces that few outsiders truly understand. Unlike typical witch doctors, who balance healing, alchemy, and spiritual guidance, hexers focus on weaponizing the spirit world. Through elaborate chants, dances, and ritual gestures, they invoke hostile spirits to weaken their enemies. These “hex chants” are not always spoken aloud—many rely on movement and rhythm, yet they can spread across a battlefield, sapping strength, distorting perception, or inflicting lingering harm on chosen targets. Perhaps the most iconic aspect of a hexer’s craft is the creation of hex idols. These are physical objects—often carved from wood, bone, or other natural materials—attuned to a specific individual. By incorporating a fragment of the target, such as hair or a claw clipping, the hexer binds a malicious spirit directly to the idol. The result is a personalized curse, one that allows the hexer to exert influence over their victim from afar. This practice reflects a deeper mastery of Juju—the art of storing and channeling spiritual power within tangible forms. Hexers are most commonly found among the troll tribes. Within the Horde, they are both respected and feared, their rituals seen as potent but unsettling. To outsiders, hexers often appear erratic—dancing wildly, chanting in unknown tongues, and communing with invisible spirits. Whether through subtle weakening hexes or devastating spirit-bound afflictions, hexers embody one of the darkest and most mysterious paths within troll magical traditions—where belief is irrelevant, and the spirits always answer.