r/TagPro • u/BallBot • Apr 02 '14
r/TagPro • u/PrivateMajor • Jul 02 '14
The new upvote/downvote animation is AWESOME!
I can't stop popping all you nubs.
Pressing "a" and then "j" over and over again on /r/TagPro feels so incredibly good now!
r/TagPro • u/LuckySpammer • Dec 01 '16
TagPro is on Kongregate!
So let’s get some new folks playing TagPro! The Kongregate build is live and you can check it out here:
http://www.kongregate.com/games/koalabeast/tagpro
It’s not perfect, we are still tweaking some things - but it’s good enough for some new blood to start enjoying TagPro.
How to help get us popular
Play TagPro on Kongregate and be kind to newbies! This will help us get more “plays”. Also please remember to rate and review the game. A lot of plays and good ratings will help us reach the front page.
How to link your accounts
You can link your accounts so you are playing the same ball no matter how you access TagPro. First you’ll want to create an account on Kongregate. Then go to the Kongregate TagPro page. Navigate to your Profile and click “Link Google Account”.
Once you’ve logged into your Google account, you’ll need to pick which account you want to keep. Probably the Google account if you are veteran player.
Flair
A new flair has been added to entice you to win some games on Kongregate. All you have to do is win 30 games while playing from Kongregate to get it. You’ll want to be sure to link your account beforehand.
r/TagPro • u/SluffAndRuff • Nov 22 '17
Want to keep rolling and capping? Join the fight for Net Neutrality!
r/TagPro • u/OMG_Alien • May 05 '14
Quick question, don't upvote
What does the green tick and yellow names mean? I've seen it a lot but don't know what it signify's.
r/TagPro • u/XavierMendel • Jan 31 '14
Shared Hey /r/TagPro, you're Subreddit of the Day! Congratulations!
r/TagPro • u/LuckySpammer • May 09 '16
Shared You are concerned about classic and new player retention. We hear you.
We hear you and we agree. New player retention is an issue and we are going to take some time off Next to address it. As we see it, we have two types of problems with new-player retention: Aesthetics and Attitude. Here is how we are going to improve the situation:
We are going to redesign the site. Mostly CSS but also some of the HTML. We’ll be borrowing some of the ideas from the popular CSS skins that already exist for TagPro.
We are going to do a better job on the redesigned home page of pushing new players to content that will get them up-to-speed. Things like videos, the wiki and /r/TagPro.
We are going to make texture-pack-selection a built in feature. We’ll put the most popular alternative textures packs on the new page. We’ll do a good job of letting players know they can change the graphics.
We are going to put a live tutorial system in. This system will detect new players and during the game, give the new player suggestions based on the state of the game. Such as when to play defense, offense, regab and chase. The main things people rage about.
We are going to add the new report option “Unwelcoming to new players”. It’s obvious that the majority of the TagPro community doesn’t think it’s okay to give new players a hard time. So we are giving the community the power to change the minority’s behavior.
We will preemptively mute players that are being reported for chat-related incidents. If a player receives 4 chat-related reports in 24 hours, they will be muted. This removes the toxicity from the game quicker, without having to ban the player. We see this as a win-win.
We are going to change the default texture pack. Once the new built-in texture pack selection feature has been in the system for few weeks, we are going to use the data gathered from it to select a new default texture pack. Personally, I’ll still be using the original texture pack you pricks. ;)
We will create a new short “How to play TagPro in X Seconds” video. We’ll do this after we have selected the new default texture pack. It will cover more aspects of the game, including regrab, chasing and center flag.
We are starting work on these changes today!
r/TagPro • u/randommcperson • Dec 16 '14
Shared I love getting triple teamed in the Glory Hole
r/TagPro • u/LuckySpammer • Apr 27 '15
Shared The Next TagPro
Read all about it here: http://blog.koalabeast.com/the-next-tagpro/
Also, the spike doesn't move.
r/TagPro • u/LuckySpammer • Jan 26 '14
Shared I was literally sweating my balls off while knocking back Bloody Marys, trying to troubleshoot the TagPro hacks over airport WiFi.
It wasn't until I asked steppin to turn off all the servers, that he let me in on it. I'm so relieved.
See you ass holes tomorrow.
r/TagPro • u/TagProStreams • May 02 '15
Hi there! I need karma for a new subreddit feature coming up, so here's some overly dramatic IRL TagPro!
r/TagPro • u/[deleted] • Jan 12 '15
Add Honking to TagPro
While we’re changing TagPro to 3.0, I think now would be a better time than ever to implement honking into the game. While this may be extremely controversial, here is my reasoning behind why adding the ability to honk is the future of TagPro:
Typing in team-chat is to time wasting, there needs to be a quicker way to communicate the situation with your team.
Finally adds in that extra bit of camaraderie TagPro desperately needs with the ability to celebrate over a good block, nice cap etc.
We all know four keys is too little, adding in a fifth (possibly the spacebar) brings a new level of complexity that won’t stress out newer players.
Could bring a whole different dimension to the game where players could donate to TagPro to earn different honks.
And finally and most importantly no matter where you stand on this hot button issue, everyone in the community can agree a new way to report people (i.e. “Excessive Honking”) can not be anything but beneficial.
r/TagPro • u/[deleted] • May 30 '14