r/magicrush • • Apr 05 '17

Magic Rush - In Game Employees Driving up spending

57 Upvotes

https://youtu.be/50bpOpgqmMQ

So some friends of mine and allies have been working on this video and post for a while.

The sad truth is there are employees of MR playing the game, getting diamonds and driving up the spending of real players. An ex employee who is our friend that we made from one of our servers broke the news of what was taking place. There are developers / server managers who create accounts, join alliances, and then become big spenders to create even more spending by the real players. They will inch up spending on events (like wheel/dice/dragon eggs/etc) to try and get people to push for top spots. They manage their own server and when a merger takes place, 'magically' only one remains after a month or less usually. Suddenly 'people' who have invested 10k, 20k, 30k+ vanish, leaving a power hole, and one person for everyone else to try to spend against and win.

I provide screen shots from our conversations and discussion with the ex employee (have blocked name atm to prevent retaliation by the company). Please be careful about this game. They stole from us with Abyss Treasure, Lied about fixing it, and still have it off even today (yes I checked for a 3rd time).

Thoughts?


r/magicrush • • Mar 06 '18

GUIDE Goddess of Wisdom Quiz - answer key

51 Upvotes

Test servers have a mini-event where you can get rewards for answering questions about Magic Rush. Here's a little cheatsheet.

Edit: Questions and answers in different languages (including Russian, Korean, and Chinese) are at magicrushhelp.me

QuestionAnswer
[ ] (Empty question.)36
Abyss Treasure shovel is automatically replenished in how much time?6 hrs
Are Murphy and Gorgana of the same race of people?Yes
As Patra found out, how were clergy members in her society chosen?Bargaining and assassination
At most how many other players' holy tree cores can you get?5
At the start of War Guardian, how many heroes can you choose for battle?3
At what Academy Kingdom level is high-level tech unlocked?Lv 80
At what Academy Kingdom level is mid-level tech unlocked?Lv 40
At which layer of Crystal Dungeon does Orange equipment get unlocked?120
Blinding can effectively counter which of an enemy's attack methods?Basic attack
Building a Fortress will increase the Build Pts of which building?Citadel
Can a player be scouted after he/she puts up a Peace Shield?Yes
Can you get a Legendary Hero in Abyss Treasure?Yes
Can you get rewards in Alliance Duel?No
Can you reuse heroes after winning a battle on the same layer of Crystal Spire?No
Commander equipment made from shards can have up to how many gems inlaid?8 gems
Do hero Awakened status and skins get carried into Hero Showdown?Yes
Do marching times get longer when in the Mystery Land?Yes
Does fighting in Crystal Dungeon cost stamina?No
Does spending sub-Soul Crystals count towards crystal spending events?No
Does the Academy cooldown queue stop completely when the Academy is rebuilding?Yes
For which of the following will a player's account not get frozen?Attacking another player's castle
Holy Altars are unlocked at Alliance Citadel Lv...?Lv 7
How can you get resource tech speed up cards?Buy resources
How can you repair a damaged City Wall more quickly?City Relocation
How do you raise Commander Equipment star level?Raise gem level
How long after a holy flame altar is destroyed can you re-place it on the map?48 hours
How long does one round of Kingdom War last?72 hours
How long does one union have to occupy the Throne to guarantee victory?12 hrs
How long is the cooldown period after accepting a Divine Blessing?72 hours
How long will an Alliance Carrier stop after taking off?12 hours
How low must a player's City Wall points drop to have a chance to steal a tree core?70% (0.7)
How many Captain Skills can be activated per lineup?1
How many Low Ancient Souls do you need to evolve a soul component the first time?4
How many days must an Alliance Carrier wait in between take offs?3 days
How many points can you get each time for passing the spawn point in Magic Squares?80
How many points do you start with in Magic Squares?36
How many rounds of battle are there in an Alliance War season?5 rounds
How many rune cores must be enhanced to +6 to evolve an advanced core?4
How many times can you reset challenge chances for Crystal Spire per day?2
How many times can you switch alliances before incurring a 24 hour cooldown period?8
How many total Bosses must you face to complete Subterra?4
How many types of traps can be built in the Magic Defense Tower?4 kinds
How much Dragon Priest exp can you get for one Expert Prayer?10 pts
How often do arenas spawn after Kingdom War starts?Every 12 hours
How often do Kingdom War Arenas product medals?30 mins
How should you treat players from other countries?Treat politely.
How was Vortex born?Malachi forged him.
If you already have a Magic Pen Gem equipped, which of these can you not inlay?2 Pen Gem
If you already have a Magic Resist Gem equipped, which of these can you not inlay?2 Pen Gem (see note)
If you already have an AD/AP Gem equipped, which of these can you not inlay?AP Gem
In Ancient Ruins, what's the max number of Captain Skills you can unlock in each Chapter?4
In Beast Soul Tourney, how much of a boost do Beast Soul attributes receive?100% (1)
In Elite Crusade, how much initial energy will heroes start with?About 70% (0.7)
In Elite Dungeon Death stages, how should you deploy your heroes?First Mage, then Physical
In Hero Brawl, weekly rewards are sent out according to what?Total Brawl Coins for the week
In Hero Brawl what's the max number of heroes you can go to battle with?18
In Prayer, up to how many bonus attribute bars can you get?4 bars
In Proving Grounds, you cannot get this:Diamonds
In which of the following will hero healing not be nerfed (weakened)?Campaign Stages
Is the cost of repairing a destroyed engraving be reduced?Yes
Members of Brunhilde's tribe get their strength or weakness from what?Frost Veins
Once an holy flame is built, can other alliances build this flame?No
Silencing can effectively counter which of an enemy's attack methods?Hero skill
Under what condition can you randomly relocate?When your City Wall is on fire
Under which of the following will an alliance Holy Flame not lose its effect?Moving it to another place
Up to how many people can team up in Subterra?2
Upgrading which of the following can increase mercenary marching capacity?Legion Field
What Alliance Citadel level must you reach to unlock Fortresses?4
What action will not decrease your City Wall troop's power?Monster Rally Attack
What are you guaranteed to get for your first diamond wish?2-Star Hero
What bonus will the player who activated the Alliance Carrier get?Marching Order
What can one do during the Marching stage of Alliance War?Lanes can be swapped around
What can you get for Alliance Construction?Alliance Honor and Build Pts
What can you get from Subterra treasure chests?Tons of rune fragments
What cannot be obtained through Sky City Blessing?Extra gold
What did Merlynn discover that led her to learn new magic?Nature Elves
What did Patra find in the Pharaoh's secret chamber?A forbidden spell
What effect does evolving Commander Equipment have?Everything is improved
What is negative effect is caused by having your Holy Tree core stolen?World Map battle power drops.
What is the most stars a hero can receive?5
What level does the priest need to reach to unlock Master Prayer?14
What loss do you incur for occupying a Kingdom War Arena?Garrisoned troop will lose HP
What privilege do Alliance Elders not have?Appoint another player as elder.
What rank does a player have to reach in Hero Brawl to get a special avatar border?Top 3
What resources are used to make transactions in the Turf Black Market?Academy resources
What reward can you get for taking part in Beast Soul Tourney?All of these.
What time (server time) are Sky City ranking calculations made?22:00
What time (server time) is Arena reward calculation made?21:00
What will you get for defeating an Alliance Mine occupied by an enemy?All resources gathered by the enemy.
What's the max member limit for a Lv 1 Alliance?40
What's the minimum quality level for a hero to use prayers?Purple
When 5 rune core elements align, how much of a boost can the corresponding attribute get?100% (1)
When hero level goes up, which attribute will not grow?Energy max level
When reinforcing an ally, will marching speed be increased?Yes
When sweeping Ancient Ruins stages, what item cannot be gotten?Bread
When sweeping Crystal Spire, up to how many bonus drops can you choose?5
Where did Bedivere grow up?St. Debiya
Where does Rengoku's mask come from?His dead best friend
Which Crystal Spire level do you need to get the 7th Commander Equipment?20
Which day's ranking is shown in the Enhance Master Event?Yesterday
Which hero attributes are carried into Hero Showdown?Star Level
Which of the following Beast Souls is not suitable for Marksman heroes?Phoenix
Which of the following actions will not cancel your Peace Shield?Reinforcing allies
Which of the following actions will not deduct attack chances?Rally attack on large monsters.
Which of the following equipment positions cannot enhance Tank heroes?Boots
Which of the following hero soulstones cannot be exchanged for in the Arena Shop?Mira
Which of the following heroes is not a marksman?Baggins
Which of the following heroes is not a support?Paganini
Which of the following is not a privilege of the World Ruler?Setting an alliance union
Which of the following is not a title that the World Ruler can give out?Foreign Minister
Which of the following is not an Alliance Tech?Robust Physique
Which of the following mercenaries can reduce enemy merc armor & magic resistance?Plagueling
Which of the following profession of heroes can deal AoE dmg with basic attacks?Cannon
Which of the following profession of heroes can resurrect in TD Bonus stages?Tank
Which of the following treasures can not be dug up in Abyss Treasure?Stamina
Which of the following will give you Shadow Gold?Attacking Monster Forts
Which of the following will not give you Kingdom War Medals?Attacking a player's city
Which of the following will not give you War Ashes?Attacking a player with no defense troop.
Which of the following will not trigger a gift from the alliance Tree of Life?Spending diamonds
Who did Aurai receive guidance from?Unicorn
Why did nobody adopt Ingrid?Because she was blind
Why does Gorgana want to go to war?Discrimination against snake people
Will my ally's reinforcements fight before my own defense troop?Yes

Note: The question "If you already have a Magic Resist Gem equipped, which of these can you not inlay?" is incorrectly translated. It should read "If you already have a Magic Pen Gem equipped, which of these can you not inlay?" The correct answer is "2 Pen Gem".


r/magicrush • • Jun 08 '20

Magicrushhelp.me update: Hero and Equip Skills

47 Upvotes

After months of hard work I finally added hero and equip skills to Magicrushhelp.me. Each hero skill has its own page where you can see the values for all levels. Not just the tooltip values - but also the actual ones. Equip skills have similar sections on each equip page.

Examples: Lucifer - Seraph Wing, Centax - Abyss Asylum, Phantom Scythe

I cannot stress how much time and effort (and diamonds) it took. There's close to 70 different formulas, some of which are used only by a handful of skills. I certainly missed some things, so let me know if you find any mistakes.

Known issues

  • I didn't include the bonus skill levels from the prayers (yet).

  • Summon skills have no data. This is beyond my paygrade.

  • Some skill values might be off a little (like +/- 100). This is because sometimes, the in-game tooltip will use starting hero attributes (at level 1) instead of your actual ones.

  • Certain buffs that scale with AD, AP, Health, Penetration, etc. might give you "wrong" values when you put your hero attributes. This is expected. For some reason, these in-game tooltips include War Academy bonuses. If you add those, the values in the game and on the site should match.

What I'm working on next

  • Beast Soul and Talent skills.

  • Including critical hit damage and absolute damage in calculations.

  • Adding tags so you can easily see which skills stun or apply bleeding.

Enjoy!


r/magicrush • • Feb 06 '16

Thanks Obama

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35 Upvotes

r/magicrush • • Dec 25 '19

FLUFF Snow owl hype train

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31 Upvotes

r/magicrush • • Jul 06 '17

Magic Rush Calculators update (July 2017)

26 Upvotes

I had some free time on my hands and I've decided to update Magic Rush Calculators. Enjoy!

For those who aren't familiar with these tools, they will help you plan farming fragments for heroes and can give you some ideas about building a good arena team.

IMPORTANT

Looking for players who can speak Chinese/Russian/Korean/Japanese/Turkish/Italian and can help me translate and proofread the rest of the website. PM me for details.

Changes

  • Updated the rune calculator with info on all heroes and awakenings, up to Greeneye and Awakened Edwin.

  • Updated the team recommender with data from this month. 22 mergers so far, more to come.

  • Recommended teams show hero portraits by default. You can switch to hero names by clicking a button.

  • You can now click the Recommend a team button any time. If you do that with no heroes selected, you will see the highest ranked F2P teams.

  • Trending page shows all heroes. You can also see how (un)popular heroes were in the past.

  • Updated most of the hero portraits so they match their in-game versions.

  • Added missing translations for some heroes and fixed some Spanish ones. Now they match in-game names.

  • Fixed selection/deselection issue on the mobile version of Chrome.

More changes and updates will follow.


r/magicrush • • Feb 02 '19

DISCUSSION This is how they treat their players.

25 Upvotes

I have been playing MR for a lot of years. Some years ago I did translations for them, but since the game never got released in my language (Norwegian), I stopped getting "payment" from them and did not translate more, since there was nothing to translate into Norwegian. I had a brief talk with a few people in world chat and when I tried to log in yesterday, this was what met me.

Since then I have had a lot of friends from server 806 sending emails and asking whats up and why I got banned from mentioning what already exists on the internet (for example in posts on Reddit). I have seen people mentioning what amounts translators gets per week/month etc. It was me mentioning what we got as translators. I sent an email to support and they replied "it was a work violation" . I havent "worked" for them in years. And when we ask them to send the signed contract, they just keep sending automatic replies and mocking smiley faces. They have also made treats agains my friends that spoke on my behalf. We all know that they operate a bit shady (for example employees with unlimited amount of gems making real players spend more - there is a reddit post about this as well).

They have stopped replying me. So they just ignore their own greediness and sillyness. I did not get a fair warning and I did not know that it wasnt ok to mention, what we all know, translators in games, gets paid in in-game currency. This is nothing new and it has been dicussed in world chat etc several times during the year.

What I dont get is that people can call other people names, explicit talk about drugs/drug abuse etc and be rasicst. But thats ok. Here I did an honest mistake. I begged and pleaded, my friends and the lovely community did the same. Even my frenemies got upset by it and wanted to help out. They keep being rude in their replies and treating us like shit and then have been threatening several people.

This is not ok. And look, how many years the ban is. I have lost what little respect I had for the devs for this game. They are just being greedy and not seeing reason.

I am not throwing a pity party here, but I just state that this is clearly unfair and I have spent money, I did help out with translations years ago, and I am the violator? How can we take them seriously when then have this kind of behaviour?

Has anyone else had same experiences or something? Please share. I do not want this craziness to go unoticed. I have even told them, ban me for a week - remove my gems etc. But all I got for a reply was a mocking smiley face.


r/magicrush • • Aug 30 '18

IMAGE It finally happened today bois

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25 Upvotes

r/magicrush • • Dec 24 '16

BUG Magic Rush - Broken Abyss Treasure Resolution Stuff

25 Upvotes

So for those who have been following this stuff for the last 30+ days here are a few things I've found out.

First after constant contact with MR support they aren't going to give back diamonds at this point. They didn't feel the amount 'spent' was enough to warrant a refund to anyone... Surely no one spent a large amount at one time that requires it (not like I spent 5k+ making a video showing the problem)

So you are left with a few choices. Contact Itunes/google play and get a partial refund. Or do nothing, let them pocket the gems/money all the way to the bank. If you choose the first option here are a few videos to help you out.

Reference the video here for original source of their lies https://www.youtube.com/watch?v=j3RG1nyj2cU

What to tell support when you call in for a refund https://youtu.be/XJcQ7Jdlg-c

Video on latest from MR https://youtu.be/bwnR-TFn6yM

Vidoe on Google Play Refund https://www.youtube.com/watch?v=luPdZtWda6k

Video on Itunes Refund https://www.youtube.com/watch?v=NVcuDl6j4VE


r/magicrush • • Nov 14 '20

DISCUSSION The End

24 Upvotes

So its been 4 or so years and after spending thousands of dollars on this wretched game it is the end. I have basically been the top player on server 906 for over a year. But now the game is basically a pure money suck.

While we all realize that MR is str8 pay to win that is not the real problem as there are plenty of pay to win games out there.

The REAL issue is the complete lack of customer service and the utter lack of transparency from the devs. LEO is a perfect example and now I will stop supporting and giving any money to these greedy unethical developers.

In short after months of complaining about the improper use of bot accounts I was able to get a small refund from Google Play and of course what does MR do? They charged back my account despite thr fact that Google agreed with me that the developers were at fault.

After about 40 or so emails and months of in game chats with customer service they refused to acknowledge their fault.

So they will now lose yet ANOTHER top spender.

Remember as players we are the customers and the only way to voice our displeasure is to stop supporting these greedy developers.

The end.

Peace out

Original HO.


r/magicrush • • Sep 16 '21

VIDEO Made an Elite Dungeon tutorial for all the stages, go check it out

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23 Upvotes

r/magicrush • • Sep 06 '19

EVENT War of Kings: Season 1 results

23 Upvotes

The first season of the War of Kings is finished. I spent some time and meticulously took player, match, and fight data from all four zones covering all merged servers. You can find the details on the site. Below are some extra interesting things I noticed.

Most popular heroes

HeroPopularity (%)
Pyre94.53
Ariel90.63
Quinox87.50
Aurora86.72
Ovid85.16
Brunhilde85.16
Lucifer82.03
Theresa81.25
Coco80.47
Monk Sun78.13

To the surprise of no one, the five most popular heroes were supports. Pyre is a clear winner - all but 7 competitors trusted him to protect their teams.

Flint, despite being a recent addition, was picked by exactly half of the players. Blissa was also quite liked (54%). Angela, on the other hand, was the second least popular legend at little over 15%.

Unpopular heroes

Nobody picked the following heroes in their main five teams: Bauer, Bibo, Emily, Gorgana, Greeneye, Grunk, Hecate, Karas, Lee, Leon, Lorya, Norman, Seeley, Tartarus, Torin, and last but not least Watson. Leon is the most surprising one out of this bunch. But if you think about it, it's hard to displace trusted tanks.

Heroes that almost made the above list, but someone was kind enough to pick them once: Bedivere, Jacob, Jasmine, Muse, Paganini, Slimer King, Spar, Thanos, Vulkan, Yuan.

The best heroes

We know the team composition of all fights. We also know their results. If we put two and two together, we can find which heroes are better than the others.

I ignored draws (timeouts) and blowouts (fights where the winner had much more power than the loser). Then, I counted all fights and wins for each hero. I dropped all heroes with less than 10 fights. Otherwise, the best hero would have been Baggins with perfect 100% win record. In one fight, but still.

HeroWin Rate (%)
Monk Sun75.47
Edwin74.75
Theresa73.39
Noel & Snow70.15
Patra69.70
Flint67.39
Centax64.86
Ovid64.67
Quinox64.64
Blaine62.12
Pandarus61.22
Pyre60.90

Edwin teams are just that good. Other CC-heavy heroes like Patra and Centax are pretty decent too. Pandarus thrives against shield-heavy enemies.

The most balanced heroes? Blissa and, believe it or not, Candy. Both had 51% win rate.

The worst heroes

Same as the above, but in reverse. Here are the heroes who won less than a quarter of their fights:

HeroWin Rate (%)
Max25.00
Delphos25.00
Chavez24.00
Gridlock23.33
West22.28
Rengoku21.27
Angela19.23
Lufia18.75

Not a good outlook for AD. Maybe next time.

Some other oddities

  • In zone 4 group H you might notice KingNubsi's teams have a single hero. It's not a mistake, he really didn't field full teams.

  • The winner of the zone 4 had all of his heroes with green rune cores. Could be either a bold fashion statement or taking advantage of the latest rune core enchant.

  • In zone 5 group B there was a three-way tie. The 2nd place A◎J, won more fights and had more power than the 3rd place sh1geru. Yet curiously the 3rd place advanced to the next round instead of the usual runner-up.

  • Not sure if it was intentional, but you couldn't see the end screen with damage/power distribution after each fight.


r/magicrush • • Apr 12 '17

Discounted Gem Price For Employees / Friends / Family

23 Upvotes

So what would you say if I told you that you might be paying up to 10x what some of the employees, family members and friends of the developers pay?

Well the truth is its true. We have heard about this a while ago but really couldn't prove it. So a few guys on one of the servers got cocky and blabbed about how they paid less for each purchase because of their relationship with the dev's.

Why give them these discounts? Because you have to pay 10x the price to try and compete with them. Its a win win for both parties. So on your server that 'whale' might just be a friend or family member who has been given 90% off.

How does that make you feel?

Thanks to tehdarkz for the proof!

https://youtu.be/79QJVEYEexE


r/magicrush • • Dec 04 '20

BUG Nothing to see here, just casual 103k Exp from Fractalia

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22 Upvotes

r/magicrush • • Mar 31 '19

FLUFF Oddly Satisfying

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22 Upvotes

r/magicrush • • Feb 01 '19

Magicrushhelp.me calcs update: Rune Cores and Commander Chests

22 Upvotes

This is like a year and a half too late, but I added new calculators to my site.

Rune Core calculator

  • Pick a hero, your element discounts, and your current cores. Then you will see gold and resources you need for your target levels (defaults to all cores maxed at 10).

  • You can also see the attributes you will end up with.

  • Color bonuses aren't supported yet.

Commander Chests calculator

  • Put your current chest count and see how many points for the commander event you have in total.

  • But why stop there - you can also put your daily troop experience gains. Then you can see estimate time it will take you to reach desired number of points (defaults to 8000).

  • For those of you who like to save troop exp/stamina, you can select up to 5 days and pick individual exp for each.

Hope I didn't mess up simple math, but if you find any mistakes - let me know.


r/magicrush • • Jul 24 '17

PATCH Magic Rush Calculators Update: Sky City, Early Game Area Team Recommender

22 Upvotes

Magic Rush Calculators got two new features.

Sky City

This is the first time the Team Recommender branches out to a different game mode. It can now help you find teams for all four bosses in the Sky City. I went one step further and instead of sorting the teams by raw damage I sort them by Damage per Power. In theory, a lower ranking team might be more effective, but it simply lacks power to get a better spot on a given server.

I'll update the team database as I collect more info (especially on Spar).

EDIT: Added more teams from the latest round.

Early Game Arena Team Recommender

So far the Arena Team Recommender focused on the end-game teams. Which is great, but it's completely useless for new players. Now there's a new option Show Teams At, where you can select the teams from a particular stage of the server. Right now, two stages are available: Early game (up to lvl 60) and End game (lvl 90-95). End game is the default option, so old users don't have to change anything.

I collected the data for Early game from a couple of new servers over the period of two weeks. This way I got the best variety of teams: anything from three-day old teams who just beaten the bots to teams who got Saizo at the very first wheel event.

Additionally, the last column on the Trending page shows hero popularity on new servers. This is immediately useful for those who are just starting, as they can see which heroes are good to aim for early.


More updates to follow!


r/magicrush • • Jan 27 '16

GUIDE Damage and Damage Reduction formulas

22 Upvotes

Boring Introduction

This is everything I've found about the damage and damage reduction in Magic Rush so far. I might be missing something obvious, but my damage model passed everything I threw at it. I tested it as best as I could. The main points are below. If you want to read the story of how I came up with all of this, it's further down. I heard it's as good as The Girl with the Dragon Tattoo.

Too Long; Didn't Read:

  • There are two different damage formulas: one versus monsters (PvM) and the second versus other players (PvP).

  • In PvM, the damage reduction is purely proportional. The same amount of Armor and Magic Resist always reduces the same % of the damage.

  • In PvM, 100 Armor reduces the incoming damage by 20% and 400 Armor reduces it by 50%.

  • In PvM, one point of Armor increases the Effective Health by 0.25%

  • In PvP, Armor and Magic Resist also reduce the damage by a flat value.

  • In PvP, the effective reduction depends on how powerful the base damage is. 100 Armor reduces the base damage of 2000 by 24%. 400 Armor reduces the same damage by 60%. If we double the base damage to 4000, 100 Armor reduces it by 22% and 400 Armor by 55%.

  • Armor and Magic Resist matter more in PvP.

  • Damage reduction works the same for both physical and magic damage.

  • Armor and Magic Resist are lowered by attacker's Armor Penetration and Magic Penetration by a fixed amount and they cannot lower resists below 0. * Not all attributes affect the damage. Armor Penetration, Magic Penetration, and Critical Hit Damage Level from runes and item attributes don't increase the damage. Fixed in the 1.1.65 Update * On the other hand, Armor Penetration, Magic Penetration, Armor Reduction, Magic Resistance Reduction, and Critical Hit Damage Level from heroes skills and item passives work as intended.

  • Armor and Magic Resistance Reduction from heroes skills (including Awaken Passives) and item passives cannot lower the target's Armor or Magic Resist below 0.

  • Except for a few isolated cases, Critical Hits simply double the final damage.

Damage Formulas

Physical and magic damage use the same formulas. Obviously, Magic Resist only reduces magic damage and Armor reduces physical damage. The formulas use floating numbers which are then rounded to the nearest whole number and shown as such in combat. For example 1294.28 will be rounded down to 1294, but 2005.77 will be rounded up to 2006.

Monsters include the Campaign (all difficulties), the Abyss, Proving Grounds, the Dungeon, and (surprisingly) the Crusade.

Players include Alliance Duel and the Arena.

I'm not sure to which category Ladder Tourney and Alliance Wars belong; I couldn't reliably test them.

UPDATE: May 23, 2016

As of May 23, 2016 (version 1.1.69), the constant in damage formulas changed from 400 to 370, increasing resistance effectiveness between 0 to 5%.

Versus Monsters:

Final Damage = Base Damage * (370/ (370+ Resist After Reduction)) * Crit Multiplier

Versus Players:

Final Damage = (Base Damage - Resist After Reduction) * (370 / (370 + Resist After Reduction)) * Crit Multiplier

Base Damage

The formulas for calculating the Base Damage are:

Physical Base Damage = Total Attack Damage * Skill Multiplier + Skill Bonus Damage
Magic Base Damage = Total Ability Power * Skill Multiplier + Skill Bonus Damage

Attack Damage and Ability Power include offensive attributes gained from levels, stars, runes, quality, items, academy, item passives (for example Sapphire Scepter), and heroes skills (for example Saizo's passive).

Skill Multiplier is a hidden value which modifies Attack Damage and Ability Power. As far as I can tell it always stays the same. Basic Attacks generally have the multiplier of 1.0 (so against 0 resist they do the same damage as hero's Total Attack Damage or Ability Power), but there are couple of exceptions.

Skill Bonus Damage is the extra damage listed in-game under each skill's description. It is a flat damage increase and is not multiplied by Attack Damage or Ability Power. It increases with the skill level.

Damage done by summons (Emily's Bonas, Alma's Ghosts, but also Gerber's continuous damage) is calculated separately and is not increased by heroes' attributes. It increases only with the skill level. It is affected by opponent resist.

Click here for (an almost) complete list of Skill Multipliers.

Resist After Reduction

if (Base Resist - Lowered Resist - Resist Penetration) >= 0:
	Resist After Reduction = (Base Resist - Lowered Resist - Resist Penetration) * (1 - (% Penetration / 100))
if (Base Resist - Lowered Resist - Resist Penetration) < 0:
	Resist After Reduction = 0

Lowered Resist (shown in game simply as -Armor or -Magic Resist) can come from heroes skills (for example Coco's and Blaine's passives, Smoke's Venom, Jolie's Shooting Frenzy) or from item passives (for example Skeleton Scepter). It simply reduces the opponent resist by a flat value.

Resist reduction from two different heroes' passives (for example Alma and Blaine) stacks with each other. Resist reduction from the same items' passives (for example two Skeleton Scepters) doesn't stack.

-Armor or -Magic Resist alone cannot reduce resist below 0. Let's say your Alma and Blaine each reduce opponent's Magic Resist by 70. Your opponent Magic Resistance is 120. After applying those reductions, opponent Magic Resist will be 0, not -20.

Armor and Magic Resist is then further reduced by -Penetration and then % Penetration.

Penetration from Awakening passives (West, Crabbie) and item passives (Conjure Scepter) are the only form of penetration I could confirm to work. Flat or % Penetration from runes and item attributes doesn't work. Fixed in the 1.1.65 Update.

Crit Multiplier

if not Crit:
	Crit Multiplier = 1
if Crit:
	Crit Multiplier = (2 + (% Crit Strike Damage / 100))

As of now, Critical Hits double the final damage. The only way to increase the Crit Multiplier is to enable Killer Blade passive or (possibly - I didn't test it) use Mira.

How it all came together

CSV Logs

Here are the damage logs from my tests in a CSV format: Alliance Duels, Crabbie, Damage Multipliers (incomplete)

Beginning

Since Magic Rush blatantly steals respectfully draws tiny inspiration from League of Legends champions, I figured maybe they stole were inspired by their damage reduction formula too:

LoL Base Damage * (100 / (100 + LoL Armor))

I mean, why not? It's simple, it's tested, it follows a basic rule where each point of armor requires a champion to take 1% more of its maximum health in damage to be killed. But more importantly, it's consistent: 100 armor always reduce incoming damage by 50%.

I noticed that Magic Rush doesn't have that consistency:

Damage versus 0 armorDamage versus 12 armorDifference% reduction
1251091612.80%
272250228.09%

As you can see, it's neither a fixed reduction, nor a consistent percentage reduction. So Magic Rush has their own formula. Question is: what the hell is it?

First tests

/u/wiklr kindly suggested that the Alliance Duel would be an excellent way to test damage reduction. I tried that with my alliance, but the language barrier and sloppy reporting (for example omitting academy bonuses when reporting resists) didn't get me very far.

I've decided to do everything by myself. I made two F2P accounts on the same server, made an alliance (Squid Squad, the best name ever), and joined it on both of them. I didn't use my main account because it's easier to test things when there are less variables. Grey characters with no runes, no items, and no academy have simple stats: just health, attack damage and resistances. No critical hits, penetration, and passives to complicate things.

I needed some reference point. Earlier I figured out that Slimers in chapter 3 have 0 armor and magic resistance. They are great for testing damage because once you kill the big one, two extra smaller ones appear, also with 0 resists. I also quickly noticed the relationship between attack damage and skill bonuses, I discovered skill multipliers, and finally I devised formulas for Base Damage.

Base Damage (physical) = Total Attack Damage * Skill Multiplier + Skill Bonus Damage 
Base Damage (magic) = Total Ability Power * Skill Multiplier + Skill Bonus Damage 

I could've now accurately predicted the damage against no armor and with 0 penetration. Next, I started testing the role of armor by staging fights in the Alliance Duel between my accounts. I began with recording how much damage Lufia did versus different starter heroes. Then I slightly increased Lufia's attack damage and had her fight the same starter heroes with the same stats. I repeated the whole process a couple of times.

Immediately, I noticed that the same amount of armor reduces less % as Attack Damage increases:

Lufia's ADActual DamageOpponent Armor% Reduction
125.40125.4000%
131.13923229.84%
140.271003228.71%
144.841043228.20%
154.841143226.38%
157.841173225.87%
169.841263225.81%

At the same time, more Armor reduces more damage against the same Attack Damage:

Lufia's ADActual DamageOpponent Armor% Reduction
125.40125.4000%
125.4012044.31%
125.4011955.1%
125.4011677.5%
125.401091213.08%
125.401061515.47%
125.401041717.07%

UPDATE: May 23, 2016

As of May 23, 2016 (version 1.1.69), the constant in damage formulas changed from 400 to 370, increasing resistance effectiveness between 0 to 5%. The following section will still use the old constant for archival purposes.

A formula which would satisfy both criteria had to be similar to this one:

(Base Damage - Armor) * (100 / (100 + Armor))

I used this formula on data I collected and I plotted the final damage against the predicted damage. The red line should be as close to the blue one as possible.

I replaced the constant 100 in the above formula with numbers from 1 to 1000 and compared all the results with the recorded damage. 400 was the best fit. It's almost perfect except some insignificant rounding differences:

(Base Damage - Armor) * (400 / (400 + Armor))

I used the corrected formula and I was able to successfully predict damage for any value of Armor or Magic Resist and 0 penetration.

Penetration

UPDATE: May 09, 2016

As of May 09, 2016 (version 1.1.65), attribute Penetration gained from runes and item stats works correctly. The following section is left for archival purposes.

With high confidence I included Armor Penetration in my calculations. I naturally assumed that penetration reduces armor by a fixed amount:

Final Armor = Armor - Armor Penetration

and that Final Armor can't go lower than 0. The damage formula would be:

(Base Damage - Final Armor) * (400 / (400 + Final Armor))

Based on the above I made some predictions:

Opponent ArmorPenetrationPredicted DamageActual Damage
0613271327
44.37611651155
221410541032

Something was wrong and I didn't know what. I went back one step and tested damage done by Mira with 0 armor penetration and 2 armor penetration. One of the gray runes gives exactly 1 penetration, so it was a good test to see what was going on.

Opponent ArmorPenetrationPredicted DamageActual Damage
00279279
210245245
212244245
610189189
612188189

Probably just a rounding error, but I wasn't sure. On a whim I used a previous formula without penetration:

Opponent ArmorPenetrationPredicted DamageActual Damage
0613271327
44.37611551155
221410321032

That couldn't be right. But I confirmed it with more fights. Once again, I correctly predicted the final damage without accounting for penetration. Ok, so flat penetration doesn't work. What about % penetration? This one is easier to test. In fact, you can do it yourself. Pick a hero with Professor Boots: Crabbie, Karna, Muse, or Murphy. Professor Boots increase four attributes: Health, Dodge, Attack Speed, and % Penetration. No Ability Power, so your damage should only increase because of the additional penetration.

Fight solo with that hero and note the damage. Enhance Boots a little so their % Magic Penetration increases. They are a Green item so it won't cost much essence. Then fight the same enemy as before and note the damage again. It's the same as before enchanting. If penetration worked correctly, you would do more damage. But you don't. Something is definitely not right. Well, fuck me.

Everyone (including me) assumed that penetration from items and runes just works. But empirical evidence shows it doesn't. If we were wrong about this one, what else could we be wrong about?

Revisiting Assumptions

I had to be absolutely sure there were no other surprises and I couldn't assume anything. So I've decided to check what affected damage and what didn't. For example: does hero level have any direct effect on damage? Pm me a picture of an alpaca if you read this. We all know heroes become more powerful as they level up, but that's because their Attack Damage and Ability Power increases with level. But let's say we have two heroes with different levels but with the same Ability Power - is there any difference in damage they do to the same target?

Here's what affects the damage directly:

  • Ability Power and Attack Damage, including hero attributes, item attributes, and academy bonuses

  • Skill Level

  • -Armor and -Magic Resist from skills (for example Jolie's Shooting Frenzy)

  • -Armor and -Magic Resist from hero passives (for example Alma's, Coco's, Blaine's)

  • Bonus damage from passives (for example Saizo's and York's)

  • % Magic and Armor Penetration from item passives (for example Conjure Staff)

  • Armor and Magic Penetration from Awakened passives (for example Crabbie's and West's)

  • % Critical Hit Damage Level from item passives (for example Killer Blade)

  • Opponent Armor and Magic Resist

  • Game mode

Here's what doesn't affect the damage directly:

  • Hero level, stars, quality (assuming the same attributes) * Flat Armor and Magic Penetration from runes, item attributes, and bonus attributes gained from Purple+ quality Fixed in the 1.1.65 Update. * % Armor and Magic Penetration from runes, item attributes, and bonus attributes gained from Purple+ quality Fixed in the 1.1.65 Update.

  • Critical Hit Damage Level from runes, item attributes, and bonus attributes gained from Purple+ quality

  • Attack Speed (you will attack faster and your Damage Per Second will increase, but individual numbers won't)

  • Hit Level, Dodge, Health and Energy Regen, Life Steal Level.

  • VIP level, server, age of the account

Out of the usual suspects, only attribute Penetration and attribute Critical Hit Damage Level don't work as intended. Critical Hits will always do double damage unless you enable Killer Blade passive (I didn't test Mira's skills).

Damage After Critical Hit = Damage * (2 + (% Crit Strike Damage / 100))

Was is intentional or just a plain old bug? I'd say the latter. We already had a similar situation with Dodge gained from attributes: it didn't work until they fixed it in late 2015.

PvM and PvP differences

With the damage formula figured out, I switched my attention to the Campaign mode. Since the attributes of monsters are unknown, I couldn't predict the final damage. So I tried predicting something else: their Armor and Magic Resist. I knew the final damage and the attributes of my heroes. I just needed to put the numbers in the formula, right?

Wrong. Here's what happened. I used Crabbie, Blaine (both at Blue +2), and Thanos (Purple +4) against Wereboar Mages (Light MR) in the Campaign stage 3-5. So, if I filled my formula with attributes and final damage of all three heroes, I should've got the same MR each times.

HeroDamage vs 0 MRDamage vs unknown MRPredicted MR% Reduction
Blaine113299312.712.28
Crabbie1536137913.0512.30
Thanos154931359013.912.28

I didn't. But I noticed that the % reduction is nearly constant. I remembered that the LoL formula I mentioned at the beginning also had the same consistency. So instead of this formula:

(Base Damage - Magic Resist) * (400 / (400 + Magic Resist))

I tried this one:

Base Damage * (400 / (400 + Magic Resist))

The results were more promising this time:

HeroDamage vs 0 MRDamage vs unknown MRPredicted MR% Reduction
Blaine11329931412.28
Crabbie153613791412.30
Thanos15493135901412.28

I tested other heroes and the Wereboar Magic Resist was indeed 14. Turns out, there are different formulas for PvM and PvP. Also, somebody really did steal was influenced by LoL. I'm laughing out loud.

...Wait a second. Remember how I said I couldn't assume anything? It should be obvious which fights are PvM and which are PvP. It should, but I've decided to test it anyway.

Turns out, the Crusade, where you fight other players, uses the same formula as PvM. I confirmed it when I fought the same member of my alliance in the Crusade and then later in the Alliance Duel (same heroes, same attack):

HeroModeDamage Taken
JacobCrusade3774
JacobArena3585

I didn't test the Ladder Tourney and Alliance War, because there's no reliable way to replay the same fight while slightly tweaking variables.

Passives

As I said before, lowered Armor and Magic Resist from skills (including hero and item passives) work as intended. So does % Penetration from item passives (for example Conjure Staff). You can't lower opponent's Armor and Magic Resist below 0:

if (Base Armor - Lowered Armor) >= 0:
	Armor After Reduction = (Base Armor - Lowered Armor) * (1 - (% Penetration / 100))
if (Base Armor - Lowered Armor) < 0:
	Armor After Reduction = 0

As you can see, Armor is first lowered by a flat reduction and then by % Penetration.

The damage formulas are now:

PvP Final Damage = (Base Damage - Armor After Reduction) * (400 / (400 + Armor After Reduction))
PvM Final Damage = Base Damage * (400 / (400 + Armor After Reduction))

I tested this formula with Blaine's passive, Skeleton Scepter's passive and Conjure Staff's passive in different configurations. Once again I correctly predicted damage. Everything was wonderful!

Until it wasn't.

Awakening Passives

UPDATE: February 21, 2016

As of February 21, 2016 (version 1.1.51), Awakening Passives no longer reduce resists below 0. The following section is left for archival purposes.

/u/chao009 posted a video review of Awakened Crabbie, complete with before and after stats and damage against the same target. That was a fantastic opportunity to further test my formula. There was one problem though - I didn't know Magic Resist of Bedivere and Pandarus shown in the video. Still, I noticed that something was off: Awakened Crabbie did more damage against Pandarus than a normal Crabbie with the same attributes should have done against Slimer with 0 resist:

HeroOpponentMRMR PenetrationDamage
Crabbie, regularSlimer004646
Crabbie, awakenedPandarus>089.35906

Clearly, Magic Penetration from Crabbie's Awakening passive can reduce the opponent's Magic Resist below 0. I wanted to know how exactly it worked, but I wasn't been able to contact /u/chao009 for more details. Luckily, the next week I got my own Awakened Crabbie and everything was clear once again.

if (Base MR - Lowered MR) >= 0:
	MR After Reduction = (Base MR - Lowered MR - MR Penetration) * (1 - (% Penetration / 100))
if (Base MR - Lowered MR) < 0:
	MR After Reduction = (0 - MR Penetration) * (1 - (% Penetration / 100))

PvP Final Damage = (Base Damage - MR After Reduction) * (400 / (400 + MR After Reduction))
PvM Final Damage = Base Damage * (400 / (400 + MR After Reduction))

As you can see, the opponent's Magic Resist is first lowered, but it cannot go below 0. Then, Magic Penetration from Awakening passive is applied and now it can go below 0. Finally, % Penetration is applied.

Here's my favorite part. Awakened Crabbie does more damage without Conjure Staff passive (% MR Penetration) than with it:

Heroes% MR PenPassive MR Pen- MRDamage vs Pandarus
Awakened Crabbie096.307166
Awakened Crabbie + Conjure Staff696.307039
Awakened Crabbie + Blaine096.396.27260
Awakened Crabbie + Conjure Staff + Blaine696.396.27124

Take a close look at how MR After Reduction is calculated. The right part of the equation is always multiplied by the left side. This happens even if the right side is negative. Crabbie's Awakened passive lowers the enemy MR below 0. When he activates Conjure Staff's passive, negative MR is multiplied by 0.94 resulting in lower damage than normally.

Unreduced Damage, Dodge, Life Steal, and other curiosities.

Those are the only mysteries I didn't solve (yet). Unreduced Damage (for example West's and Zoe's passives) should in theory bypass all resistances and be added at the end, before calculating Critical Damage. From what I've seen, in PvM at least, it is simply added to the Base Damage and is still reduced by the second part of the formula. I need to do more testing.

The relationship between Hit Level and flat Dodge is also something I didn't explore. % Dodge (from Charon's ultimate) works as advertised.

Finally, Life Steal Level and actual life stolen in a fight is the last problem I didn't touch. I can tell it is somehow affected by resist and damage reduction. By the way, attribute Life Steal Level only works with basic attacks.

Also, several monsters in certain stages of the Campaign seem to be immune to -Magic Resist, for example from Blainie's passive. One of those monsters in a wolf from a second part of stage 11-5. I don't know how to explain it.

...So?

How does all of this apply to your day-to-day playing?

The first point is obvious: if you're serious about competing in the Arena, you can't ignore Armor or Magic Resist. At the same time, offense has a tremendous edge over defense, especially early on. The primary role of resist is to keep you alive long enough so you will deliver one more strike than your enemy.

It also limits the viability of all-defense stalling teams (if such meta will develop in the future). You can't rely just on Armor and Magic Resist alone - you have to look at skills that give you immunity (Gearz), revive (Sebastian), shields (Uther), mass silence (Smoke), and healing (you know who).

Or you can simply go the other way and just pack as much heat as you can.

The second one is less obvious, but just as important. Let's say your dominant team is magic and you invested a lot in Ability Power in your Academy, neglecting Attack Damage. Still, you want some backup physical heroes for a rainy day (and boy, does it rain a lot in the Dungeon when that blue furry mammoth shows up). Or you just want mix and match. The best candidates will be heroes who:

  • have low multipliers on their skills but gain a lot of damage per skill level

  • have passives that increase damage/lower resist

Physical heroes which fit the bill are Coco, Gearz, Jolie, West, York. Their magic vis-à-vis are Blaine, Medea, Merlynn, Muse. They will be great even if they are low on stars as long as they have well-leveled skills.

Eventually, we will be able to tell exactly which items offer the best offense and defense per essence spent. I haven't done it yet, partly because a) I'm too lazy and b) it's kinda pointless if certain attributes don't work.

Thoughts?


r/magicrush • • Jan 23 '23

FLUFF Finally got my revenge on the Slimers

Post image
21 Upvotes

r/magicrush • • Apr 20 '22

DISCUSSION I finally had the strength to uninstall the game

21 Upvotes

I suggest you do the same.


r/magicrush • • Jun 29 '17

DISCUSSION VIP 0 Server Idea

20 Upvotes

Hey everyone.

I know i'm not as active as I have been in the past due to family and buisness stuff but I really want to help push this dream that I have had with some friends. We need to talk to the game developers and ask for 4 VIP 0 servers, release at the same time, where no money can be spent and every player has the same chance for success.

I did a video on it to talk about it a little bit but would love to see some discussion here and thoughts on what might be some important points for servers like this if they allowed it.

https://youtu.be/tpQx5C8sinU


r/magicrush • • May 10 '17

GUIDE A beginners guide to understand and create a basic F2P lineup

20 Upvotes

Choose Your Path

The first step is to ask yourself if you want to focus on AP (ability power, centered around mages) or AD (attack damage, centered around marksmen). Focusing on one area will allow you to maximize value per hero due to synergies.

A Basic Setup

Most good lineups have 3 main stereotyped facets to work off of. First, there are your main DPS (damage per second) heroes. These heroes deal the majority of damage to enemy heroes and will be the heroes that eliminate enemy heroes. Examples of DPS heroes include Mira, Diaochan, or Karna. Next, there are your assist heroes. These heroes ensure your DPS heroes can fulfill their roles as smoothly as possibly through a variety of means such as healing, debuffs, or buffs... Or they ensure the enemy DPS heroes can not fulfill their roles through stun, knock up, or sleep. Examples of assist heroes include Muse, Paganini, Blaine, or Coco. Finally, you have tanks. These heroes effectively sponge damage that would otherwise disrupt the functions of your DPS and support heroes. Examples of tank heroes include Gerber, Jacob, and Kaiser.

Suggested Heroes

The most simple and reliable lineup will look like this: 2 DPS, 2 assist, 1 tank. So which heroes are the most effective in each category, as of March 2017?

  1. The best tanks are Chavez, Kaiser, Pulan, Gerber. Your team should have 1 of these.

  2. The best AD DPS heroes are Mira, Gearz, Zoe, and Sue. The best AP DPS heroes are Medea, Diaochan, and Karna. You should have 2 from AP or AD.

  3. The best neutral (or heroes that work well in AD and AP teams) assist heroes are Muse, Sebastian, Krash, Murphy, and Paganini. The best AD assist heroes are Coco, Rek, and Pearl. The best AP assist heroes are Blaine and Salman. You should have 2 from neutral and AD, or 2 from neutral and AP.

The Setup, In Practice

I will now explain how this lineup setup will work so you can gain additional insights into the lineup creating process. Lets take a look at an AD team. First, you pick a tank... Let's choose Chavez. Next, you choose 2 DPS... Let's choose Sue and Mira. Finally, you choose 2 support heroes... Let's choose Muse and Coco. That makes a final team of Chavez in your front row, Sue, Muse, and Coco in your mid row, and Mira in your back row. Chavez will sponge attacks and make sure your other heroes can perform their roles as long as possible. You can conceptualize your mid and back row as a system that will perform a specific task surprisingly reliably for a duration of time that is equal to the time that your tank remains alive. Sue will deal DPS to the enemy front row, killing tanks very fast. Muse will heal your weakest heroes and negate damage done by enemy heroes with healing. Coco will debuff the entire enemy team's armor, allowing your DPS heroes to do more damage. Mira will deal DPS the weakest enemy hero, ensuring enemy heroes are eliminated as rapidly and efficiently as possible.

Your Turn

The lineup that wins first is usually the one that can deal critical damage to the enemy's system first, which is generally done through defeating the enemies tank, but you will find is sometimes done through other, more niche means. These lineups and the tactics surrounding them extend beyond the scope of this guide, and it will be your job to recognize them and plan accordingly. The meta is always changing (for example, currently AD is very powerful at most levels of play while AP is not in comparison), new heroes and features are always being added (Vala, rune cores), and old heroes are always being changed (Awakened Karna). It is your job to understand these trends so that you can choose the best heroes for each position on your team, and add or subtract heroes from the list of suggested heroes that I have created. This is a very basic guide for beginners, but as you play you will see there are heroes that do not exactly fall into the categories (DPS, assist, tank) that I have laid out. Heroes such as Spar (a DPS hero in the body of a tank), Grunk (a tank in the body of a DPS), and Yuan (a tank that rarely plays in the front row) exist that will make you question these categories. It is important to test heroes for yourself, and understand their roles and how it will fit in to a team. Few heroes exactly fit into a stereotype, and it is your job to understand to what degree does a hero play a certain role, especially for Legend. There are some Legendary heroes that will embody the meaning of their roles (Ariel, Vortex), and others that will appear to have uncertain roles (Robin, Noel & Snow). As you play, your model of what a lineup can be will broaden to many different setups. At times, you will need 2 tanks. At others, you will need 1 DPS. But most lineups, at their core, will be tweaks to the setup I have laid out for you. Understanding this setup will give you a platform to work off of and make your own. Good luck.

EDIT: This guide was written from the perspective of a level 94 player, and is most applicable for players who are level 80+. Most hero recommendations pertain to the heroes Awakened state if the hero has this feature. I can not guarantee these suggestions are still applicable for players who have not unlocked the ability to Awaken or have been unable to Awaken a specific hero.


r/magicrush • • Dec 01 '16

VIDEO Something is clearly wrong in the abyss

Thumbnail
youtu.be
20 Upvotes

r/magicrush • • Sep 24 '19

QUESTION Why is Moonton changing how skins can be obtained for free heroes?

19 Upvotes

I really don't understand it.

  1. They released Gearz and Mira skin but it's available only in the Magic Pass Coin Shop.

  2. You can only get the coins by doing the Advanced Magic Pass ($10 USD)

  3. You only get the coins after level 80!!!!

Reason why it doesn't make any sense:

  1. The skins are for free heroes that are pretty irrelevant (except Mira in sky city).

  2. They made it extremely expensive to obtain. First you have to pay for advanced magic pass. Then you somehow have to get to level 80, which is already very difficult to do. Only then will you begin collecting coins to get the skin.

  3. This makes it priced at super whale territory (maybe top 1 - 5% of whales).

  4. I don't see why super whales would even be interested in mira and gearz skin.

So they basically changed the way they release new skins for free heroes that only the top 1% of players could possibly afford and who are the least likely to care about these heroes. I don't get it.


r/magicrush • • Nov 08 '17

GUIDE Crystal Spire - List of F2P teams per level

19 Upvotes

Update 11/09/17: Passed Level 7.

Update 11/12/17: Passed Level 8.

Update 11/28/17: Passed Level 9.

Update 02/16/18: Passed Level 10.

Update 02/28/18: Passed Level 11.

As I began working on Crystal Spire, I found myself looking for a list of suggested teams on a per-level basis, since the specific enemy make-up creates contention for certain heroes that could be key against multiple bosses. I could not find any such list so I decided to document and share what worked for me. I hope it is helpful to someone.

I am F2P so my only legendary heroes are Gerber and Thanos. For each team, I've listed the heroes in descending power in case you need to make a substitution. Hero level and rune power is listed in parentheses after each hero (i.e. 95o5 = Level 95 at Orange+5). Heroes whose names appear in UPPERCASE are Awakened.

LevelEnemyMy Team
1-1Lorya (Boss)COCO (95o5), GRIDLOCK (94o4), JOLIE (94o4), GRUNK (90o0), West (90o0)
1-2CharonChavez (95o5), BLAINE (95o5), PEARL (94o4), PANDARUS (92o3), YORK (90o0)
1-3Alma (Boss)MURPHY (95o5), JACOB (95o5), MERLYNN (95o5), ALMA (95o5), Kong Ming (88p4)
1-4CentaxTHANOS (95o5), KARNA (95o5), Gerber (94o4), CRABBIE (93o3), Medea (92o3)
1-5Gerber (Boss)ZOE (95o5), MIRA (95o5), DIAOCHAN (95o5), MUSE (95o5), PULAN (95o5)
2-1Luke (Boss)DIAOCHAN (95o5), JACOB (95o5), MERLYNN (95o5), JOLIE (94o4), Salman (95o4)
2-2KaiserTHANOS (95o5), Gerber (94o4), PANDARUS (92o3), Medea (92o3), GRUNK (90o0)
2-3Delphos (Boss)ZOE (95o5), MIRA (95o5), MURPHY (95o5), COCO (95o5), PULAN (95o5)
2-4JasonChavez (95o5), ALMA (95o5), EMILY (95o4), BAGGINS (94o3), CRABBIE (93o3)
2-5Lorya (Boss)MUSE (95o5), GEARZ (95o5), BLAINE (95o5), KARNA (95o5), PEARL (94o4)
3-1Alma (Boss)MURPHY (95o5), JACOB (95o5), MERLYNN (95o5), ALMA (95o5), Kong Ming (88p4)
3-2CharonGEARZ (95o5), Salman (95o4), EMILY (95o4), KAISER (94o4), CRABBIE (93o3)
3-3Gerber (Boss)COCO (95o5), PULAN (95o5), JOLIE (94o4), PEARL (94o4), Sue (94o4)
3-4CentaxTHANOS (95o5), BLAINE (95o5), Gerber (94o4), BAGGINS (94o3), Medea (92o3)
3-5Luke (Boss)ZOE (95o5), MIRA (95o5), DIAOCHAN (95o5), MUSE (95o5), KARNA (95o5)
4-1Delphos (Boss)ZOE (95o5), MIRA (95o5), DIAOCHAN (95o5), MURPHY (95o5), PULAN (95o5)
4-2JasonGEARZ (95o5), Salman (95o4), EMILY (95o4), KAISER (94o4), CRABBIE (93o3)
4-3Lorya (Boss)COCO (95o5), GRIDLOCK (94o4), JOLIE (94o4), GRUNK (90o0), West (90o0)
4-4KaiserTHANOS (95o5), BLAINE (95o5), Gerber (94o4), BAGGINS (94o3), Medea (92o3)
4-5Alma (Boss)JACOB (95o5), MERLYNN (95o5), ALMA (95o5), KARNA (95o5), PEARL (94o4)
5-1Gerber (Boss)COCO (95o5), GEARZ (95o5), GRIDLOCK (94o4), PEARL (94o4), JOLIE (94o4)
5-2CharonBLAINE (95o5), AURAI (95o5), EMILY (95o4), KAISER (94o4), CRABBIE (93o3)
5-3Luke (Boss)JACOB (95o5), MUSE (95o5), THANOS (95o5), ALMA (95o5), Sue (94o4)
5-4CentaxChavez (95o5), KARNA (95o5), MERLYNN (95o5), Salman (95o4), Medea (92o3)
5-5Delphos (Boss)ZOE (95o5), MIRA (95o5), DIAOCHAN (95o5), MURPHY (95o5), PULAN (95o5)
6-1Lorya (Boss)COCO (95o5), GEARZ (95o5), GRIDLOCK (94o4), KAISER (94o4), JOLIE (94o4)
6-2CharonChavez (95o5), KARNA (95o5), EMILY (95o4), Salman (95o4), Medea (92o3)
6-3Alma (Boss)MURPHY (95o5), JACOB (95o5), MERLYNN (95o5), THANOS (95o5), ALMA (95o5)
6-4CentaxBLAINE (95o5), AURAI (95o5), Gerber (94o4), PEARL (94o4), CRABBIE (93o3)
6-5Gerber (Boss)ZOE (95o5), MIRA (95o5), DIAOCHAN (95o5), MUSE (95o5), PULAN (95o5)
7-1Luke (Boss)JACOB (95o5), MERLYNN (95o5), THANOS (95o5), ALMA (95o5), CRABBIE (93o3)
7-2KaiserChavez (95o5), KARNA (95o5), EMILY (95o4), Salman (95o4), Medea (92o3)
7-3Delphos (Boss)ZOE (95o5), MIRA (95o5), DIAOCHAN (95o5), MURPHY (95o5), PULAN (95o5)
7-4JasonBLAINE (95o5), AURAI (95o5), Gerber (94o4), PEARL (94o4), Sue (94o4)
7-5Lorya (Boss)COCO (95o5), GEARZ (95o5), GRIDLOCK (94o4), KAISER (94o4), JOLIE (94o4)
8-1Alma (Boss)MURPHY (95o5), MERLYNN (95o5), THANOS (95o5), KARNA (95o5), ALMA (95o5)
8-2CharonChavez (95o5), BLAINE (95o5), EMILY (95o4), Salman (95o4), Medea (92o3)
8-3Gerber (Boss)COCO (95o5), MIRA (95o5), PULAN (95o5), GRIDLOCK (94o4), BAGGINS (94o3)
8-4CentaxAURAI (95o5), Gerber (94o4), PEARL (94o4), JOLIE (94o4), CRABBIE (93o3)
8-5Luke (Boss)ZOE (95o5), DIAOCHAN (95o5), JACOB (95o5), GEARZ (95o5), MUSE (95o5)
9-1Delphos (Boss)ZOE (95o5), PULAN (95o5), GRIDLOCK (94o4), PEARL (94o4), JOLIE (94o4)
9-2JasonChavez (95o5), THANOS (95o5), Salman (95o4), CRABBIE (95o3), Delphos (88o1)
9-3Lorya (Boss)COCO (95o5), DIAOCHAN (95o5), JACOB (95o5), MUSE (95o5), SUE (94o4)
9-4KaiserMIRA (95o5), GEARZ (95o5), BLAINE (95o5), KAISER (94o4), Honey (88o0)
9-5Alma (Boss)MERLYNN (95o5), KARNA (95o5), ALMA (95o5), AURAI (95o5), MEDEA (92o3)
10-1Gerber (Boss)MIRA (96o6), COCO (96o6), GRIDLOCK (95o5), PULAN (95o5), HONEY (94o5)
10-2CharonChavez (96o6), KARNA (95o5), Salman (95o4), EMILY (95o4), MEDEA (93o3)
10-3Luke (Boss)DIAOCHAN (96o6), JACOB (95o6), MERLYNN (95o6), ALMA (95o6), Lotus (92o4)
10-4CentaxTHANOS (95o5), KAISER (94o4), BLAINE (95o5), AURAI (95o5), GRUNK (92o3)
10-5Delphos (Boss)ZOE (96o6), GEARZ (95o5), PEARL (95o5), MUSE (95o6), Gerber (95o4)
11-1Lorya (Boss)ZOE (96o6), GRIDLOCK (96o6), GEARZ (96o6), PULAN (95o5), SUE (95o4)
11-2CharonJACOB (95o6), MURPHY (95o5), THANOS (95o6), BLAINE (95o5), EMILY (95o4)
11-3Alma (Boss)MERLYNN (95o6), ALMA (95o6), KARNA (95o5), GERBER (95o4), Lotus (93o5)
11-4Noel & SnowDIAOCHAN (96o6), PEARL (95o5), MUSE (95o6), AURAI (95o5), CRABBIE (95o3)
11-5Gerber (Boss)MIRA (96o6), COCO (96o6), Chavez (96o6), HONEY (94o5), Max (88o1)