r/FF7Mobile • u/StygianSis • Nov 29 '23
r/FF7Mobile • u/DesuSnow • Sep 11 '23
News Summer Tifa and Red XIII is our next featured banner (Skills in comments)
r/FF7Mobile • u/CruxMagus • Sep 18 '23
Question Anyone else think login bonuses are trash?
I mean, 1 stam drink
1000gil
1 ticket a week?
Isnt it supposed to be an incentive to log in everyday?? its so bad!
r/FF7Mobile • u/FricasseeToo • Sep 19 '23
Guide/Tips Chocobo Mechanics Guide
I know there's been a lot of very general information about chocobos, but I wanted to put some actual numbers to how the system works. Here's what I've collected so far.
Chocobo Basics
The chocobo feature allows you passively gain materials and experience from Expeditions. Chocobos are purchased with expedition medals which are obtained from expeditions, so over time this feature will grow itself while providing you with a small amount of experience and mats for enhancing weapons and materia.
You start with one expedition space (but can purchase two more for 500 and 1500 gems respectively), and each expedition requires a Chocobo and a character. Every so often (80 minutes or less depending on the chocobo), an expedition will complete. When collected, you'll get an item, some gil, some medals, and some experience on that character for each completed expedition.
Each chocobo has a maximum number of items they can collect, and if they max out, they will stop until you collect the items. There is no penalty for collecting items early, so feel free to collect items every time you visit. You can also use chocoboosters to advance an expedition by 3 hours.
I highly recommend unlocking the two extra spaces. The benefit of running three expeditions is most likely greater than an extra 6.7 pulls.
Chocobo medals can be spent at the chocobo exchange for newer chocobo. Higher ranked chocobo have better speed and max items and give more medals/gil, so it's definitely worth upgrading. The lowest rank is H, and according to the filter in the stable, the highest rank is S+. You can retire a chocobo for 1/5th of the medals that the chocobo would cost to puchase.
Once a day, a chest spawns at your farm which can give you a small boost of medals, gil, or items.
Chocobo Types
There are three types of chocobo currently in use - Land, Mountain, and River. Right now, Mountain Chocobo are exclusively for the Wutai expeditions and River Chocobo are for the Rhadore Archipelago expeditions. Everywhere else requires a Land Chocobo.
Using the filter tool, we can see that there is also an Ocean Chocobo, although none of the current expeditions use that type.
Speculation: It's possible that we'll see Black Chocobo and Gold Chocobo down the line. If it follows FF7 OG, Black would probably work as a River/Mountain Chocobo, with a Gold Chocobo working everywhere.
Chocobo Stats
Chocobo's stats are based on the rank of the chocobo. Starting with Rank H and stepping up, each chocobo will have total stats equal to 2+100*rank.
Rank H: 102 total stats
Rank H+: 202 total stats
Rank G: 302 total stats
Rank G+: 402 total stats and so on
These stats are randomized into Speed, Stamina, Intellect, and Adaptability. While the game gives you a number for each stat, you only get a bonus for every 10 points you have in a stat.
Speed
Speed determines how long it takes for the chocobo to find an item on an expedition. Higher speeds mean faster collection time.
The default time is 1:20:00, but every 10 points in speed reduces the time. The amount of time reduced appears to be tiered.
1-100 Speed - 1 minute per 10 points
101-200 Speed - 30 seconds per 10 points
So if you have a chocobo with 150 speed, you will decrease your time by 12 minutes and 30 seconds (1:07:30). I do not know if it will continue to be tiered down after 200, as my highest speed is only 203.
Stamina
Stamina determines how many max items you can carry. The default is 5 items, and you add 1 item for every 20 stamina. So if you have 200 stamina, you will have a max item of 15.
Intellect
Intellect affects Gil Rate Up, Rare Drop Rate Up, and Chocobo Medal Rate Up. Gil Rate Up and Rare Drop Rate Up are always half of your Chocobo Medal Rate Up.
The math gets a little wonky here, but every 10 points of intellect will increase your Chocobo Medal Rate Up by 2.5%. However, the game will always round the decimal on Chocobo Medal Rates down. As a result, the number will always end in a 0, 2, 5, or 7.
So for example, if your Chocobo had 200 Intellect, you would have a Chocobo Medal Rate of 50% (and 25.0% for Gil and Rare Drops)
Adaptability
Adaptability determines the Exp Rate Up for the character going on the expedition. Every 10 points in adaptability increase the Exp Rate Up by 5%. So if you had 200 adaptability, you would have an Exp Rate Up of 100%
So what are you looking for?
Short term, it kind of doesn't matter. You want to try and get the three highest rank chocobos of each type while trying to explore as far as possible. Longer term, you'll probably want to maximize intellect with decent speed and enough stamina to keep you from maxing out. I don't envision experience being a huge need, but you could also have a max adaptability/speed chocobo for passive leveling characters.
Disclaimer
This data is based on about 20 chocobo, ranks H to E+. Since speed had a tiered effect, it's possible that some of the above equations don't apply to higher levels. We also don't know if the breakpoints above are mechanical or if it's just how the game displays the values. Hopefully we can solve this in the future with datamining.
Edit: Added note about collecting items before it's full and added some basic information about chocoboosters.
Edit 2: Thanks to u/Spiegelwaffe, added limited info about Ocean Chocobo and that S+ is, in fact, the highest rank.
r/FF7Mobile • u/HeavensRoyalty • Sep 06 '23
Ever Crisis It's almost time my fellow FF7 fans, are yall ready for this adventure!!! This is our story!
r/FF7Mobile • u/[deleted] • Sep 11 '23
GAMEPLAY We know most of you aren't pulling Tifas swimsuit for its "stats"
Go to horny jail
r/FF7Mobile • u/L6V9 • Sep 17 '23
News The just added new 5 star ⭐️ Glenn weapon and yellow watermelon boss fight it currency, let’s go
r/FF7Mobile • u/colaptic2 • Sep 13 '23
News 10 Free Stamina Tonics every day for 16 days!
r/FF7Mobile • u/HaggisMcDuff • Sep 13 '23
Guide/Tips PSA: Midgame Tips
Thought I'd share:
Make sure you have 15 weapons of your highest rarity leveled up to 50 (which is when mats get very rare) you need 3 sub weapons and 2 main weapons for your team and the stats on the sub weapons do make a difference
If you are pushing content don't use recommended past about 40k team power, you'll want to start linking Materia properly (aka -blow Materia for a physical attacker)
Don't forget your stat streams, you can get a huge bump every 5 levels (and plenty of character shards through level 40 doing the tower and leveling) Also be careful spending character shards on limit breaks until you understand your team setup (summon/limit break 1/2)
Unlock the 5 synthesis slots and keep them full as your day allows, stop and cycle Materia once you've made a 3 star of each type to round out your team
Grind the event, Zack's weapon is a great stat stick
Contrary to what people are saying, if you didn't reroll for a fairy staff/prime number, you can get Tifa's AOE healing gloves on the current banner
Feel free to add!
r/FF7Mobile • u/HeavensRoyalty • Aug 10 '23
Ever Crisis Release date of FINAL FANTASY 7 EVER CRISIS ANNOUNCED
FINAL FANTASY VII EVER CRISIS will be officially released on iOS and Android on September 7 2023! Don't forget to pre-register now!
Source Twitter (X) FINAL FANTASY 7 EVER CRISIS page
https://twitter.com/FFVII_EC_EN/status/1689487749731217409?t=RHxUV3m5ZGMhtyFU0exIIQ&s=19
Sep 7th
r/FF7Mobile • u/omimon • Sep 17 '23
Question Are there any intentions/ways to merge this sub with /r/FFVIIEverCrisis/ ?
I mean I don't know how many people frequent both subs but I feel it is splitting the community.
r/FF7Mobile • u/ender3300 • Sep 16 '23
GAME BUGS Anyone else getting this on every launch?
r/FF7Mobile • u/Volcan32 • Sep 10 '23
Question Loading stuck?
Anyone else not able to get past this?
r/FF7Mobile • u/HeavensRoyalty • Sep 07 '23
Ever Crisis We did it Fam, we've reached 1.7 million pre-registers, enjoy all these gems at release <3
https://twitter.com/FFVII_EC_EN/status/1699619547295502346?t=6SlSr1QJUiytUg5ZA-eqiA&s=19
Feel free to join our FF7EC discord, link is located in the Pins 📌, let's do our part to help grow an amazing community.
Source: Twitter (X)
r/FF7Mobile • u/Uries_Frostmourne • Sep 07 '23
Guide/Tips FFVII: Ever Crisis Reroll Guide
r/FF7Mobile • u/HeavensRoyalty • Aug 24 '23
Ever Crisis The outfits that you'll be able to use your gear exchange voucher for. Enjoy
These outfits will be available in-game for exchange via Gear Voucher x1.
Feel free to join the most popular unofficial Final Fantasy 7 Ever Crisis discord, be a part of the beginning of something amazing. The link is located in the reddit pins 📌
r/FF7Mobile • u/L6V9 • Sep 17 '23
GAMEPLAY Guys don’t forgot your daily free 10x pulls , yes I just noticed this . I thought everything in this section cost gems
r/FF7Mobile • u/Dethsy • Sep 07 '23
RANT About the Stamps odds being "Nerfed" ... Use your calculators first before malding.
(TL;DR at the end).
I have to say first that I've spent years playing FFBE and I've seen people mald over stuff before using their brains first and I don't want this community to do the same for this game because those stuffs are EASY to check.
SO !
The old Odds were :
1 Stamps : 50%2 Stamps : 40%3 Stamps : 9%12 Stamps : 1%
So on 10 000 pulls we'd have :
5000 times 1 Stamp.4000 times 2 Stamps.900 times 3 Stamps.100 times 12 Stamps.
Which means that ON AVERAGE you get 1.69 Stamps per pulls.
The NEW Odds are :
1 Stamps : 45%2 Stamps : 35%3 Stamps : 15.92%4 Stamps : 2.02%5 Stamps : 1.5%6 Stamps : 0.55%12 Stamps : 0.01%
So on 10 000 pulls we'd have :
4500 times 1 Stamp.3500 times 2 Stamps.1592 times 3 Stamps.202 times 4 Stamps.150 times 5 Stamps.55 times 6 Stamps.1 time 12 Stamps.
Which means that ON AVERAGE you get 1.8165 Stamps per pulls.
PLEASE use a calculator and your brain before commenting on that matter like "And it's just the beginning people, Gacha be Gachaing" like I've seen on the post about it.
A LOT of time, a Community's toxicity is based around the community not being able to think before talking and then spreading BS informations.
Sorry for the rant, be THIS had to be said.
TL;DR : Old rates meant 1.69 Stamps per pulls on average. New ones means 1.8165 Stamps on average. Use your brains before spreading bullshit. New rates are actually better.
PS : Not targeting the OP of the previous post about the rates being nerfed. More people that malded over it in the comments.
r/FF7Mobile • u/Protodad • Sep 14 '23
Guide/Tips PSA: Buyout the Gil Shop Everyday
Haven’t seen this posted much or talked about. It takes about 10k Gil daily to fully reset and buyout the Gil shop. The free daily pack gives 10k Gil a day.
There are items like grindstone chunks and nano cube pieces that can show up in the shop for just a couple hundred Gil. Don’t sleep on it.