r/JavaScriptTips • u/EcstaticTea8800 • Oct 08 '25
JavaScript Arrays Cheatsheet
Hey everyone, Certificates.dev created this cool JavaScript Arrays cheatsheet in collaboration with Martin Ferret🧠
r/JavaScriptTips • u/EcstaticTea8800 • Oct 08 '25
Hey everyone, Certificates.dev created this cool JavaScript Arrays cheatsheet in collaboration with Martin Ferret🧠
r/JavaScriptTips • u/keyframeeffects • Jan 07 '25
r/JavaScriptTips • u/Intelligent_Noise_34 • Nov 26 '25
Hey everyone,
I got tired of juggling multiple bookmarks for simple tasks like formatting JSON, decoding JWTs, or converting Base64. So I built a single hub for all of them.
**What it includes:**
- JSON Formatter/Validator
- JWT Decoder & Visualizer
- Base64, URL, HTML Encoders/Decoders
- UUID Generator
- Regex Tester
- Color converters
- And 30+ more utilities
**Key points:**
- 100% client-side - nothing is sent to any server
- No sign-up, no ads, no tracking
Link: https://engtoolshub.com
I'd genuinely appreciate any feedback - what's missing? What could be improved? What tools do you use daily that I should add?

Thanks!
r/JavaScriptTips • u/Low_Mammoth_9371 • Jan 29 '23
r/JavaScriptTips • u/minemateinnovation • Nov 04 '24
If you’re like me and often work with web content, finding the right editor can make a huge difference. After testing a few options, here are some tools I’ve found incredibly useful:
Froala – Great for basic text editing with minimal setup.
flexiclip– Has solid integration for media-rich content.
One tool I’m particularly impressed with is an editor from Froala. It’s been super customizable and has an intuitive, user-friendly interface. For projects where you need flexibility in design and responsive editing, it’s a strong option.
r/JavaScriptTips • u/aureliatech • Mar 31 '24
r/JavaScriptTips • u/Ok-Entertainment1592 • Oct 14 '25
Just finished improving this interactive flight tracker that renders thousands of flights around a 3D Earth. The key breakthrough was implementing GPU instanced mesh rendering:
Performance Stats:
30,000+ aircraft: Single GPU draw call
Instanced geometry batching for both planes and flight paths
Custom GLSL shaders handle all animation on GPU
~1000x performance improvement over traditional rendering
Consistent 60fps even with maximum flights
Tech Stack:
Three.js + WebGL 2.0
Custom vertex/fragment shaders
Instanced mesh geometry
The GUI is organized into 5 control panels (Flight Controls, Flight Path, Plane Controls, Earth Controls, Brightness) for easy experimentation.
Live Demo: https://jeantimex.github.io/flight-path/ Source: https://github.com/jeantimex/flight-path
Would love feedback on the performance optimizations or any suggestions for improvements!
r/JavaScriptTips • u/keyframeeffects • Sep 22 '24
r/JavaScriptTips • u/Arvindvsk_ • Sep 17 '24
Boolean of console.log returns false . Any ideas why?
r/JavaScriptTips • u/keyframeeffects • Jun 29 '24
r/JavaScriptTips • u/Low_Mammoth_9371 • Jan 23 '23
r/JavaScriptTips • u/Arvindvsk_ • Sep 05 '24
I used these two approaches to calculate the count value, but the first one resets the counter to zero .
To me both the statements looks the same yet assigning the variable 'counter' somehow doesn't reset the counter to zero.
Can someone please explain why?
r/JavaScriptTips • u/keyframeeffects • Jul 28 '24
r/JavaScriptTips • u/Low_Mammoth_9371 • Jan 14 '23
r/JavaScriptTips • u/shiva-pieces • Aug 03 '22
r/JavaScriptTips • u/Low_Mammoth_9371 • Feb 15 '23
r/JavaScriptTips • u/Low_Mammoth_9371 • Feb 06 '23